Most of the creatures in ATLAS are tamable via either the passive or Bola methods (described below). You will need to unlock the Beastmastery discipline skill tree. You cannot tame on Freeport servers, nor can you tame any creature on a Golden Age Ruin.
Methods[edit | edit source]
To be tamed it must be given its preferred food. Feed the animal by placing the food it desires in the last slot of your Hotbar and pressing the action button e while standing close enough for the feed prompt to appear. To succeed, approach the head of the animal and walk around it until you see the prompt. Smaller animals such as the Seagull commonly have the prompt appear anywhere on their body due to their smaller size, however, some players may experience better success with larger animals such as a Giraffe or Elephant by approaching its belly and staring towards the head to feed it. Regardless of the choice of food, you must wait 20 seconds before feeding again.
Increasing the affinity skill in the Beastmastery tree will reduce your taming time substantially. Once the affinity bar reaches 100%, you will have succeeded and you may name your newly tamed pet.
Passive[edit | edit source]
Simply approach the animal and feed it as described above.
Aggressive[edit | edit source]
For animals that cannot be tamed passively (see list below), the animal must be damaged to below 20%, then a Bola will be able to be used on an Animal. When the Animal is Bola'ed they will be knocked to the ground. You will need to approach the mouth of the animal and feed it with the action button e with its favorite food. Animals will attack if you are too close, but you need to be close to the mouth to get the option to feed it. Try crouching or going prone to reduce your aggro visibility. Repeat damaging and trapping with the Bola —then feeding—until the animal's taming meter is full. When the Bar at the bottom of the nameplate fills to 100% the animal is tamed and you may name them.
Too long of a gap between feedings, and the taming progress starts to decline. This is indicated by the feeding dialog switching to red lettering. Watch out if you change the food because the taming process may be reset.
It seems to be best to approach the animal from the back in order to feed it. There is a "sweet spot" where you probably can't be hit by the attack, but terrain or structures can make this approach difficult.
Bola Taming[edit | edit source]
Build a "taming trap" using wooden billboards and wooden signs after you trap him with bola, make sure to surround the animal from 4 corners(square) and leave a space so you can attack with bear After you get the animal in the trap you will safely feed without getting hit. Be fully fed and hydrated, with a large supply of bolas, and for fast taming use appropriate food to be effective and fast. It would also be a good idea to have someone watch your back and deal with the roaming predators as you work.
For both types of taming, be aware that you can pick up and carry animals that are unconscious, although they can be very heavy. This can be a boon if you need to get either a passive or hostile target into a corral and away from roving predators.
Also remember to Destroy any Billboards or Cages that you create to tame a creature so that others can build in the area to tame animals later.
Wooden Cage Taming[edit | edit source]
Some players experience the greatest success in taming birds by crafting a Wooden Cage and, once the target has landed on the ground, using a Grappling Hook to place it in a cage you have placed on the ground. Once inside the cage, release the grapple hook and then attack it with anything that does minimal damage. This ensures that the target will not fly away.
Pet-Assisted Taming[edit | edit source]
With taming larger creatures that may knock you back or in general, hit so hard that it makes taming impossible, take a pet with sufficient health and use that to attack your target. This will cause the target to become aggressive to your pet, and you may hop off your pet and throw a bola at the target. Of course, be careful not to hit your pet. If your pet starts attacking the creature, as it is still being attacked by your target, whistle it to passive by pressing and holding t or by pressing ;. You will be able to freely approach the target with no fear of being hit.
Leveling[edit | edit source]
Your pets will level if you kill animals or if you take them with you on your ships. Watch out, it's sometimes buggy. Sometimes your pets will glitch from your ship or fly away if your drive through a storm. If you're lucky you find your pet - pressing h will highlight all pets of your current tame order - otherwise, you lose them. If you find a tamed pet on the sea you'll be a lucky pathfinder if you can claim him after the countdown goes down.
You can fast level your pet if you used it to defeat some treasure. It is suggested to bring enough pets and players so that you are not overrun by any hostile NPC.
