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Taming
Skill Taming Tier 1
There are legends of those with the ability to speak in whispers to animals; to soothe them, and to tame the wild fires that burn within. (Allows taming of Tier 1 Creatures)
Skill
Precondition Beastmastery Unlock
Cost 1 Skill Points


Description[]

Taming in ATLAS are Skills that allow the player for Taming Creatures and handle them. There are many many Creatures in ATLAS, and players who wish to "collect" them will work to level this Skill line. The Beastmastery Beastmastery Discipline.


The Skill Taming Tier 1 unlocks the following items:[]

Additionally, it unlocks the following skills:[]

Riding Tier 2Riding Tier 2


Taming ProficiencyTaming Proficiency




Taming[]

Button Beastmastery Icon

Atlas provides the ability to tame wild animals and pet or domesticate them. Most of the creatures in ATLAS are tamable via passive or Bola Bola methods (described below). You will need to unlock the Beastmastery Beastmastery discipline skill tree. You cannot tame on Freeport servers.

The Drake, Fire Elemental, Rock Elemental and Cyclops can only be tamed for a limited period of time using a tame token which can be purchased from a Merchant Ship or on the Vendors in Freeport for Gold Coin Gold Coin (see below).

Methods[]

To be tamed it must be given its preferred food. Feed the animal by placing the food it desires in the last slot of your Hotbar and pressing the action button e while standing close enough for the feed prompt to appear. To succeed, approach the head of the animal and walk around it until you see the prompt. Smaller animals such as the Seagull commonly have the prompt appear anywhere on their body due to their smaller size, however, some players may experience better success with larger animals such as a Giraffe or Elephant by approaching its belly and staring towards the head to feed it. Regardless of the choice of food, you must wait 20 seconds before feeding again.

Increasing the affinity skill in the Beastmastery tree will reduce your taming time substantially. Once the affinity bar reaches 100%, you will have succeeded and you may name your newly tamed pet.

Passive[]

Simply approach the animal and feed it as described above.

  • For skittish animals like the Cat's found in freeports you will need to be crouched or prone, and have invested in the sneaking skills to avoid spooking them when you get close.

Aggressive[]

For animals that cannot be tamed passively (see list below), the animal must be damaged to below 20%, then a Bola Bola will be able to be used on an Animal. When the Animal is Bola'ed they will be knocked to the ground. You will need to approach the mouth of the animal and feed it with the action button e with its favorite food. Animals will attack if you are too close, but you need to be close to the mouth to get the option to feed it. Try crouching or going prone to reduce your aggro visibility. Repeat damaging and trapping with the Bola Bola —then feeding—until the animal's taming meter is full. When the Bar at the bottom of the nameplate fills to 100% the animal is tamed and you may name them.

Too long of a gap between feedings, and the taming progress starts to decline. This is indicated by the feeding dialog switching to red lettering. Watch out if you change the food because the taming process may be reset.

It seems to be best to approach the animal from the back in order to feed it. There is a "sweet spot" where you probably can't be hit by the attack, but terrain or structures can make this approach difficult.

Bola Taming[]

Build a "taming trap" using wooden billboards and wooden signs after you trap him with bola, make sure to surround the animal from 4 corners(square) and leave a space so you can attack with bear After you get the animal in the trap you will safely feed without getting hit. Be fully fed and hydrated, with a large supply of bolas, and for fast taming use appropriate food to be effective and fast. It would also be a good idea to have someone watch your back and deal with the roaming predators as you work.

For both types of taming, be aware that you can pick up and carry animals that are unconscious, although they can be very heavy. This can be a boon if you need to get either a passive or hostile target into a corral and away from roving predators.

Also remember to Destroy any Billboards or Cages that you create to tame a creature so that others can build in the area to tame animals later.

Wooden Cage Taming[]

Some players experience the greatest success in taming birds by crafting a Wooden Cage and, once the target has landed on the ground, using a Grappling Hook to place it in a cage you have placed on the ground. Once inside the cage, release the grapple hook and then attack it with anything that does minimal damage. This ensures that the target will not fly away.

