This article is a stub. You can help ATLAS Wiki by expanding it. |
There are xx separate Skills in ATLAS. These skills are organized into 14 different disciplines.
At the beginning of the game, only the Survivalism discipline is unlocked. All other disciplines have to be unlocked by unlocking the relevant skill, except for the Quests (which have unique requirements.). Some skills can also unlock feats.
Players may respec their skills once per level. Or buy Pathfinder Respec Soup on Freeport or Merchant Ship with Gold Coin.
If you want to create possible skill tree builds to plan out how you want to spend your skill points you can use this Atlas Calculator site.
- Note this is a third-party site and may not have been updated with the current skill trees and point costs.
Leveling[ | ]
How to Gain Experience ("XP")[]
The player gains XP by exploring, gathering, and hunting. When you gain enough XP, you'll also gain a level, or "level up".
You can see your progress of earning XP between levels in the Inventory window by pressing i, or keeping an eye on the "XP" icon on the bottom right of your screen. When you hunt, you gain XP by harming animals and harvesting resources. Harming Predator creatures (carnivorous), gives more XP than the herbivores. Digging up Treasure Chests also gives XP. When you explore and discover new islands an XP boost is given for each new island discovered. The Spear does more damage to players and animals than fists, but have a chance of breaking. Metal tools will have higher durability and harvest rates, but requires the Smithy to craft. If you start out in a Freeport, once the player hits level 8, XP gets capped and the player must leave the Freeport regions to advance further.
Learning Skills[]
For each new level you achieve, you'll be able to upgrade some of your character's Stats (Health, Stamina, Fortitude, Weight and Intelligence.) Clicking one of these icons when they're "glowing" will allow you to increase your maximum capacity in whichever you choose (ex: You can increase how many health points you have when fully healthy). Raising a level also gives Skill Points (see below table for amounts), which them you'll be able to choose a new skill (or more) on the Skills tab.
Planning Your Skills[]
Choose your Skills wisely when leveling up. Most skills after the first level require a previous skill to be unlocked, and it's important to plan ahead. For example, you need to learn The Basics before you can learn Primitive Construction and the Ranged Weapons Unlock skill is required to unlock the ability to make and use higher tier Ranged Weapons. Sometimes it's smarter to save your skill points for the next level, in case your desired path costs more than you have earned at your current level.
Hovering over a skill icon (even when it's dark) in the Skills tab will provide more information about what you can do with the skill, and help you plan the path of your character.
If you want to change your Skills after you have already learned them, you need to respec.
Leveling after LVL8[]
On most servers, (some unofficial servers have this turned off) you will need to explore the world and find another island once you achieve level 8. You won't be able to continue earning XP after that, if you stay in the Freeport area.
Depending on your level you earn different amount of Skill points per level:
Level | SP Gain/level | Notes | Fast Methods |
---|---|---|---|
1 | 1 | Can be earned in Freeport | Set the Point in Survivalism harvest and build basic stuff |
2 - 8 | 3 | Can be earned in Freeport | With level 4 you've enough skill points to skill Archery & Throwing Weapons after that you need to skill the Basics of the bow. Now you can craft Bow and Stone Arrow . Now you need to kill Alpha Animals |
9 - 10 | 3 | Cannot be earned in Freeports | Killing Alpha Animals |
11 - 21 | 4 | Cannot be earned in Freeports | Killing Alpha Animals |
22 - 31 | 5 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
32 - 41 | 6 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
42 - 51 | 7 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
52 - 120 | 8 | Cannot be earned in Freeports |
|
Discovery Points for Leveling after 52[]
Level | Points |
---|---|
52 | 44 |
53 | 47 |
54 | 71 |
55 | 94 |
56 | 118 |
57 | 141 |
58 | 164 |
59 | 188 |
60 | 211 |
61 | 235 |
62 | 258 |
63 | 281 |
64 | 305 |
65 | 328 |
66 | 352 |
67 | 375 |
68 | 398 |
69 | 422 |
70 | 445 |
71 | 469 |
72 | 492 |
73 | 516 |
74 | 541 |
75 | 565 |
76 | ? |
77 | ? |
78 | ? |
79 | ? |
80 | ? |
81 | ? |
82 | 727 |
83 | ? |
84 | ? |
85 | ? |
86 | 820 |
87 | ? |
88 | 866 |
89 | 890 |
90 | 913 |
91 | 1582 |
92 | ? |
93 | ? |
94 | ? |
95 | ? |
96 | ? |
97 | ? |
98 | ? |
99 | ? |
100 | ? |
101 | ? |
|
Skill Categories[ | ]
Skill Categories List[]
Skills are divided into 16 disciplines.