Level Gain on Taming[edit | edit source]
When you successfully tame a creature, it immediately gets a bonus to its wild level. The best bonus (at 100% taming efficiency) is an additional 50% to its current level, minus one. So a Level 5 Cow tamed perfectly will start its career with its new master at level 7. From there your pet can earn experience and gain additional levels, just like the player characters and ships.
Maximum Tame Level[edit | edit source]
Every Tame can get a minimum of 30? tame level-ups put into it, plus however many base levels it had immediately post tame. So for example, a level 5 post-tame wolf would get 35 tame level-ups to apply, whereas a level 40 post-tame wolf would get 70 tame level-ups to use. Formula: Maximum Tamed Level = post-tame Wild Level + 30. Maximum level = post-tame Wild Level + Max Tamed Level.
Currently, Max Wild found is level 30. So 74 is the current max level at perfect tame. Post-tame Wild Level = (30 Wild + 14 Bonus Taming Proficiency) = 44 wild levels. Max Tamed Level = 44 + 30 = 74. Max level
For a level-dependent count of resources needed, try an external taming calculator.
Tameable Creatures[edit | edit source]
These are the known tamable creatures and their taming requirements ONLY
|Tier||Creature||Reaction||Taming method||Taming Item||Eats||Interaction||Breedable||Equipment||Purpose|
|1||Cat||Startles||Passive Taming||Milk / Prime Fish Meat / Fish Meat||Prime Fish Meat / Fish Meat / Milk||Carry||Yes||Animal Meat / Pelt||Hunting Bugs, Mice, Rats & Fish|
|1||Chicken||Flee||Passive Taming||Fruits / Berry||Berry / Fruits||Carry||Yes||---||Chicken Egg|
|1||Monkey||Startles||Passive Taming||Fruits / Berry||Fruits / Berry||Companion||Yes||Hats||Throws poop in combat (on shoulder), Health regen boost (on shoulder)|
|1||Parrot||Defensive||Bola||Hardtack / Berry/ Fruits||Berry||Companion||Yes||Hats||Fortitude Buff (on shoulder)|
|1||Rabbit||Flee||Passive Taming||Carrot / Berry||Berry||Companion||Yes||-||Warns you of dangerous animals. (on shoulder)|
|1||Sheep||Flee||Passive Taming||Medicinal Herb / Berry||Berry / Medicinal Herb||Mount||Yes||No saddle needed||Fleece|
|2||Bear||Defensive||Bola||Honey / Vegetables / Fruits / Berry||Animal Meat/ Berry / Milk||Mount||Yes||Tier 2 Saddle, Tier 2 Cargo Saddle, Carriage||Fiber (Primary), Seeds, Vegetables, Cooking Herbs, Medicinal Herb, Berry, Keratinoid, Hide, Prime Animal Meat, Animal Meat, Fish Meat, Sugars|
|2||Bull||Defensive||Bola||Rushes / Fronds / Vegetables / Fruits / Berry||Vegetables / Fruits||Mount||Yes||Tier 2 Saddle||Small amount of Thatch, Small amounts of Wood, Berry, Plants, Prime Animal Meat|
|2||Cow||Flee||Passive Taming||Fronds / Berry / Vegetables / Fruits||Vegetables / Fruits / Milk||---||Yes||---||Milk, Prime Animal Meat|
|2||Crow||Defensive||Bola||Earthworms / Berry / Fruits||Fruits||Companion||Yes||---||Intelligence boost (on shoulder)|
|2||Horse||Startles||Bola||Sugar Cane / Vegetables / Fruits / Berry||Vegetables / Fruits||Mount||Yes||Tier 2 Saddle, Tier 2 Cargo Saddle, Carriage||Berry, Vegetables,Travel|
|2||Ostrich||Defensive||Bola||Chili / Vegetables / Fruits / Berry||Vegetables / Fruits||Mount||Yes||Tier 2 Saddle||Honey from hives, Small Amount of Wood, Small Amount of Thatch, Hyperthermal Insulation buff, Travel|
|2||Pig||Defensive||Passive Taming||Maize / Vegetables / Fruits / Berry||Vegetables / Fruits||Mount||Yes||No saddle needed||Berry, Vegetables ( Little Wood and Thatch ), can be ordered to Poop for Fertilizer|
|2||Seagull||Defensive||Bola||Prime Fish Meat / Fish Meat||Fish Meat||Companion||Yes||---||Swim Speed & Oxygen Buff (on shoulder)|