Pet-Assisted Taming[]

With taming larger creatures that may knock you back or in general, hit so hard that it makes taming impossible, take a pet with sufficient health and use that to attack your target. This will cause the target to become aggressive to your pet, and you may hop off your pet and throw a bola at the target. Of course, be careful not to hit your pet. If your pet starts attacking the creature, as it is still being attacked by your target, whistle it to passive by pressing and holding t or by pressing ;. You will be able to freely approach the target with no fear of being hit. TONNEAUX (bait station) Choisir votre créature passif ou agressif posé le tonneaux proche d'elle, Placée des chanpignion(toxic flora) dans la première caze du tonneaux au centre ,dans la deusiéme a droite la nourriture préfèrer de la créature choisit, sélectionnez ouvrir couvercle ,à présent la créature et attiré tourne autours et fini par dormir ,équipé vous dans votre dérniére case de raccourci la nourriture préfèrer, il y a plus que a tame

Leveling[]

Your pets will level if you kill animals or if you take them with you on your ships. Watch out, it's sometimes buggy. Sometimes your pets will glitch from your ship or fly away if your drive through a storm. If you're lucky you find your pet - pressing h will highlight all pets of your current tame order - otherwise, you lose them. If you find a tamed pet on the sea you'll be a lucky pathfinder if you can claim him after the countdown goes down.

You can fast level your pet if you used it to defeat some treasure. It is suggested to bring enough pets and players so that you are not overrun by any hostile NPC.

Level Gain on Taming[]

When you successfully tame a creature, it immediately gets a bonus to its wild level. The best bonus (at 100% taming efficiency) is an additional 50% to its current level, minus one. So a Level 5 Cow tamed perfectly will start its career with its new master at level 7. From there your pet can earn experience and gain additional levels, just like the player characters and ships.

Maximum Tame Level[]

Every Tame can get a minimum of 30? tame level-ups put into it, plus however many base levels it had immediately post tame. So for example, a level 5 post-tame wolf would get 35 tame level-ups to apply, whereas a level 40 post-tame wolf would get 70 tame level-ups to use. Formula: Maximum Tamed Level = post-tame Wild Level + 30. Maximum level = post-tame Wild Level + Max Tamed Level.

Currently, Max Wild found is level 30. So 74 is the current max level at perfect tame. Post-tame Wild Level = (30 Wild + 14 Bonus Taming Proficiency) = 44 wild levels. Max Tamed Level = 44 + 30 = 74. Max level

For a level-dependent count of resources needed, try an external taming calculator.

Tameable Creatures[]