Discipline | Points to completely unlock every skill |
---|---|
Survivalism | 80 |
Construction & Mercantilism | 76 |
Beastmastery | 115 |
Medicine | 61 |
Cooking & Farming | 158 |
Melee Weaponry | 100 |
Ranged Weaponry | 156 |
Artillery | 198 |
Armory | 98 |
Seamanship | 138 |
Captaineering | 103 |
Piracy | 91 |
Quest Skills |
Survivalism[ | ]
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Cost to unlock entire category: xx points.
Tier | Skill | Provides | Items/Skills Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
The basic elements of survival. | 1 | None | |
1 |
|
Unlocks the ability to craft cloth clothing. |
|
6 |
|
2 |
|
Unlocks Primitive tool crafting. |
|
6 |
|
3 |
|
Gives access to the gathering tree. |
|
5 |
|
3 |
Construction & Mercantilism Unlock
|
Unlocks access to the construction skill tree |
|
10 |
|
3 |
|
Gives access to the Combat Skill Tree. | 5 |
Primative ConstructionPrimative Construction
| |
4 |
|
Unlocks access to the Cooking Skill Tree |
|
10 |
|
4 |
|
Unlocks access to the Beastmastery Skill Tree |
|
10 |
|
4 |
Basic Water Swimming Speed Bonus
|
|
2 |
Construction UnlockConstruction Unlock
| |
4 |
|
|
10 |
| |
4 |
|
|
10 |
| |
5 |
|
|
2 |
| |
5 |
Basic Higher Hand-Harvesting Yield
|
|
2 |
Basic Higher Hand-Harvesting Yield
| |
5 |
Improved Water Swimming Speed BonusImproved Water Swimming Speed Bonus
|
|
4 |
Improved Water Swimming Speed BonusImproved Water Swimming Speed Bonus
| |
5 |
|
10 |
Basic Water Swimming Speed Bonus
| ||
4 |
|
|
10 |
| |
5 |
|
|
10 |
| |
6 |
Improved Vitamin Depletion Rate
|
|
4 |
| |
6 |
Improved Higher Hand-Harvesting YieldImproved Higher Hand-Harvesting Yield
|
|
4 |
Advanced Higher Hand-Harvesting Yield
| |
6 |
|
Swimming Speed: +45.0% | 8 |
| |
6 |
|
Water Temperature Fortitude: +15.0% | 2 |
| |
6 |
|
10 |
| ||
6 |
|
10 |
| ||
7 |
Advanced Vitamin Depletion Rate
|
Vitamin Depletion Rate: -30.0% | 8 |
Improved Vitamin Depletion Rate
| |
7 |
|
10 |
Improved Vitamin Depletion Rate
| ||
7 |
Advanced Higher Hand-Harvesting Yield
|
Harvesting Yield: +60.0% | 6 |
Improved Higher Hand-Harvesting YieldImproved Higher Hand-Harvesting Yield
| |
7 |
Improved Water Temperature Fortitude
|
Water Temperature Fortitude: +30.0% | 10 |
| |
7 |
|
Oxygen Consumption Rate -20.00% | 12 |
|
Construction & Mercantilism[ | ]
Skill Categories Cost to unlock entire category: xx
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
Construction & Mercantilism Unlock
|
Unlocks Construction & Mercantilism Discipline | 2 |
| |
1 |
|
Gives access to crafting Thatch Structures |
|
2 |
|
2 |
|
|
5 |
| |
3 |
|
Enables the use of tools up to Journeyman Quality |
|
2 |
|
3 |
|
Gives access to a number of assorted tools for repairing, storage, and painting |
|
5 |
|
4 |
|
Enables the use of tools up to Legendary Quality |
|
4 |
|
4 |
|
Gives access to crafting Wood Tier Structures, as well as a number of related wooden objects |
|
4 |
|
4 |
|
Decreases the difficulty of successfully hitting the bonus when repairing.
