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Various Status Effects exist within ATLAS that can affect the player in positive or negative ways. All Status Effects in ATLAS
Positive[ | ]
Equilibrium | |
HUD Text: Vitamin Equilibrium Boost Fortitude: +30 Melee Damage: +10% Movement Speed: +10% Other Information: Equilibrium is a positive Status Effect given to players when their Nutrition is well-balanced. Remember that neglecting your Vitamins balance will lead to Vitamin Deficiency. Take care that you eat the needed Vitamins. If you not hungry enough do something to reduce your stamina. (Dancing, running, farming.) In the time the Stamina regain you will get hungry again.
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Increased Reload Speed | |
HUD Text: You have an active buff which gives you the ability to reload your weapons faster. Other Information: Take it from Lucky Loader Feat from the Firearms skill tree.
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Increased Repair Speed | |
HUD Text: You have an active buff which gives you the ability to repair Structures more quickly. Other Information: Take the feat from the skill Repair Fiend you get it from the Construction & Mercantilism skill tree.
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Taming Feeding Affinity | |
Other Information: While feed by Taming a creature. It is an passive Buff and you can see it in your invetory.
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Glider Wings | |
Movement Speed: increased Other Information: While you're flying with the Glider Wings.
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Farsight | |
HUD Text: Extended schroud of war Other Information: Farsight in ATLAS is a positive Status Effect given to players when they are riding a Giraffe. You can see a little more.
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Other[ | ]
HUD Text: ' Info: Crouching in ATLAS is neither a negative nor a positive effect. It is used to crouch under low objects or hide. Effects: you are crouching and can not run. Vectors: Cure: press c
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HUD Text: ' Info: Prone in ATLAS is neither a negative nor a positive effect. It is used to crawling under low objects or as a method of hiding. Effects: you lay on the ground and crawl for movement. Running or walking is not possible in this position. Vectors: Cure: press x
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HUD Text: ' Info: Vitamin A in ATLAS will be a positive and sometimes a negative buff. If your vitamin A level is sufficient, you could get the Equilibrium buff. The state of your Vitamin A levels are denoted by these symbols, from very high to very low (L-R). Effects: In time, if you eat or drink too much Food with vitamin A, you will get the same debuff as if you had not eaten enough of this vitamin. When you eat too much or too little vitamin A, the vertical bar denoting Vitamin A will turn a darker shade of green as it nears the bottom of the bar. You receive damage every second if left untreated and will lead to death if left for too long. Vectors: -1 HP per second Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When your health eventually begins to regenerate, your Water and food begins to fall. When you get the state Overheating your water will reduce too, use Forge, Campfire, Torch or Grill to recive the state. Notes: Food is categorized in four nutrition categories. Nutrition The key will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations. Gallery: |
HUD Text: ' Info: Vitamin B in ATLAS will be a positive and sometimes a negative buff. If you vitamin B level is alright you could get the Equilibrium buff. The state of your Vitamin B levels are denoted by these symbols, from very high to very low (L-R). This time you eat or drink too much of Food with vitamin B you will get the same debuff like you eat not enough of this vitamin. Effects: In time you eat or drink too much of Food with vitamin B you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin B your will cough every few seconds and can not move for a while. You get hurt every second with 1 Health Point left, eventually you could die Vectors: -1 HP per second Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations. |
HUD Text: ' Info: Vitamin C in ATLAS will be a positive and sometimes a negative buff. If you vitamin C level is alright you could get the Equilibrium buff. The state of your Vitamin C levels are denoted by these symbols, from very high to very low (L-R). Effects: In time you eat or drink too much of Food with vitamin C you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin C your sign will get a very unclear sign for a few seconds. You get hurt every second with 1 Health Point left, eventually you could die Vectors: -1 HP per second Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations. |
HUD Text: ' Info: Vitamin D in ATLAS will be a positive and sometimes a negative buff. If your vitamin D level is alright you could get the Equilibrium buff. The state of your Vitamin D levels are denoted by these symbols, from very high to very low (L-R). Effects: In time you eat or drink too much of Food with vitamin D you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin D your will get dissae and need to poop every few seconds. You get hurt every second with 1 Health Point left, eventually you could die Vectors: lost HP while pooping Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations. |
In Combat | |
HUD Text: ' Info: In Combat is in ATLAS is an information to show you that you are in Combat status. If you are toggle your fist to fight something (Creatures to farming ressources) or somebody it will shown on the HUD with this Symbol. Effects: When you scroll down your middle mouse temporary you move faster Vectors: Cure: You need to finish your fight or run away. Press r. Notes: . |
HUD Text: ' Info: Wet in ATLAS is sometimes a negative Status Effect given to players when they get wet because of the Weather or they swimming Effects: You are wet and are more susceptible to the Cold. Vectors: you getting cold and use more Food Cure: Stand next to a Campfire, a Torch or a Forge reduce the Wet status Notes:
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HUD Text: You are very old! Seek out a Fountain of Youth to rejuvenate yourself! Info: Old Age in ATLAS is neither a negative nor a positive effect. Effects: Vectors: Cure: Find a Fountain of Youth
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Negative[ | ]
Players can become sick when infected with diseases. Many diseases will be added, with various cure-related items Medkit, Food or using the buff from tamed Creatures.