These are the known tamable creatures and their taming requirements ONLY

Tier Creature Reaction Taming method Taming Item Eats Interaction Breedable Equipment Purpose
1 Cat Startles Passive Taming Milk Milk / Prime Fish Meat Prime Fish Meat / Fish Meat Fish Meat Prime Fish Meat Prime Fish Meat / Fish Meat Fish Meat / Milk Milk Carry Yes Animal Meat Animal Meat / Pelt Pelt Hunting Bugs, Mice, Rats & Fish
1 Chicken Flee Passive Taming Fruits Fruits / Berry Berry Berry Berry / Fruits Fruits Carry Yes --- Chicken Egg Chicken Egg
1 Monkey Startles Passive Taming Fruits Fruits / Berry Berry Fruits Fruits / Berry Berry Companion Yes Hats Throws poop in combat (on shoulder), Health regen boost (on shoulder)
1 Parrot Defensive Bola Bola Hardtack Hardtack / Berry Berry/Fruits Fruits Berry Berry Companion Yes Hats Fortitude Fortitude Buff (on shoulder)
1 Rabbit Flee Passive Taming Carrot Carrot / Berry Berry Berry Berry Companion Yes - Warns you of dangerous animals. (on shoulder)
1 Sheep Flee Passive Taming Medicinal Herb Medicinal Herb / Berry Berry Berry Berry / Medicinal Herb Medicinal Herb Mount Yes No saddle needed Fleece Fleece
1 Turtle Defensive Passive Taming Fruits Fruits / Vegetables Vegetables Berry Berry Mount No saddle needed Can be used to cross water while mounted.
2 Bear Defensive Bola Bola Honey Honey / Vegetables Vegetables / Fruits Fruits / Berry Berry Animal Meat Animal Meat/ Berry Berry / Milk Milk Mount Yes Tier 2 Saddle Tier 2 Saddle, Tier 2 Cargo Saddle Tier 2 Cargo Saddle, Carriage Carriage Fiber Fiber (Primary), Seeds, Vegetables Vegetables, Cooking Herbs, Medicinal Herb, Berry Berry, Keratinoid Keratinoid, Hide Hide, Prime Animal Meat Prime Animal Meat, Animal Meat Animal Meat, Fish Meat Fish Meat, Sugars Sugars
2 Bull Defensive Bola Bola Rushes Rushes / Fronds Fronds / Vegetables Vegetables / Fruits Fruits / Berry Berry Vegetables Vegetables / Fruits Fruits Mount Yes Tier 2 Saddle Tier 2 Saddle Small amount of Thatch Thatch, Small amounts of Wood Wood, Berry Berry, Plants, Prime Animal Meat Prime Animal Meat
2 Cow Flee Passive Taming Fronds Fronds / Berry Berry / Vegetables Vegetables / Fruits Fruits Vegetables Vegetables / Fruits Fruits / Milk Milk --- Yes --- Milk Milk, Prime Animal Meat Prime Animal Meat
2 Crow Defensive Bola Bola Earthworms Earthworms / Berry Berry / Fruits Fruits Fruits Fruits Companion Yes --- Intelligence Intelligence boost (on shoulder)
2 Horse Startles Bola Bola Sugar Cane Sugar Cane / Vegetables Vegetables / Fruits Fruits / Berry Berry Vegetables Vegetables / Fruits Fruits Mount Yes Tier 2 Saddle Tier 2 Saddle, Tier 2 Cargo Saddle Tier 2 Cargo Saddle, Carriage Carriage Berry Berry,Vegetables Vegetables,Travel
2 Ostrich Defensive Bola Chili Chili / Vegetables Vegetables / Fruits Fruits / Berry Berry Vegetables Vegetables / Fruits Fruits Mount Yes Tier 2 Saddle Tier 2 Saddle Honey Honey from hives, Small Amount of Wood Wood, Small Amount of Thatch Thatch, Hyperthermal Insulation buff, Travel
2 Pig Defensive Passive Taming Maize Maize / Vegetables Vegetables / Fruits Fruits / Berry Berry Vegetables Vegetables / Fruits Fruits Mount Yes No saddle needed Berry Berry, Vegetables Vegetables ( Little Wood Wood and Thatch Thatch ), can be ordered to Poop for Fertilizer Fertilizer
2 Seagull Defensive Bola Bola Prime Fish Meat Prime Fish Meat / Fish Meat Fish Meat Fish Meat Fish Meat Companion Yes --- Swim Speed & Oxygen Oxygen Buff (on shoulder)
2 Vulture Defensive Bola Bola Rotten Meat Rotten Meat / Earthworms Earthworms Rotten Meat Rotten Meat Companion Yes --- Extended food decay in its inventory
2 Wolf Aggressive Bola Bola Prime Animal Meat Prime Animal Meat / Bone Bone / Animal Meat Animal Meat Animal Meat Animal Meat Mount Yes Tier 2 Saddle Tier 2 Saddle Animal Meat Animal Meat, Hide Hide, Keratinoid Keratinoid, Hypothermal Insulation boost (while riding)
2 Penguin Flee Bola Bola Prime Fish Meat Prime Fish Meat / Fish Meat Fish Meat Fish Meat Fish Meat Carry Yes Hats Provides Hypothermal Insulation (AoE), even more when hugged e
3 Crocodile Aggressive Bola Bola Prime Shark Meat Prime Shark Meat Mount Yes No Saddle needed Prime Fish Meat Prime Fish Meat / Fish Meat Fish Meat
3 Elephant Defensive Bola Bola Wheat Wheat / Vegetables Vegetables/ Fruits Fruits Berry Berry /Vegetables Vegetables / Fruits Fruits Multi-Mount(3) Yes Tier 3 Saddle Tier 3 Saddle Wood Wood, Berry Berry, Plants, Small amount of Thatch Thatch,