|
|
1 |
|
5 |
|
Enables use of tools up to Mythical Quality | 6 |
| |
5 |
|
Enables construction of several intermediate crafting structures. |
|
5 |
|
5 |
|
Gives access to crafting the basic Industrial Structures, the Forge as well as intermediate metal ingots. |
|
5 |
|
5 |
|
Further decreases the difficulty of successfully hitting the bonus when repairing.
|
|
4 |
|
6 |
|
Increases the speed at which items are crafted.
|
|
2 |
|
6 |
|
Boosts the amount of health recovered by a structure when repaired.
|
|
2 |
|
6 |
|
Further decreases the difficulty of successfully hitting the bonus when repairing.
|
6 |
| |
6 |
Knowlege of IndustryKnowlege of Industry
|
Allows access to the construction of Industrial Buildings and items. |
|
2 |
|
7 |
|
Further Increases the speed at which items are crafted.
|
|
8 |
|
7 |
|
Further boosts the amount of health recovered by a structure when repaired
|
|
8 |
|
8 |
|
Gives access to crafting advanced and special-utility structures, as well as the core Stone Structure set. |
|
10 |
|
9 |
|
Gives access to crafting advanced automation buildings like Warehouse, Mine, and others. | 10 |
|
Beastmastery[ | ]
Skill Categories Cost to unlock entire category: xx
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Unlocks the Beastmastery Discipline and associated skills. |
|
10 |
|
1 |
|
Allows a Pathfinder to craft Tier 1 Saddles, tame, command, and ride the most basic Creatures. |
|
2 |
|
2 |
|
Decreases the range at which wild creatures will detect you.
|
|
2 |
|
2 |
|
Skill Stat bonuses:
|
|
2 |
|
3 |
|
Further decreases the range at which wild creatures will detect you.
|
|
4 |
|
3 |
|
Further increases the amount of affinity gained by feeding in-progress tames.
|
|
4 |
|
4 |
|
Allows a Pathfinder to craft Tier 2 Saddles, and tame, breed, and ride more powerful Creatures. |
|
10 |
|
4 |
|
Further increases the amount of affinity gained by feeding in-progress tames.
|
- | 6 |
|
5 |
|
|
|
5 |
|
5 |
|
|
|
5 |
|
6 |
|
Increases the duration of the damage boost provided by the Nature's Cry skill |
|
2 |
|
6 |
|
Increases the duration of the healing boost provided by the Nature's Touch skill |
|
2 |
|
6 |
|
*Skill Stat bonuses: Wild Creature Visibility Range: -30.0% | - | 6 |
|
7 |
|
Further increases the duration of the damage boost provided by the Nature's Cry skill | - | 4 |
|
7 |
|
Allows you to tame, breed and ride sea creatures. |
|
10 |
|
8 |
|
Allows the taming, riding, commanding, and breeding of Tier 3 Creatures. | 10 |
|
Medicine[ | ]
Skill Categories Additionally, it unlocks the following skills: Cost to unlock entire category: 68
Row | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives Access to unlock the Medicine Discipline |
|
2 |
|
1 |
|
Gives access to crafting the Medkit |
|
2 |
|
2 |
|
Skill Stat Bonuses: Medical Kit Use Speed: +10% |
|
2 |
|
2 |
Self HealingSelf Healing
|
Increased Medkit Self Heal Amount +200% |
|
2 |
|
3 |
|
Increases the use speed of the Medkit.
|
|
4 |
|
3 |
|
Decreases the durability damage that Medkits take when used
|
|
2 |
|
4 |
|
Increases the use speed of the Medkit.
|
|
4 |
|
4 |
Improved Self HealingImproved Self Healing
|
Increased Medkit Self Heal Amount +200% |
|
2 |
|
4 |
|
Decreases the durability damage that Medkits take when used
|
|
4 |
|
5 |
|
Increases the amount by which the Medkit heals.
|
2 |
| |
5 |
|
When activated, an equipped Medkit is consumed entirely, and all nearby allied players are healed for a great amount. |
|
8 |
|
5 |
|
Increased Medkit Self Heal Amount: +600% |
|
6 |
|
6 |
|
Decreases the durability damage that Medkits take when used
|
6 |
| |
7 |
|
Increases the amount by which the Medkit heals.
|
|
2 |
|
7 |
|
Decreases the difficulty of applying healing from a medkit
|
|
2 |
|
8 |
|
Increases the amount by which the Medkit heals.
