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ATLAS Wiki
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{{Stub}} Various '''Status Effects''' exist within [[ATLAS]] that can affect the player in positive or negative ways. All Status Effects in [[{{Gamename}}]] ==Positive== <br/> {{StatusEffects | name = Equilibrium | image = StatusEffects_Equilibrium.png | statustype = | message = | hudtext = '''Vitamin Equilibrium Boost'''<br> Keeping your Vitamins balanced and full will keep you healthy, and if you can maintain it, you will gain stat bonuses such as increased fortitude or movement speed. | fortitude = +30 | melee = +10% | speed = +10% | stamina recovery = +20% | info = Equilibrium is a positive Status Effect given to players when their Nutrition is well-balanced. Remember that neglecting your Vitamins balance will lead to Vitamin Deficiency. Take care that you eat the needed Vitamins. If you not hungry enough do something to reduce your stamina. (Dancing, running, farming.) In the time the Stamina regain you will get hungry again. }} {{StatusEffects | name = Increased Reload Speed | image = Condition Increased Reload Speed.png | statustype = | message = | hudtext = You have an active buff which gives you the ability to reload your weapons faster. | fortitude = | melee = | speed = | info = Take it from [[Lucky Loader Feat]] from the [[Template:List Firearms|Firearms]] skill tree. }} {{StatusEffects | name = Increased Repair Speed | image = Condition Increased Repair Speed.png | statustype = | message = | hudtext = You have an active buff which gives you the ability to repair Structures more quickly. | fortitude = | melee = | speed = | info = Take the [[Feats|feat]] from the skill [[Repair Fiend]] you get it from the [[Template:List Construction & Mercantilism|Construction & Mercantilism]] skill tree. }} {{StatusEffects | name = Taming Feeding Affinity | image = Condition Taming Feeding Afinnity.png | statustype = | message = | hudtext = | fortitude = | melee = | speed = | info = While feed by [[Taming]] a [[Creatures|creature]]. It is an passive Buff and you can see it in your invetory. }} {{StatusEffects | name = Glider Wings | image = Condition Glider Wings.png | statustype = | message = | hudtext = | fortitude = | melee = | speed = increased | info = While you're flying with the Glider Wings. }} {{StatusEffects | name =Farsight | image = Condition Farsight.png | statustype = Positive | message = | hudtext = Extended schroud of war | fortitude = | melee = | speed = | info = Farsight in [[{{Gamename}}]] is a positive Status Effect given to players when they are riding a [[Giraffe]]. You can see a little more. <!---it doesn't needed after wipe because no fog of war anymore!---> }} ==Other== {{Diseases | name = [[Crouching]] | image = Condition Crouching.png | diseasetype = | message = | hudtext = | info = Crouching in [[{{Gamename}}]] is neither a negative nor a positive effect. It is used to crouch under low objects or hide. | effects = you are crouching and can not run. | vectors = | cure = press {{Key|C}} | notes = | gallery = }} {{Diseases | name = [[Prone]] | image = Condition Prone.png | diseasetype = | message = | hudtext = | info = Prone in [[{{Gamename}}]] is neither a negative nor a positive effect. It is used to crawling under low objects or as a method of hiding. | effects = you lay on the ground and crawl for movement. Running or walking is not possible in this position. | vectors = | cure = press {{Key|X}} | notes = | gallery = }} {{Diseases | name =[[ Vitamin A]] | image = A.png | diseasetype = | message = | hudtext = | info = Vitamin A in [[{{Gamename}}]] will be a positive and sometimes a negative buff. If your vitamin A level is sufficient, you could get the [[Equilibrium]] buff. The state of your Vitamin A levels are denoted by these symbols, from very high to very low (L-R). | effects = In time, if you eat or drink too much [[Food]] with vitamin A, you will get the same debuff as if you had not eaten enough of this vitamin. When you eat too much or too little vitamin A, the vertical bar denoting Vitamin A will turn a darker shade of green as it nears the bottom of the bar. You receive damage every second if left untreated and will lead to death if left for too long. | vectors = -1 HP per second | cure = You need to get [[Hyperthermia|Overheating]] to get damage or fight with [[Creatures]], hit tree or something else to reduce your [[health]] to trigger the health generation. When your health eventually begins to regenerate, your [[Water]] and [[food]] begins to fall. When you get the state [[Hyperthermia|Overheating]] your water will reduce too, use [[Forge]], [[Campfire]], [[Torch]] or [[Grill]] to recive the state. | notes = Food is categorized in four nutrition categories. '''[[Nutrition]]''' The key will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations. | gallery = [[File:Vitamin A exceeded.PNG|thumb|Vitamin A exceeded debuff]] }} {{Diseases | name = [[Vitamin B]] | image = B.png | diseasetype = | message = | hudtext = | info = Vitamin B in [[{{Gamename}}]] will be a positive and sometimes a negative buff. If you vitamin B level is alright you could get the [[Equilibrium]] buff. The state of your Vitamin B levels are denoted by these symbols, from very high to very low (L-R). This time you eat or drink too much of [[Food]] with vitamin B you will get the same debuff like you eat not enough of this vitamin. | effects = In time you eat or drink too much of [[Food]] with vitamin B you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin B your will cough every few seconds and can not move for a while. You get hurt every second with 1 Health Point left, eventually you could die | vectors = -1 HP per second | cure = You need to get [[Hyperthermia|Overheating]] to get damage or fight with [[Creatures]], hit tree or something else to reduce your [[health]] to trigger the health generation. When the health regain you lower your [[Water]] and [[food]]. When you get the state [[Hyperthermia|Overheating]] your water will reduce too use [[Forge]], [[Campfire]], [[Torch]] or [[Grill]] to recive the state. | notes = Food is categorized in four nutrition categories. '''[[Nutrition]]''' The key {{Key|h}} will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following [[Grill|Cooking Stations]]. | gallery = }} {{Diseases | name = [[Vitamin C]] | image = C.png | diseasetype = | message = | hudtext = | info = Vitamin C in [[{{Gamename}}]] will be a positive and sometimes a negative buff. If you vitamin C level is alright you could get the [[Equilibrium]] buff. The state of your Vitamin C levels are denoted by these symbols, from very high to very low (L-R). | effects = In time you eat or drink too much of [[Food]] with vitamin C you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin C your sign will get a very unclear sign for a few seconds. You get hurt every second with 1 Health Point left, eventually you could die | vectors = -1 HP per second | cure = You need to get [[Hyperthermia|Overheating]] to get damage or fight with [[Creatures]], hit tree or something else to reduce your [[health]] to trigger the health generation. When the health regain you lower your [[Water]] and [[food]]. When you get the state [[Hyperthermia|Overheating]] your water will reduce too use [[Forge]], [[Campfire]], [[Torch]] or [[Grill]] to recive the state. | notes = Food is categorized in four nutrition categories. '''[[Nutrition]]''' The key {{Key|h}} will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following [[Grill|Cooking Stations]]. | gallery = }} {{Diseases | name = [[ Vitamin D]] | image = D.png | diseasetype = | message = | hudtext = | info = Vitamin D in [[{{Gamename}}]] will be a positive and sometimes a negative buff. If your vitamin D level is alright you could get the [[Equilibrium]] buff. The state of your Vitamin D levels are denoted by these symbols, from very high to very low (L-R). | effects = In time you eat or drink too much of [[Food]] with vitamin D you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin D your will get dissae and need to poop every few seconds. You get hurt every second with 1 Health Point left, eventually you could die | vectors = lost HP while pooping | cure = You need to get [[Hyperthermia|Overheating]] to get damage or fight with [[Creatures]], hit tree or something else to reduce your [[health]] to trigger the health generation. When the health regain you lower your [[Water]] and [[food]]. When you get the state [[Hyperthermia|Overheating]] your water will reduce too use [[Forge]], [[Campfire]], [[Torch]] or [[Grill]] to recive the state. | notes = Food is categorized in four nutrition categories. '''[[Nutrition]]''' The key {{Key|h}} will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following [[Grill|Cooking Stations]]. | gallery = }} {{Diseases | name = In Combat | image = Condition In Combat.png | diseasetype = | message = | hudtext = | info = In Combat is in [[{{Gamename}}]] is an information to show you that you are in Combat status. If you are toggle your fist to fight something ([[Creatures]] to farming ressources) or somebody it will shown on the HUD with this Symbol. | effects = When you scroll down your middle mouse temporary you move faster | vectors = | cure = You need to finish your fight or run away. Press {{Key|r}}. | notes = . | gallery = }} {{Diseases | name = [[Wet]] | image = Condition Wet.png | diseasetype = | message = | hudtext = | info = Wet in [[{{Gamename}}]] is sometimes a negative Status Effect given to players when they get wet because of the [[Weather]] or they [[swimming]] | effects = You are wet and are more susceptible to the Cold. | vectors = you getting cold and use more [[Food]] | cure = Stand next to a {{ItemLink|Campfire}}, a {{ItemLink|Torch}} or a {{ItemLink|Forge}} reduce the Wet status | notes = * Investing [[Attributes|attribute]] points in {{ItemLink|Fortitude}} * Investing [[Skills|skill]] points in [[Water Temperature Fortitude]] * Wearing [[Armory]] * Sometimes you need to be wet to cool you to not to [[Hyperthermia]] | gallery = }} {{Diseases | name = [[Old Age]] | image = Old_Age.gif | diseasetype = | message = | hudtext = You are very old! Seek out a Fountain of Youth to rejuvenate yourself! | info = Old Age in [[{{Gamename}}]] is neither a negative nor a positive effect. | effects = | vectors = | cure = Find a [[Fountain of Youth]] | notes = | gallery = }} ==[[:Diseases|Negative]]== {{:Diseases}} <br /> [[de:Status Effects/de]] {{Nav gameplay mechanics}}
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