Honey Honey

3 Giant Crab Aggressive Bola Bola Squid Innards Squid Innards Rotten Meat Rotten Meat Mount Tier 3 Saddle Tier 3 Saddle
3 Giant Tortugar Aggressive Bola Bola Crustacean Meat Crustacean Meat, Vegetables Vegetables, Prime Animal Meat Prime Animal Meat, Wild Vegetables Wild Vegetables, Animal Meat Animal Meat ?? Multi-Mount(4) Yes Tier 3 Saddle Tier 3 Saddle Animal Meat Animal Meat, Hide Hide, Hyperthermal Insulation buff
3 Giraffe Defensive Bola Bola Beet Beet / Vegetables Vegetables / Fruits Fruits Vegetables Vegetables / Fruits Fruits Multi-Mount(2) Yes Tier 3 Saddle Tier 3 Saddle 6x Gather rate Thatch Thatch, Small amount of Wood Wood, Berry Berry, Travel
3 Yeti Agressive Bola Bola Ice Ice / Vegetables Vegetables / Fruits Fruits / Sugars Sugars Berry Berry Mount Yes No saddle needed
3 Lion Aggressive Bola Bola Prime Animal Meat Prime Animal Meat / Animal Meat Animal Meat Animal Meat Animal Meat Mount Yes Tier 3 Saddle Tier 3 Saddle Animal Meat Animal Meat, Hide Hide, Keratinoid Keratinoid
3 Olfend Docile Bola Bola Cactus Cactus ?? Mount Yes Tier 3 Saddle Tier 3 Saddle Animal Meat Animal Meat, Hide Hide
3 Rhino Defensive Bola Bola Turnip Turnip / Vegetables Vegetables / Fruits Fruits Berry Berry / Vegetables Vegetables / Fruits Fruits Mount Yes Tier 3 Saddle Tier 3 Saddle Stone Stone, Flint Flint, Metal Metal, small amounts of Thatch Thatch, Small amounts of Wood Wood, Oil Oil, best tame for Bamboo Bamboo
3 Tiger Aggressive Bola Bola Prime Animal Meat Prime Animal Meat / Animal Meat Animal Meat Animal Meat Animal Meat Mount Yes Tier 3 Saddle Tier 3 Saddle Animal Meat Animal Meat, Hide Hide, Keratinoid Keratinoid, Bleed attack
3 Razortooth Aggressive Bola Bola Jac's Beef Buns Jac's Beef Buns, Cooked Prime Fish Meat Cooked Prime Fish Meat Fish Meat Fish Meat / Animal Meat Animal Meat Mount Yes No saddle needed
3 Shieldhorn Defensive Bola Bola Vegetables Vegetables Berry Berry / Vegetables Vegetables / Fruits Fruits Mount Yes No saddle needed
3 Spider Aggressive Bola Bola Insect Meat Insect Meat Rotten Meat Rotten Meat / Insect Meat Insect Meat Mount Yes Tier 3 Saddle Tier 3 Saddle Silk Silk, Can be used to scale vertical surfaces while stamina lasts.
Underwater Dolphin Defensive Passive Taming Squid Tentacle Squid Tentacle/Prime Fish Meat Prime Fish Meat / Crustacean Meat Crustacean Meat / Fish Meat Fish Meat / Animal Meat Animal Meat / Marrow Marrow / Dried Squid Tentacle Dried Squid Tentacle / Prime Animal Meat Prime Animal Meat ?? Mount Yes No saddle needed Fast Water travel, Jump on-demand providing Intelligence buff to nearby pathfinders
Underwater Seahorse Defensive Passive Taming Seaweed Seaweed/Sea Grapes Sea Grapes Mount Yes Seahorse Saddle Venomous Bite: Gives the target the Poisoned debuff which deals 20 damage over 15 seconds
Swarm House Bee Aggressive Swarm House ?? Utility Produces Honey when stored in the Swarm House
Swarm House Ant Aggressive Swarm House ?? Mount Produces Toxic Flora when stored in the Swarm House
Swarm House Bat Aggressive Swarm House ?? Follow Produces Nitro Fertilizer when stored in the Swarm House
Swarm House Rattlesnake Aggressive Swarm House ?? Follow Produces Venom when stored in the Swarm House
Special Cyclops Aggressive Damage to low health and use Taming Token File:Cyclops Token.png Cyclops Token Gold Coin Gold Coin Mount --- No saddle needed, only stays for 3 hours Special Raiding Mount - Drops Gold Coin Gold Coin Mythos Mythos
Special Drake Aggressive Damage to low health and use Taming Token File:Drake Token.png Drake Token Gold Coin Gold Coin Mount --- No saddle needed, only stays for 3 hours Special Raiding Mount - Drops Gold Coin Gold Coin Mythos Mythos
Special Fire Elemental Aggressive Damage to low health and use Taming Token File:Fire Elemental Token.png Fire Elemental Token Gold Coin Gold Coin Mount --- No saddle needed, only stays for 3 hours Special Raiding Mount - Drops Gold Coin Gold Coin Mythos Mythos
Special Rock Elemental Aggressive Damage to low health and use Taming Token File:Rock Elemental Token.png Rock Elemental Token Gold Coin Gold Coin Mount --- No saddle needed, only stays for 3 hours Special Raiding Mount - Drops Gold Coin Gold Coin Mythos Mythos

Beastmastery Discipline[]

Beastmastery Icon InGame Cost to unlock entire category: xx

Unlocked by Survivalism
Tier Skill Provides Items Unlocked Cost Precondition
0

Beastmastery UnlockBeastmastery Unlock


Unlocks the Beastmastery Discipline and associated skills.