|
|
6 |
|
8 |
|
Decreases the difficulty of applying healing from a medkit
|
|
4 |
|
9 |
|
Increases the amount by which the Medkit heals, and all nearby players are healed for a great amount.
|
10 |
| |
9 |
|
Decreases the difficulty of applying healing from a medkit
|
6 |
|
Cooking & Farming[ | ]
Skill Categories Cost to unlock entire category: xx
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives access to unlock the Cooking & Farming Discipline |
|
2 | |
1 |
|
Gives access to crafting the Cooking Pot |
|
2 |
|
1 |
|
Gives access to crafting basic farming and irrigation tools. |
|
2 |
|
2 |
|
Cooking Speed +20% |
|
2 |
|
2 |
|
Alchohol Nutritional Value: +20% |
|
2 |
|
2 |
|
Soil Growth Bonus +20% |
|
2 |
|
3 |
|
Cooking Speed +20% | 4 |
| |
3 |
|
Alchohol Nutritional Value: +40% |
|
2 |
|
3 |
|
Soil Growth Bonus +20% | 4 |
| |
4 |
|
Unlocks Tier 2 Recipes for cooking |
|
5 |
|
4 |
|
Alchohol Nutritional Value: +60% | 6 |
| |
4 |
|
Soil Growth Bonus +20% |
|
6 |
|
4 |
|
Cooking Speed +15% | 6 |
| |
5 |
|
Unlocks Tier 2 Recipes for cooking |
|
5 |
|
5 |
|
Gives access to crafting a preserving bag and preserving salt. |
|
5 |
|
6 |
|
Gives access to crafting the Grill and Keg. |
|
5 |
|
6 |
|
Gives access to crafting larger and more efficient farming structures. | 10 |
| |
7 |
|
Once every 6 hours the chef can activate this and produce a dish of tremendous complexity.
|
10 |
|
Melee Weaponry[ | ]
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Cost to unlock entire category: 100
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives Access to unlock the Melee Weaponry Discipline | 5 |
| |
1 |
|
Gives access to crafting basic one-handed weapons | Sword
|
2 |
|
1 |
|
Gives access to crafting the Pike. | Pike
|
2 |
|
1 |
|
A wide, circular slice performed at high speeds. Strikes all enemies in a 360-degree circle centered on the user.
|
|
5 |
|
1 |
|
Decreases the stamina cost of attacking with two-handed weapons.
|
|
2 |
|
1 |
|
Increases the amount of durability damage inflicted by two-handed weapons to opponent's shields and armor.
|
|
2 |
|
3 |
|
Among the oldest and most known weapons on the sea is the sword; cutlass, rapier, longsword, dagger, all of them efficient, effective killing tools. Live by the sword, live a good, long life.
|
|
2 |
|
3 |
|
Increases the window to counter-attack an incoming strike.
|
|
2 |
|
3 |
|
Further decreases the stamina cost of attacking with two-handed weapons.
|
|
4 |
|
3 |
|
Further increases the amount of durability damage inflicted by two-handed weapons to opponents' shields and armor.
|
|
4 |
|
One-handed Weapons Tier 2One-handed Weapons Tier 2
|
Among the oldest and most known weapons on the sea is the sword; cutlass, rapier, longsword, dagger, all of them efficient, effective killing tools. Live by the sword, live a good, long life.
|
2 |
| ||
|
Further increases the damage of the Circular Slice Feat |
|
4 |
| |
|
Further increases the window in which counter-attacks can be performed.
|
|
4 |
| |
|
Gives access to crafting the Two-Handed Mace. | Two-Handed Mace
|
| ||
|
Enables the use of Bladed Weapons up to Legendary quality. |
|
4 |
| |
|
Further increases the window in which counter-attacks can be performed.
|
- | 10 |
| |
|
Enables the use of Two-handed weapons up to Journeyman quality. |
|
2 |
| |
|
There are very few who dedicate themselves to the way of the blade; it is an understanding of weapons that runs deeper than blood. There is nothing beyond this mastery, only new worlds to conquer with it.
(Enables the use of Bladed Weapons up to Legendary quality.) |
- | 6 |
| |
|
Decreases the stamina drained when blocking and by blocking.
|
- | 1 |
| |
|
When activated, and a two-handed weapon is equipped, the player focuses for a brief amount of time, and then strikes the ground in front of them to tremendous effect.