|2||Vulture||Defensive||Bola||Rotten Meat / Earthworms||Rotten Meat||Companion||Yes||---||Extended food decay in its inventory|
|2||Wolf||Aggressive||Bola||Prime Animal Meat / Bone / Animal Meat||Animal Meat||Mount||Yes||Tier 2 Saddle||Animal Meat, Hide, Keratinoid, Hypothermal Insulation boost (while riding)|
|2||Penguin||Flee||Bola||Prime Fish Meat / Fish Meat||Fish Meat||Carry||Yes||Hats||Provides Hypothermal Insulation (AoE), even more when hugged e|
|3||Elephant||Defensive||Bola||Wheat / Vegetables/ Fruits||Berry / Vegetables / Fruits||Multi-Mount(3)||Yes||Tier 3 Saddle||Wood, Berry, Plants, Small amount of Thatch,|
|3||Giant Crab||Aggressive||Bola||Squid Innards||Rotten Meat||Mount||Tier 3 Saddle|
|3||Giant Tortugar||Aggressive||Bola||Crustacean Meat, Vegetables, Prime Animal Meat, Wild Vegetables, Animal Meat||??||Multi-Mount(4)||Yes||Tier 3 Saddle||Animal Meat, Hide, Hyperthermal Insulation buff|
|3||Giraffe||Defensive||Bola||Beet / Vegetables / Fruits||Vegetables / Fruits||Multi-Mount(2)||Yes||Tier 3 Saddle||6x Gather rate Thatch, Small amount of Wood, Berry, Travel|
|3||Lion||Aggressive||Bola||Prime Animal Meat / Animal Meat||Animal Meat||Mount||Yes||Tier 3 Saddle||Animal Meat, Hide, Keratinoid|
|3||Olfend||Docile||Bola||Cactus||??||Mount||Yes||Tier 3 Saddle||Animal Meat, Hide|
|3||Rhino||Defensive||Bola||Turnip / Vegetables / Fruits||Berry / Vegetables / Fruits||Mount||Yes||Tier 3 Saddle||Stone, Flint, Metal, small amounts of Thatch, Small amounts of Wood, Oil, best tame for Bamboo|
|3||Tiger||Aggressive||Bola||Prime Animal Meat / Animal Meat||Animal Meat||Mount||Yes||Tier 3 Saddle||Animal Meat, Hide, Keratinoid, Bleed attack|
|3||Razortooth||Aggressive||Bola||Jac's Beef Buns, Cooked Prime Fish Meat||Fish Meat / Animal Meat||Mount||Yes||No saddle needed|
|3||Shieldhorn||Defensive||Bola||Vegetables||Berry / Vegetables / Fruits||Mount||No saddle needed|
|??||Dolphin||Defensive||Passive Taming||Squid Tentacle/ Prime Fish Meat / Crustacean Meat / Fish Meat / Animal Meat / Marrow / Dried Squid Tentacle / Prime Animal Meat||??||Mount||No saddle needed||Fast Water travel, Jump on-demand providing Intelligence buff to nearby pathfinders|
|Special||Cyclops||Aggressive||Damage to low health and use Taming Token||20x20px Cyclops Token||Gold Coin||Mount||---||No saddle needed, only stays for 3 hours||Special Raiding Mount - Drops Gold Coin Mythos|
|Special||Drake||Aggressive||Damage to low health and use Taming Token||20x20px Drake Token||Gold Coin||Mount||---||No saddle needed, only stays for 3 hours||Special Raiding Mount - Drops Gold Coin Mythos|
|Special||Fire Elemental||Aggressive||Damage to low health and use Taming Token||20x20px Fire Elemental Token||Gold Coin||Mount||---||No saddle needed, only stays for 3 hours||Special Raiding Mount - Drops Gold Coin Mythos|
|Special||Rock Elemental||Aggressive||Damage to low health and use Taming Token||20x20px Rock Elemental Token||Gold Coin||Mount||---||No saddle needed, only stays for 3 hours||Special Raiding Mount - Drops Gold Coin Mythos|
Beastmastery Discipline[edit | edit source]
|Unlocks the Beastmastery Discipline||-||2|
|Allows a Pathfinder to craft Tier 1 Saddles, and ride the most basic tamed Creatures.||1|
|Allows a Pathfinder to give commands to the most basic tamed Creatures.||-||1|
|Allows a Pathfinder to imprint on newly born Creatures.||-||1|
|A Sharp Eye and a keen sense of self-awareness are at the heart of moving unseen—fallen branches, errant grass, and other minor obstacles are evaded with ease, and you are much harder to hear. Decreases the range at which wild creatures will detect you.