10



1

Beastmastery Tier 1Beastmastery Tier 1


Allows a Pathfinder to craft Tier 1 Saddles, tame, command, and ride the most basic Creatures.



2



2

Sneaking UnlockSneaking Unlock


Decreases the range at which wild creatures will detect you.
  • Skill Stat bonuses: Wild Creature Visibility Range: -10%



2



2

Taming ProficiencyTaming Proficiency


Skill Stat bonuses:
  • Taming Feeding Affinity Increase: +15%



2



3

Improved SneakingImproved Sneaking


Further decreases the range at which wild creatures will detect you.
  • Skill Stat bonuses: Wild Creature Visibility Range:-30.0%



4



3

Improved Taming ProficiencyImproved Taming Proficiency


Further increases the amount of affinity gained by feeding in-progress tames.
  • Skill Stat bonuses: Taming Feeding Affinity Increases: +30%



4



4

Beastmastery Tier 2Beastmastery Tier 2


Allows a Pathfinder to craft Tier 2 Saddles, and tame, breed, and ride more powerful Creatures.



10



4

Advanced Taming ProficiencyAdvanced Taming Proficiency


Further increases the amount of affinity gained by feeding in-progress tames.
  • Skill Stat bonuses:
    • Taming Feeding Affinity Increases: +45%
- 6



5

Nature's CryNature's Cry




5



5

Nature's TouchNature's Touch




5



6

Improved Nature's CryImproved Nature's Cry


Increases the duration of the damage boost provided by the Nature's Cry skill



2



6

Improved Nature's TouchImproved Nature's Touch


Increases the duration of the healing boost provided by the Nature's Touch skill



2



6

Sneaking Tier 3Sneaking Tier 3


*Skill Stat bonuses: Wild Creature Visibility Range: -30.0% - 6



7

Advanced Nature's CryAdvanced Nature's Cry


Further increases the duration of the damage boost provided by the Nature's Cry skill - 4



7

Underwater TamingUnderwater Taming


Allows you to tame, breed and ride sea creatures.



10



8

Beastmastery Tier 3Beastmastery Tier 3


Allows the taming, riding, commanding, and breeding of Tier 3 Creatures. 10



Gallery[]

Patch History[]

Patch
18.31 Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts
18.31 Impacts with the Kraken bodyparts will no longer cause ship damage
18.31 Ship of the Damned Kraken minions are now damageable in PvE
18.31 Reduced the damage of the Kraken homing projectiles by 50%
18.31 Increased the damage taken by the Kraken tentacles by 50%
18.15 Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%
18.15 Wild Dragon damage has been reduced by 30%
18.15 Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000
16.33 Tamed Dragon lifespan reduced to 3 hours
16.33 Tamed Dragon damage reduced by 33%
16.33 Tamed Dragon health reduced by 33%
16.22 Alpha Creature damage has been reduced by 50%
16.22 Alpha Creature resistance has been reduced by 50%
16.22 Alpha Creatures are now 25% less common
16.2 Dragon Tame Token costs 40k gold as intended
16.2 Tamed Dragon movement speed reduced by 33%
16.2 Tamed Dragon health reduced by 10%
16.2 Tamed Dragon stamina reduced by 78%
16.2 Tame Dragon Fire has 45% less lifetime
16.0 Dragon now has 65% less HP when Tamed
16.0 Dragon now takes 40% more bullet and explosive damage when tamed
16.0 Dragon now recovers stamina 25% more slowly when flying
16.0 Dragon can no longer be healed by Nature's Touch
16.0 Dragon tamed timer reduce from 8 hours to 6 hours
16.0 Dragon Fire Damage reduced by 50%
16.0 Dragon Token cost increased to 40,000 gold coins
15.61 Fixed a bug with the Drake which allowed it to phase through structures
15.61 Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath)
15.61 Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes)
15.35 Fixed an issue with Wild and Tamed Dragon scaling which would have caused it to have incorrect stats.
15.35 Rebalanced base weights for tamed creatures (increase)
15.33 Fixed an issue where players could not tame the Dragon using the token
15.33 Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers
15.1 Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.
15.1 Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!
15.1 Summoning the Kraken now only require the first 8 Power Stones (Ghostship power stone is no longer necessary)
15.1 Vultures no longer target low-health wild creature
15.1 Reduced Wolf spawn frequency
15.1 Reduced Wolf natural targeting range
15.1 Reduced Wolf notify neighbor range.
15.1 Reduced Wolf hp and damage
15.1 Fixed land creatures AI's not getting aggro properly if attacked from a ship