A cone of ruptured earth is emitted from the point of impact, stunning and damaging all players in the aread of the attack. This attack leaves the user winded, and unable to move or attack following its activation. (Grants Feats: Tremendous Force) |
- | 5 |
|
Ranged Weaponry[ | ]
Skill Categories Cost to unlock entire category: 156
Tier | Skill | Provides | Unlocks | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Unlocks the Ranged Weaponry Discipline | - | 10 |
|
1 |
|
Enables use of up to Journeyman Bows/Spears. | - | 2 |
|
1 |
|
Gives access to crafting pistols and simple pistol ammo. | 2 |
| |
2 |
|
Gives access to crafting a number of basic thrown projectile weapons. |
|
2 |
|
2 |
|
Enables use of up to Legendary Bows/Spears. |
|
4 |
|
2 |
|
Skill Stat Bonuses: Pistol Reload Window Size: +20.0% |
|
2 |
|
2 |
|
Skill Stat Bonuses: Pistol Reload Speed: +10.0% |
|
2 |
|
3 |
|
Projectile weapon damage +10% |
|
2 |
|
3 |
|
Skill Stat Bonuses: Pistol Reload Window Size: +15.0% |
|
10 |
|
3 |
|
Skill Stat Bonuses: Pistol Reload Speed: +10.0% | - | 4 |
|
4 |
|
Gives access to crafting a number of advanced types of arrows. |
|
10 |
|
4 |
|
Enables the use of Bows/Spears of up to Mythical quality. | - | 6 |
|
4 |
|
Skill stat bonuses: Projectile weapon damage +20% ( Not Guns ) |
|
4 |
|
4 |
|
Enables the use of up to Journeyman Firearms. |
|
2 |
|
4 |
|
Skill Stat Bonuses: Pistol Reload Speed: +20.0% | - | 6 |
|
5 |
|
Gives access to crafting the Crossbow and Bolts. | 6 |
| |
5 |
|
Gives access to crafting grenades. |
|
10 |
|
5 |
|
Enables the use of up to Mythical Firearms. | - | 4 |
|
6 |
|
Reduces the shaking of weapons when projectiles are fully drawn. (Bow/Spear)
Drawn projectile weapon shake: -20% |
- | 2 |
|
6 |
|
Grants feat: Piercing Shot |
|
4 |
|
6 |
|
Enables the use of firearms up to Mythical quality. | - | 10 |
|
6 |
|
Gives access to crafting advanced pistols. | 10 |
| |
7 |
|
Gives access to the Spear Launcher and Bolts. | 6 |
| |
7 |
|
Gives access to crafting the Blunderbuss and its ammunition. | 10 |
| |
7 |
|
Gives access to crafting the Carbine and Industrial Rifle, as well as their ammunition. | 8 |
| |
7 |
|
Skill Stat Bonuses: Pistol Aim Spread: -10.0% |
|
2 |
|
8 |
|
Gives access to crafting the Ballista and Catapult, as well as their ammunition. | 10 |
| |
8 |
|
Skill Stat Bonuses: Blunderbuss Reload Speed: +112.5% | - | 4 |
|
8 |
|
Skill Stat Bonuses: Rifle Reload Speed: +5.0% | - | 4 |
|
8 |
|
Skill Stat Bonuses: Pistol Aim Spread: -10.0% |
|
4 |
|
8 |
|
Grants Feat: Lucky Loader | - | 6 |
|
Artillery[ | ]
Skill Categories Cost to unlock entire category: xx
Tier | Skill | Provides | Items Unlocked | Cost | Precondition | Effective Against |
---|---|---|---|---|---|---|
0 |
|
Gives Access to unlock the Artillery Discipline | 10 |
|
||
1 |
|
Gives access to crafting the Swivel Gun and Grapeshot Ammunition. | 2 |
|
NPC's and Sails | |
2 |
|
Gives access to crafting cannons and cannonballs. | 5 |
|
||
3 |
|
Gives access to crafting the Ammo Box. | 2 |
|
||
3 |
|
Skill Stat Bonuses: Cannon Reload Speed: +10% | 2 |
| ||
3 |
|
Skill Stat Bonuses: Cannon Aim Speed: +10% | 2 |
|
||
3 |
|
Gives access to crafting the Puckle emplaced machine-gun, and its ammo. | 10 |
|
||
4 |
|
Gives access to crafting the Canister Shot Ammunition type for Swivel Guns | Canister Shot