Contagious Diseases[ | ]
See Also Status Effects Players can become sick when infected with diseases. Many diseases will be added, with various cure-related items.
Disease Prevention[ | ]
- Investing attribute points in Fortitude will boost your natural immunity to Disease by a small percentage.
- Investing attribute points in Weight will boost the amount of items you can carry
- Investing skill points in Water Temperature Fortitude to boost the water temperature resistance
- Investing skill points in Vitamin Depletion Rate to reduce the damage you get from Food Poisoning
- Investing skill points in Oxygen Reduction Rate to reduce the damage you get from Suffocating
- Investing skill points in Overeating Tolerance to reduce the damage you get from Overfed and Overhydrated
- Use some Armor like Cloth Armor, Hide Armor, Fur Armor, Plate Armor
- Use some cooked Food to increase missing vitamins or decrease vitamins they give you the Food Poisoning debuff
- Use some Salted Meat to reduce your water
- Use drinks to regain your water stat
- Tame some Creatures like Seagull, Penguin, Wolf and an Ostrich
Message: You are starving HUD Text: You are starving Info: While Starving, your torpor will continually rise until you pass out, and your health will continually drain until you die. Effects: including slowed stamina regen, decreasing health, rising torpor and eventually death. Vectors: -1 Health Cure: Starved is an negative effect. If you don't eat enough food/consumables you will begin to starve. Notes: The effects of starvation are similar with overfeed, decreasing health and eventually death. A Monkey maybe heal you in the time you need to get new food. |
Message: You are eating too much HUD Text: You are eating too much Info: Overfed is a negative Status Effect given to players when they eat too much. Effects: You are eating too much, you get hurt every second with 1 Health Point left, eventually you could die Vectors: -1 HP per second Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Notes:
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Message: You are dinking too much HUD Text: You are dinking too much Info: Overhydrated is a negative Status Effect given to players when they drunk too much. Effects: You will lost every second 1 health point eventuell you could die. Vectors: -1 HP per second Cure: You need to get a cold or an Hypothermia state to reduce your stamina. You need to work, run or dance to reduce your stamina. When the stamina regain you lower your water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Or fight with Creatures, hit tree or something else to reduce your health and trigger the health regenration. Notes: |
Message: You are dehydrating HUD Text: You are dehydrating Info: Dehydrated is a negative Status Effect given to players when they do not drunk enough. Effects: Your character's stamina regeneration will be slowed drastically and you won't replenish health while dehydrated. While dehydrated, your torpor will continually rise until you pass out, and your health will continually drain until you die (usually after the second time of falling unconscious, depending how high your health stat is). Vectors:
Cure: You need to drink water, milk, cocoa or other drink like ale... Notes: You get some damage in this time. It is possible you could die if the debuff takes too long. A Monkey could heal you over the time and get you alive a little time you eventually need to drink something. |
Message: You are poioning by food HUD Text: You are poioning by food Info: Food Poisoning is a negative Status Effect given to players when they eat too much of one type or group of food orRotten Meat. Effects: Similar to Vitamin Deficiency, Food Poisoning will give a blurred vision screen effect, and will cause you to pass out and eventually die. Vectors: -1 HP per second Cure: You need to drink water, milk, cocoa or other drink like ale... Notes:
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Message: You are injured HUD Text: You are inkured Info: Injured is a negative Status Effect given to players when the health is very low (Below 30%). Effects: You cannot jump or sprint. Vectors:
Cure: You need to regenerate health. Sometimes you need to regenerate your Stamina first. Usualy you need to eat a lot of food. Notes:
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Message: You are carrying too much weight HUD Text: You are carrying too much weight Info: You are carrying too much weight Effects: you are slowed, or if at your full weight capacity, unable to move. Vectors:
Cure:
Notes:
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HUD Text: ' Info: Suffocating is a negative Status Effect given to players when they are too long under water without fresh air Effects: Vectors: Will give a blurred vision screen effect Cure: Go up to get some fresh air Notes:
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HUD Text: ' Info: Tranquilized is a negative Status Effect given to players when they get too much torpor Effects: You have been tranquilized. If your torpor reaches 30%. You will be rendered unconscious until it drains back to 0. Vectors: Will give a blurred vision screen effect Cure: You need to wait till the torpor reaches back to 0. Notes: |
Message: You are too hot HUD Text: You are too hot Info: Effects: draining water Vectors: Will give a blurred vision screen effect Cure: You need to cool a little Notes: Investing attribute points in Fortitude. Go into water to get wet. Go inside a buildings. Stay away from Campfire, Torch or Forge. Some tamed Creatures coul give you an cooling buff Ostrich |
Message: You are too hot HUD Text: You are too hot Info: Hyperthermia is a negative Status Effect given to players when they spend too much time in extreme heat. Effects: You are overheating badly. Vectors:
Cure: You need too cool Notes: |
HUD Text: ' Info: Darkness Blindness is a negative Status Effect given to players when they are too long in the dark because of the Weather or in Craves Effects: blurred vision Vectors:
Cure: Use a Torch or a Lantern to increase light and see again
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HUD Text: ' Info: Cold is a negative Status Effect given to players when they get wet because of the Weather or they swimming Effects: You are too cold. Your food drain and stamina use is increased. Vectors: Cure: Stand next to a Campfire, a Torch or a Forge reduce the eventualy Wet status Notes: |
HUD Text: ' Info: Hypothermia is a negative Status Effect given to players when they get wet because of the Weather or they swimming Effects: You are freezing. Your food and stamina drain is increased drastically. Your health will slowly decrease unless you find a way to warm up. You are suffering from hypothermia. Slowed By Cold Vectors: Cure: Stand next to a Campfire, a Torch or a Forge reduce eventualy Wet status Notes: |
HUD Text: ' Info: Slowed By Cold is a negative Status Effect given to players when they get wet because of the Weather or they swimming Effects: You are slowed by the cold. You move slower and stamina regen is decreased. Vectors:
Cure: Stand next to a Campfire, a Torch or a Forge reduce eventualy Wet status Notes: |
HUD Text: ' Info: Winded is a negative Status Effect given to players when they are running out of stamina and need to stop moving. Effects: You are winded and running out of stamina. Vectors:
Cure: You need to stop for some seconds the regain some Stamina Notes:
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HUD Text: ' Info: Exhausted is a negative Status Effect given to players when they are running out of stamina and need to stop moving. Effects: You have run out of stamina and are too tired to keep moving. Stop and regain stamina or you will pass out. Vectors:
Cure: You need to stop for some seconds the regain some Stamina Notes:
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HUD Text: ' Info: Knocked Out is a negative Status Effect given to players when they are running out of stamina and need to stop moving. Or they got too much torpidity from creatures like Cobra, Rattlesnake, Bee or Ant Effects: You will pass out. Vectors:
Cure: You need to wait Notes: |
HUD Text: ' Info: Shocked is a negative Status Effect given to players when they have been given an electric shock from an Eel or a Jellyfish and are dazed, Effects: You are schocked. If you got too much electrical schocks you could Suffocating. Eventualy you die because you can not defeat the enemy Vectors:
Cure: you need to wait some seconds Notes:
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HUD Text: ' Info: Stunned is a negative Status Effect given to players when they are get hitting by a Cyclops etc. Effects: You a stunned by a Cyclops etc. Vectors:
Cure: You need to wait Notes: |
HUD Text: ' Info: Charmed is a negative Status Effect given to players when they are attacked by a Mermaid Effects: You are charmed by a Mermaid Vectors:
Cure: You need to wait Notes: |
HUD Text: ' Info: Tropical Island is a negative Status Effect given to creatures when they are newborn and getting too hot Effects: You need to cool your newborn Vectors:
Cure: move the newborn to a colder place Notes: Breeding Imprinting |
HUD Text: ' Info: Freezing Island is a negative Status Effect given to creatures when they get cold because of the Weather Effects: Your newborn is freezing and health will draining, eventually death. Vectors:
Cure: Stand the newborn next to a Campfire, a Torch or a Forge or tamed Penguin Notes:
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