+50% tame damage resistance

15.1 Shark and Jellyfish targeting/neighbor ranges reduced 30%
15.1 Ocean creatures can no longer be Alpha.
15.1 Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.
15.1 Fixed Chicken hurt SFX.
15.1 Fixed Parrot hurt SFX.
15.1 Fixed Monkey hurt SFX.
15.1 Reduced Kraken health by 60%.
15.1 Reduced Kraken Minion AoD Ships ship Health 50%.
15.1 Reduced Kraken damage by 50%.
15.1 Reduced Wild Dragon damage by 40%
15.1 Reduced Wild Dragon health be 40%
15.1 Reduced Wild Dragon targeting range by 66%.
15.1 Fixed Dragon not returning to its spawn area.
15.1 Increased Dragon end aggro grace period from 6 seconds to 9 as it has a tighter aggro range now.
15.1 Added ability to place the top hat on certain creatures.
15.1 Fixed Gorgon "Remove Snake" text.
15.1 Removed Elephant having weight reduction for Wood.
15.1 Fixed Giant snake lock-on and player ability to damage it using melee attacks.
15.1 Fixed Monkeys dropping human poop.
15.1 Fixed Cow death harvest component giving the same amount of prime as a Bulls.
15.1 Reduced trample damage for all applicable creatures.

Updated Pig force poop ability to scale with creature level, to incentivize taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).

15.1 Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.
15.1 Fixed newly tamed creatures being hungry despite being fed during taming.
15.1 Increased Dolphin follow ship range by 33%, and reduced interval by 20%.
15.1 Fixed Bola'ed HUD to better indicate where to feed creature during taming.
15.1 Removed "Giant" prefix from creatures' descriptive name that use it.

Changed "Giant Snake" descriptive name to "Cobra".