|
5 |
|
|
4 |
|
Gives access to crafting Mortars, and their ammunition. |
|
10 |
|
NPC's, Players, and Ships |
4 |
Siege StudiesSiege Studies
|
Gives access to crafting the Ballista and Catapult, as well as their ammunition. |
|
10 |
|
|
4 |
|
Skill Stat Bonuses: Cannon Reload Speed: +10% |
|
10 |
|
|
4 |
Improved Cannon Sighting Speed
|
Skill Stat Bonuses: Cannon Aim Speed: +20% |
|
10 |
|
|
5 |
|
Skill Stat Bonuses: Swivel Gun Reload Speed: +10% |
|
2 |
|
|
5 |
|
Skill Stat Bonuses: Mortar Aim Speed: +10% |
|
2 |
|
|
5 |
|
Skill Stat Bonuses: Mortar Reload Speed: +10% |
|
2 |
|
|
5 |
|
Gives access to crafting the Large Cannon and Large Cannonballs |
|
10 |
|
|
6 |
Improved Deft Swivel Gun Reload
|
Skill Stat Bonuses: Swivel Gun Reload Speed: +20% | 10 |
|
||
6 |
|
Gives access to the Greek Fire ammunition for the Swivel Gun. | 10 |
|
||
6 |
Improved Mortar Sighting Speed
|
Skill Stat Bonuses: Mortar Aim Speed: +20% |
|
10 |
|
|
6 |
|
Skill Stat Bonuses: Mortar Reload Speed: +20% |
|
10 |
|
|
6 |
|
Skill Stat Bonuses: Large Cannon Reload Speed: +33.4% |
|
2 |
|
|
6 |
|
Skill Stat Bonuses: Large Cannon Aim Speed: +10% |
|
2 |
|
|
7 |
|
Gives access to crafting explosive barrels. Standing and launchable caskets of explosive powder. | 10 |
|
||
7 |
|
Gives access to crafting the new Manned Artillery stations. |
Armory[ | ]
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Cost to unlock entire category: 88
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives Access to Unlock the Armory Discipline |
|
10 | |
1 |
|
Gives access to crafting Fur and Leather armors. |
|
2 |
|
1 |
|
Gives access to crafting wooden and metal shields. |
|
2 |
|
2 |
|
Enables the use of up to Journeyman armors. |
|
2 |
|
2 |
|
Skill Stat Bonuses: Temperature Fortitude Penalty: +15% |
|
2 |
|
2 |
|
Skill Stat Bonuses: Armor Durability Loss: -20% |
|
2 |
|
2 |
|
Enables the use of up to Journeyman shields. |
|
2 |
|
2 |
|
Skill Stat Bonuses: Armor Movement Penalty: -10% |
|
2 |
|
3 |
|
Enables the use of up to Legendary quality Armors. |
|
4 |
|
3 |
|
Skill Stat Bonuses: Temperature Fortitude Penalty: +45% |
|
10 |
|
3 |
|
Skill Stat Bonuses: Armor Durability Loss: -10% |
|
10 |
|
3 |
|
Stun Time Dealt By Shield: +15% |
|
2 |
|
3 |
|
Skill Stat Bonuses: Armor Movement Penalty: -20% |
|
4 |
|
4 |
|
Gives access to crafting Metal Combat Armor and the Winged Glider. | 10 |
| |
4 |
|
Enables the use of Armors up to Mythical Quality | 6 |
| |
4 |
|
Skill Stat Bonuses: Shield Durability: -10% |
|
2 |
|
4 |
|
Enables the use of shields up to Legendary Quality. |
|
4 |
|
4 |
|
Skill Stat Bonuses: Armor Movement Penalty: -45% | 6 |
| |
5 |
|
Skill Stat Bonuses: Shield Durability: -20% | 4 |
| |
5 |
|
Skill Stat Bonuses: Stun Time Dealt By Shield: +15% | 4 |
| |
5 |
|
Enables the use of shields up to Mythical Quality | 8 |
|
Seamanship[ | ]
Cost to unlock entire category: xx
Row | Skill | Provides | Unlocks | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives access to unlock the seamanship discipline |
|
| |
1 |
|
Gives access to crafting a number of basic sailing structures. |
|
2 |
|
2 |
Navigator's ToolsNavigator's Tools
|
Gives access to crafting the Sextant. |
|
5 |
|
2 |
|
Increases visibility of flotsam on the ocean.