|Allows a Pathfinder to craft Tier 2 Saddles, and ride more powerful tamed Creatures.||4||
|Increases the damage boost provided by the Nature's Cry skill.||-||2|
|Increases the amount of affinity gained by feeding in-progress tames.
|Increases the healing bonus provided by Nature's Touch skill||2|
|Observation and limitation only take you so far in the game of stealth. You have refined your skills instead through rigorous practice and directed training, to the point that you can almost sneak up on your own shadow. Further decreases the range at which wild creatures will detect you.
|Allows a Pathfinder to tame more powerful Creatures. Unlocks Feeding Trough||Feeding Trough||4|
|Allows a Pathfinder to imprint on more powerful newly born Creatures.||-||4|
|Allows a Pathfinder to give commands to more powerful tamed Tier 2 Creatures.||-||4|
|Gives access to the crafting of Cargo Saddles for transporting Weapons and goods.||Tier 2 Cargo Saddle||2|
|Further increases the damage boost provided by the Nature's Cry Feat.||-||4||
|Gives access to crafting of Carriages for transporting people and high-ranking diplomats.||Tier 2 Carriage Saddle||2|
|Further decreases the range at which wild Creatures will detect you.
|Allows a Pathfinder to craft Tier 3 Saddles, and ride the most powerful tamed Tier 3 Creatures.||8||
|Further increases the amount of affinity gained by feeding in-progress tames.
|Further increases the healing bonus provide by the Nature's TouchFeat skill.||-||4||
|Further increase the damage boost provided by the Nature's Cry Feat skill.||-||10||
|Allows a Pathfinder to tame the most powerful Tier 3 Creatures.||-||8|
|Allows a Pathfinder to give commands to the most powerful tamed Tier 3 Creatures||-||8|
|Allows a Pathfinder to imprint on the most powerful of newly born Tier 3 Creatures.||-||8|
|Further increases the amount of affinity gained by feeding in-progress tames.
|Further increases the healing bonus provided by the Nature's Touch Feat skill.||-||10||
Gallery[edit | edit source]
Patch History[edit | edit source]
|18.31||Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts|
|18.31||Impacts with the Kraken bodyparts will no longer cause ship damage|
|18.31||Ship of the Damned Kraken minions are now damageable in PvE|
|18.31||Reduced the damage of the Kraken homing projectiles by 50%|
|18.31||Increased the damage taken by the Kraken tentacles by 50%|
|18.15||Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%|
|18.15||Wild Dragon damage has been reduced by 30%|
|18.15||Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000|
|16.33||Tamed Dragon lifespan reduced to 3 hours|
|16.33||Tamed Dragon damage reduced by 33%|
|16.33||Tamed Dragon health reduced by 33%|
|16.22||Alpha Creature damage has been reduced by 50%|
|16.22||Alpha Creature resistance has been reduced by 50%|
|16.22||Alpha Creatures are now 25% less common|
|16.2||Dragon Tame Token costs 40k gold as intended|
|16.2||Tamed Dragon movement speed reduced by 33%|
|16.2||Tamed Dragon health reduced by 10%|
|16.2||Tamed Dragon stamina reduced by 78%|
|16.2||Tame Dragon Fire has 45% less lifetime|
|16.0||Dragon now has 65% less HP when Tamed|
