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Maw Waters[]

A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers.

Description[]

The Maw Waters is a new region in Atlas shrouded by a think layer of Fog which makes visibility difficult. The wind is always blowing in the same short arrow direction, and it’s always 0400am. Within The Maw Waters players will find new content such as the Crystal Scorpion and other mysterious creatures. Players should use caution when entering into The Maw Waters as there is a no respawn consequence of travelling into this strange unknown realm. If a player dies within The Maw Waters, they cannot respawn on a bed there, much like the Center Maw. Beware, if you die while running the Cave for the Power Stone, you cannot respawn at your ship in The Maw Waters. The Ships of the Damned have been known to spawn at levels up to 120 and create great challenge for even the best captains and crew.

Location[]

Location of The Maw Waters is currently in L12, M12, L13, M13

Entry to and Exit from The Maw Waters[]

Entrance[]

Entrance to The Maw Waters is "One Way" and found in I6 and A7, C9, K1. There are currently two options for entrance. In I6 there are two portals which can be opened which cost 500 Mythos. In A7, C9 there are one way portals that have a 33.3% chance (1 in 3) to send you to The Maw Waters. These Portals cost 50 Mythos and 250 Gold.

Exit[]

Once your lantern is alight, which indicates that you have 100 Essence of the Maw stored in your lantern, you can exit the four regions at any respective walls North, South, East, or West. These exits lead to different regions throughout the Atlas World.

Exit Crossings[]

Maw Waters grid crossing destinations:

L12 North goes to L11

L12 West goes to K11

L13 West goes to A5

L13 South goes to A5

M12 North goes to M1

M12 East goes to M1

M13 East goes to D8

M13 South goes to D8

New Items[]

Lantern of the Maw[]

A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region.

Essence of the Maw[]

A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters.

Solidified Essence[]

A semi-soft semi-solid crystal that glows a dim blueish green hue.

Relic of the Maw[]

Found in Flotsam. Using it instantly consumed the Relic and adds a small amount of Essence to your lantern

How to gather Essence of the Maw and fill your Lantern[]

There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on.

Active Accumulation[]

Destroy Ships of the Damned - Each ship destroyed will grant 10 Essence

Destroy other players ships - Each ship destroyed will grant 25 Essence (on PvP servers)

Obtain a Relic of the Maw - The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship's lantern.

Passive Accumulation[]

Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence.

Survive in the Maw - For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded.

Power Stone[]

In the region of M13 there is a Power Stone island. Killing the Keeper of the Stone the Crystal Scorpion will yield one of the 9 artifacts which can be exchanged for a Power Stone in the cave on the same island.

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