Skill Stat Bonuses:
|
|
2 |
|
3 |
|
Gives access to the basic tools required to get you out on the water and sailing the high seas. |
|
5 |
|
3 |
|
Skill Stat Bonuses: Sextant Minigame Time: +10% |
|
2 |
|
3 |
|
Further increases the distance at which you can spot flotsam on the open sea.
Skill Stat Bonuses:
|
|
4 |
|
4 |
|
Gives access to crafting Medium Sails. |
|
4 |
|
4 |
Merchant ShipsMerchant Ships
|
Gives access to crafting the Schooner, Brigantine ships, and their assorted parts. |
|
5 |
|
5 |
|
Further increases the duration you can look through the sextant before star-charting ends.
|
|
4 |
|
4 |
|
Further increases the distance at which you can sport flotsam on the open sea.
Skill Stat Bonuses:
|
6 |
| |
5 |
|
Unlocks advanced ships and shipbuilding facilities. |
|
8 |
|
5 |
|
Increases the duration of the benefits from successful Sextant use and the amount of time allowed to connect the stars.
|
|
2 |
|
5 |
|
Gives access to crafting the Galleon the largest and most powerful ship on the seas. | 10 |
| |
5 |
|
Further increases the duration you can look through the sextant before star-charting ends.
Skill Stat Bonuses:
|
6 |
| |
5 |
|
Increases the range at which Fog of War/Shroud of War is revealed.
Skill Stat Bonuses:
|
|
2 |
|
6 |
|
Grants Feats: Repair Fiend | 5 |
| |
6 |
|
Further increases the duration of the buff given by the Sextant and the amount of time allowed to connect the stars.
|
|
4 |
|
6 |
|
Increases the range at which Fog of War/Shroud of War is revealed.
Skill Stat Bonuses:
|
10 |
| |
7 |
|
Further increases the duration of the benefits from successful Sextant use and the amount of time allowed to connect the stars.
|
6 |
|
Captaineering[ | ]
Skill Categories Cost to unlock entire category: xx
Row | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives access to unlock the Captaineering Discipline | 10 |
| |
1 |
|
Gives access to crafting a number of basic crew-care items. |
|
2 |
|
2 |
|
Skill Stat Bonuses: Crew Payment Period: +10% |
|
2 |
|
2 |
|
Skill Stat Bonuses:
|
|
2 |
|
3 |
|
Skill Stat Bonuses: Crew Payment Period: +10% |
|
4 |
|
3 |
|
Skill Stat Bonuses:
|
|
4 |
|
4 |
|
Skill Stat Bonuses: Crew Payment Period: +15% | 6 |
| |
4 |
|
Gives access to crafting the Lieutenant Podium. |
|
5 |
|
4 |
|
Skill Stat Bonuses:
|
6 |
| |
5 |
|
Skill Stat Bonuses: Ship Decaying Rate: -20% |
|
2 |
|
5 |
|
Skill Stat Bonuses: Ship Debuff Time: -10% |
|
2 |
|
5 |
|
Skill Stat Bonuses: Ship Sinking Speed: -10% |
|
2 |
|
5 |
|
Skill Stat Bonuses: Crew Food Consumption Period: -10% |
|
2 |
|
6 |
|
Skill Stat Bonuses: Ship Decaying Rate: -15% |
|
4 |
|
6 |
|
Skill Stat Bonuses: Ship Debuff Time: -10% |
|
4 |
|
6 |
|
Skill Stat Bonuses: Ship Sinking Speed: -10% |
|
2 |
|
6 |
|
Skill Stat Bonuses: Crew Food Consumption Period: -20% |
|
4 |
|
7 |
|
Skill Stat Bonuses: Ship Decaying Rate: -15% | 6 |
| |
7 |
|
Unlocks the Feat| Rally the Troops Feat | 10 |
| |
7 |
|
Skill Stat Bonuses: Ship Debuff Time: -10% |
|
6 |
|
7 |
|
Skill Stat Bonuses: Ship Sinking Speed: -10% | 6 |
| |
7 |
|
Grants Feat: Reload Overdrive | 10 |
| |
7 |
|
Skill Stat Bonuses: Crew Food Consumption Period: -30% | 6 |
|
Piracy[ | ]
Cost to unlock entire category: 103
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives access to unlock the Piracy Discipline | 10 |
| |
1 |
|
Gives access to crafting a number of piracy-related items. |