|16.0||Dragon now takes 40% more bullet and explosive damage when tamed|
|16.0||Dragon now recovers stamina 25% more slowly when flying|
|16.0||Dragon can no longer be healed by Nature's Touch|
|16.0||Dragon tamed timer reduce from 8 hours to 6 hours|
|16.0||Dragon Fire Damage reduced by 50%|
|16.0||Dragon Token cost increased to 40,000 gold coins|
|15.61||Fixed a bug with the Drake which allowed it to phase through structures|
|15.61||Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath)|
|15.61||Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes)|
|15.35||Fixed an issue with Wild and Tamed Dragon scaling which would have caused it to have incorrect stats.|
|15.35||Rebalanced base weights for tamed creatures (increase)|
|15.33||Fixed an issue where players could not tame the Dragon using the token|
|15.33||Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers|
|15.1||Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.|
|15.1||Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!|
|15.1||Summoning the Kraken now only require the first 8 Power Stones (Ghostship power stone is no longer necessary)|
|15.1||Vultures no longer target low-health wild creature|
|15.1||Reduced Wolf spawn frequency|
|15.1||Reduced Wolf natural targeting range|
|15.1||Reduced Wolf notify neighbor range.|
|15.1||Reduced Wolf hp and damage|
|15.1||Fixed land creatures AI's not getting aggro properly if attacked from a ship
+50% tame damage resistance
|15.1||Shark and Jellyfish targeting/neighbor ranges reduced 30%|
|15.1||Ocean creatures can no longer be Alpha.|
|15.1||Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.|
|15.1||Fixed Chicken hurt SFX.|
|15.1||Fixed Parrot hurt SFX.|
|15.1||Fixed Monkey hurt SFX.|
|15.1||Reduced Kraken health by 60%.|
|15.1||Reduced Kraken Minion AoD Ships ship Health 50%.|
|15.1||Reduced Kraken damage by 50%.|
|15.1||Reduced Wild Dragon damage by 40%|
|15.1||Reduced Wild Dragon health be 40%|
|15.1||Reduced Wild Dragon targeting range by 66%.|
|15.1||Fixed Dragon not returning to its spawn area.|
|15.1||Increased Dragon end aggro grace period from 6 seconds to 9 as it has a tighter aggro range now.|
|15.1||Added ability to place the top hat on certain creatures.|
|15.1||Fixed Gorgon "Remove Snake" text.|
|15.1||Removed Elephant having weight reduction for Wood.|
|15.1||Fixed Giant snake lock-on and player ability to damage it using melee attacks.|
|15.1||Fixed Monkeys dropping human poop.|
|15.1||Fixed Cow death harvest component giving the same amount of prime as a Bulls.|
|15.1||Reduced trample damage for all applicable creatures.
Updated Pig force poop ability to scale with creature level, to incentivize taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).
|15.1||Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.|
|15.1||Fixed newly tamed creatures being hungry despite being fed during taming.|
|15.1||Increased Dolphin follow ship range by 33%, and reduced interval by 20%.|
|15.1||Fixed Bola'ed HUD to better indicate where to feed creature during taming.|
|15.1||Removed "Giant" prefix from creatures' descriptive name that use it.
Changed "Giant Snake" descriptive name to "Cobra".