15.1 Fixed incorrect sounds being used by Lion and Tiger animations.
15.1 -
15.1 gain distance when being chased.
15.1 Reduced attack and AI ranges for Cave Bear, based on its smaller size.
15.1 Fixed ability of players to feed through walls of taming pens and not get attacked.
15.1 Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.
15.1 Prevents multi-use feeding from the root, putting themselves in harm's way.
15.1 Improved Waking Tame Feeding sockets on Cow and Razortooth.
15.1 Improved bola socket on Crow
15.1 Updated Vulture AI controller to aim lower when targeting corpses.
15.1 Fixed various creature spawn issues.
15.1 Fixed players being able to bola certain alpha creatures (now you cannot.)
15.1 Updated Dolphin to prevent health bars appearing when they follow players.
15.1 Improved torpor animations of Razortooth and Ostrich.
15.1 Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.
15.1 Reduced max wander height on flyers.
11.4 Disabled feats when encumbered
11.4 Melee auto-target should no longer pick ally targets in any mode or player/tame targets in PvE
10.75 Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd
10.5 Fixed a bug which prevented you from accessing newly tamed inventories unless you relogged
10.5 Fixed a bug which caused Mantrays to be unusually aggressive
10.42 Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat!
10.42 Using a Bucket.png Bucket on a tamed Cow now causes the Bucket.png Bucket to lose durability
10.42 Fixed a bug which prevented creatures from receiving experience points above a certain level
10.42 Sea Monsters' damage has been reduced by 66%
10.42 Tamed Creatures take 20% less damage
10.42 Wild Alpha creatures HP and Damage reduced by 20%
10.42 Tames HP and Damage scaling nerfed by about 40%, and Cannons/Explosions damage to tames increased 50% due to level increase and scaling possibility
10.42 Killing the Monsterous Sperm Whale or Blue Whales (as they're now named) provides (one-time) 50 Discovery Points each to everyone within 100k units of that event.
10.42 Penguin AoE insulation now scales by level, the higher the level, the more insulation.
10.42 Updated Mounted and Rider buffs to display icon while active, to better inform players the source of stat boosts.
10.42 Dolphins now periodically leap out of the water. If you're nearby to witness that at close-range, you'll gain a temporary Intelligence buff!
10.42 Updated affinity ineffectiveness values based on the recent x2 taming increase
10.42 Updated creature specific buffs and ability value clamps to be scaled across 130 levels, due to recent extra 30 level-ups for tames.
10.42 Increased Wolf attack destination offset and increased some physics bounds to reduce clipping into players. Temporarily increased Wolf saddle scale in the engine to limit fur clipping.
10.42 Updated taming ineffectiveness values to allow the highest efficiency to only be achieved with Taming Proficiency skill 3.
10.42 Updated some undesired movement speed bonuses on tamed creatures
10.42 Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently.
10.42 Updated Vulture AI to only target sleeping humans if the player is connected. Updated attack logic to better harvest corpses, while reducing its melee swing radius (Was previously hitting from very far away)
10.42 Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect its size.
10.42 Increased harvest amount of fur and milk from Sheep and Cow to incentivize taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.
10.42 Added durability decreased to the Bucket.png Bucket when milking.
10.42 Clamped amount of fur gained from harvesting wild Sheep, again to incentivize taming. Wild Sheep will also flee and may attack players after excessive shearing. We'll be adding recipes in an upcoming update that can be used to heal your creatures!
10.42 Added Lion roar animation.
10.42 Fixed fur stretching on Wolf's face and hind leg
10.42 Decreased Crocodile swim speed.
10.42 Creature health regen rebalanced and changed so that they no longer regen health when force-fed or from consuming corpses. With the exception of Wild Carnos, which still can consume corpses to heal at a reduced rate.
10.42 Baby breeding balance changes to compensate for the overall creature regen changes.
10.42 Wild Scorpions will no longer target large creatures, will no longer be aggressive towards Elephants, Giraffes, etc.
10.42 Lion will only dismount players that are on medium and less sized creatures, will no longer dismount players from Elephants, Giraffes, etc.
10.42 Updated Taming foods to allow a variety of items to be used in taming creatures.
10.42 Effectiveness left(more) to right(less):
10.42
Tier Animal Food (better to worst)
1 Chicken Fruits, Berries Berries
Monkey Fruits, Berries Berries
Parrot Hardtack Hardtack, Berries Berries
Rabbit Carrots Carrots, Berries Berries
Sheep Flowers, Berries Berries
2 Bear Honey Honey,Vegetables, Fruits, Berries Berries
Cow / Bull Rushes Rushes, Fronds Fronds, Vegetables, Fruits, Berries Berries
Crow Worms Worms, Fruits, Berries Berries
Horse Sugarcane Sugarcane, Vegetables, Fruits, Berries Berries
Ostrich Chili Chili, Vegetables, Fruits, Berries Berries
Penguin Prime Fish Meat Prime Fish Meat, Fish Meat Fish Meat
Pig Maize Maize, Vegetables, Fruits, Berries Berries
Seagull Prime Fish Meat Prime Fish Meat, Fish Meat Fish Meat
Vulture Spoiled Meat Spoiled Meat, Worms Worms
Wolf Prime Animal Meat Prime Animal Meat, Bones Bones, other Meats
3 Elephant Wheat Wheat, Vegetables, Fruits
Giraffe File:Beets.png Beets, Vegetables, Fruits
Lion Prime Animal Meat Prime Animal Meat, other Meats
Rhino Turnip Turnip, Vegetables, Fruits
Tiger Prime Animal Meat Prime Animal Meat, other Meats
9.2 Default resource and taming speeds have been increased to 2x as the baseline.
9.2 Reduced deepwater aggressive creature frequency and targeting range.
9.2 Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use.
8.72 Buffed Tamed creatures HP and Damage globally by 25%
8.0 Changed damage type on repair hammer to 0 against players, human NPCs, and creatures to stop PVP on PvE servers, not used as a weapon on PVP.
8.0 Vultures should now more easily harvest corpses
7.0 Alpha creature spawns are now disabled on Freeport and Lawless Servers.



Breeding[]

Template:List Breeding

Imprinting[]

Template:Imprinting

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