|
5 |
|
2 |
|
Decreases the amount of torpor damage taken from overeating: -10% |
|
2 |
|
2 |
|
Gives access to crafting a number of advanced piracy-related and high-seas related gear. |
|
5 |
|
2 |
|
Skill Stat Bonuses: Buried Treasure Emitter Visibility Range: +20% |
|
2 |
|
3 |
|
Decreases the amount of torpor damage taken from overeating: -20% |
|
4 |
|
3 |
|
Skill Stat Bonuses: Damage vs Army of the Damned: +20% |
|
2 |
|
3 |
|
Skill Stat Bonuses: Shipwrecked Structure Returned Resource Quantity: +15% |
|
2 |
|
3 |
|
Skill Stat Bonuses:
|
|
2 |
|
3 |
|
Skill Stat Bonuses: Buried Treasure Emitter Visibility Range: +20% |
|
10 |
|
4 |
|
Skill Stat Bonuses: Overeating Damage: -30% |
|
6 |
|
4 |
Improved Knowledge of the Old Ones
|
Skill Stat Bonuses: Damage vs Army of the Damned: +20% |
|
4 |
|
4 |
|
Skill Stat Bonuses: Shovel Resource Collection: +20% |
|
2 |
|
4 |
|
Skill Stat Bonuses:
|
|
4 |
|
4 |
|
Skill Stat Bonuses: Shipwrecked Structure Returned Resource Quantity: +15% |
|
4 |
|
4 |
|
Grants Feat : Prying Eyes Feat | 10 |
| |
5 |
|
Grants Feat : What's Yours Is Mine Feat | 5 |
| |
5 |
Advanced Knowledge of the Old Ones
|
Skill Stat Bonuses: Damage vs Army of the Damned: +20% | 6 |
| |
6 |
|
Skill Stat Bonuses: Shovel Resource Collection: +20% | 4 |
| |
6 |
|
Gives access to crafting musical instruments. | 5 |
| |
7 |
|
Skill Stat Bonuses: +15% Note Error Tolerance | 2 |
|
Quest Skills[ | ]
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Special Skills are unlocked by completing Quests/Challenges
Skill/Feat | Precondition Quest | Description | Items Unlocked |
---|---|---|---|
|
Earned after Killing the Kraken on Standard Mode | Gives access to crafting and driving the Submarine | |
|
Earned after completing the Into the Ice! Quest | Feat: Harvest Boost | |
Instant EquipInstant Equip
|
Earned after completing the Master Cartographer Quest | Feat: Instant Equip | |
Treasure MasterTreasure Master
|
Earned after completing the Treasure Master Quest | Boost: Melee Tool Durability +100.0% | |
|
Earned after completing the Into the Ice! Quest | Gives access to crafting the Torpedo Launcher and Torpedo | |
|
Earned after completing the Ghost Hunter Quest | For all Treasures that YOU dig up, boosts the quantity of gold by 20% for everyone involved. | Boost:
|
|
Earned after completing the Friend of The Mermaid Quest | Interact with a friendly Mermaid | Boost:
|
|
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age once! | Buff: Rejuvenated x1 |
|
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age twice! | Buff: Rejuvenated x2 |
|
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age three times! | Buff: Rejuvenated x3 |
|
Earned after completing the Veteran Explorer Quest | Boost: Encumbered Speed Bonus +250.0% | |
|
Earned after completing the Blue Whale Killer Quest | Kill a Blue Whale | Boost:
|
|
Earned after completing the Scourge of the Damned Quest | Defeat a Galleon of the Damned of at least level 50 | Boost:
|
|
Earned after completing the Sperm Whale Killer Quest | Kill a Sperm Whale | Boost:
|
|
Earned after completing the Squid Killer Quest | Kill a Giant Squid | Boost:
|
Old skill tree images[ | ]
All of these images are now outdated and show how the original skill trees looked when the game first launched, which have since been combined/replaced/removed in later seasons.