|15.1||Fixed incorrect sounds being used by Lion and Tiger animations.|
|15.1||gain distance when being chased.|
|15.1||Reduced attack and AI ranges for Cave Bear, based on its smaller size.|
|15.1||Fixed ability of players to feed through walls of taming pens and not get attacked.|
|15.1||Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.|
|15.1||Prevents multi-use feeding from the root, putting themselves in harm's way.|
|15.1||Improved Waking Tame Feeding sockets on Cow and Razortooth.|
|15.1||Improved bola socket on Crow|
|15.1||Updated Vulture AI controller to aim lower when targeting corpses.|
|15.1||Fixed various creature spawn issues.|
|15.1||Fixed players being able to bola certain alpha creatures (now you cannot.)|
|15.1||Updated Dolphin to prevent health bars appearing when they follow players.|
|15.1||Improved torpor animations of Razortooth and Ostrich.|
|15.1||Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.|
|15.1||Reduced max wander height on flyers.|
|11.4||Disabled feats when encumbered|
|11.4||Melee auto-target should no longer pick ally targets in any mode or player/tame targets in PvE|
|10.75||Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd|
|10.5||Fixed a bug which prevented you from accessing newly tamed inventories unless you relogged|
|10.5||Fixed a bug which caused Mantrays to be unusually aggressive|
|10.42||Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat!|
|10.42||Using a Bucket.png Bucket on a tamed Cow now causes the Bucket.png Bucket to lose durability|
|10.42||Fixed a bug which prevented creatures from receiving experience points above a certain level|
|10.42||Sea Monsters' damage has been reduced by 66%|
|10.42||Tamed Creatures take 20% less damage|
|10.42||Wild Alpha creatures HP and Damage reduced by 20%|
|10.42||Tames HP and Damage scaling nerfed by about 40%, and Cannons/Explosions damage to tames increased 50% due to level increase and scaling possibility|
|10.42||Killing the Monsterous Sperm Whale or Blue Whales (as they're now named) provides (one-time) 50 Discovery Points each to everyone within 100k units of that event.|
|10.42||Penguin AoE insulation now scales by level, the higher the level, the more insulation.|
|10.42||Updated Mounted and Rider buffs to display icon while active, to better inform players the source of stat boosts.|
|10.42||Dolphins now periodically leap out of the water. If you're nearby to witness that at close-range, you'll gain a temporary Intelligence buff!|
|10.42||Updated affinity ineffectiveness values based on the recent x2 taming increase|
|10.42||Updated creature specific buffs and ability value clamps to be scaled across 130 levels, due to recent extra 30 level-ups for tames.|
|10.42||Increased Wolf attack destination offset and increased some physics bounds to reduce clipping into players. Temporarily increased Wolf saddle scale in the engine to limit fur clipping.|
|10.42||Updated taming ineffectiveness values to allow the highest efficiency to only be achieved with Taming Proficiency skill 3.|
|10.42||Updated some undesired movement speed bonuses on tamed creatures|
|10.42||Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently.|
|10.42||Updated Vulture AI to only target sleeping humans if the player is connected. Updated attack logic to better harvest corpses, while reducing its melee swing radius (Was previously hitting from very far away)|
|10.42||Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect its size.|
|10.42||Increased harvest amount of fur and milk from Sheep and Cow to incentivize taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.|
|10.42||Added durability decreased to the Bucket.png Bucket when milking.|
|10.42||Clamped amount of fur gained from harvesting wild Sheep, again to incentivize taming. Wild Sheep will also flee and may attack players after excessive shearing. We'll be adding recipes in an upcoming update that can be used to heal your creatures!|
|10.42||Added Lion roar animation.|
|10.42||Fixed fur stretching on Wolf's face and hind leg|
|10.42||Decreased Crocodile swim speed.|
|10.42||Creature health regen rebalanced and changed so that they no longer regen health when force-fed or from consuming corpses. With the exception of Wild Carnos, which still can consume corpses to heal at a reduced rate.|
|10.42||Baby breeding balance changes to compensate for the overall creature regen changes.|
|10.42||Wild Scorpions will no longer target large creatures, will no longer be aggressive towards Elephants, Giraffes, etc.|
|10.42||Lion will only dismount players that are on medium and less sized creatures, will no longer dismount players from Elephants, Giraffes, etc.|
|10.42||Updated Taming foods to allow a variety of items to be used in taming creatures.|
|10.42||Effectiveness left(more) to right(less):|
|9.2||Default resource and taming speeds have been increased to 2x as the baseline.|
|9.2||Reduced deepwater aggressive creature frequency and targeting range.|
|9.2||Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use.|
|8.72||Buffed Tamed creatures HP and Damage globally by 25%|
|8.0||Changed damage type on repair hammer to 0 against players, human NPCs, and creatures to stop PVP on PvE servers, not used as a weapon on PVP.|
|8.0||Vultures should now more easily harvest corpses|
|7.0||Alpha creature spawns are now disabled on Freeport and Lawless Servers.|