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A Pathfinder is nothing without a Ship. Ships are how you ply the seas to travel, fight, and explore the world of ATLAS.

  • please note that this page primarily covers the classic ship's and their setup and not the modular ones. See Modular Ships for more info .



Ship Stats & Leveling[ | ]

Similar to your Pathfinder, each ship has its own level and stats. Ships gain experience passively from sailing around the seas and from sinking Ships of the Damned.

Each level a ship gains allows the following stats to be increased:

  • Weight - Adds more maximum weight capacity to ship, while reducing the weight effect on its speed.
  • Resistance - Increase the damage resistance of all the structures on the ship.
  • Sturdiness - Reduces sinking rates, reduces rate of offshore item spoiling, and character vitals depletion.
  • Damage - Increases the damage of cannons and any other ship mounted weapons.
  • Extra crew - Increases the total number of passengers allowed on the ship before it begins to sink. (Passenger count includes: Crewmember, Pathfinders, Tames on board)
  • Extra beds - Allow additional beds onboard, improves crew anchored automatic hull repairing speed, and reduces overall crew payment amount over time.

Quality[ | ]

A Ship's Quality will determine the maximum level it can reach. The quality is determined by the rarity of the shipyard it is constructed in. For example you can increase the maximum level from 50 to 58 if you build your ship in (extremely rare) mythical shipyard.

Artillery[ | ]

Ships can be armed to defend from hostile Pathfinders, hunt Whales, or fight Ship of the Damned. If you are inclined to piracy, cannons are required tool of the trade.


NOTE: When sailing unarmed ships, you should avoid ships of the damned.

Sinking[ | ]

Ships will start sinking when hull planks are either leaking or missing, or the ship is loaded with too much weight, passengers or beds. When sinking, ships lose health and water rises inside the ship, which slows it down depending on the amount. Because of an "anti-griefer" patch, a fully anchored ship won't sink by stat sinking, but still by leaking/missing planks. If your ship sank, you can still loot it with a diving attachment until it despawns.

Decay[ | ]

Ships will passively take damage to all Hull Planks. The decay rate will be much higher if a ship is not anchored, anchored in a Freeport region, or at sea sailing.

Leaks[ | ]

Planks on low health will leak. When this happens the ship slowly takes on water. If the plank is completely destroyed, it will fill up much quicker. Without action, the ship is doomed. Missing planks can't be replaced immediately after their destruction.

Stat Sinking[ | ]

Ships will begin to sink if the weight onboard (Note: This includes weight carried in inventory by any players onboard), number of passengers, or the number of beds exceed the number allowed by the ship's stats.

Countermeasures[ | ]

A Repair Hammer Repair Hammer and enough Resources can be used to repair any damage. It is also a good idea to bring a few extra Planks to replace any that are destroyed by damage.

A Bucket Bucket lowers the water inside your ship. To do so you will need to go as low as needed in your ship. The filled bucket must be emptied through an open gunport, or over the railing of your ship. You can fill your bucket completely by the QTE, or taking two swings.

Having stat points in sturdiness and/or the crew education perks reduces the speed at which your ship sinks.

It seems either a [not fully]anchored, a not/slow moving, or a ship close to an island, sinks slower than a fast moving ship (this needs confirmation).

Hud Info[ | ]

When your ships starts sinking, you will be informed of the reason in red text below your ships stats.

The state of your ship is indicated by its HP stat. The less HP you have, the more water is inside, removing water raises its HP. If you remove all reasons for sinking, the ship will regenerate HP and lose water. If it reaches zero, the ship is lost, any bed gets destroyed and the ship will sink with or without you. You can still find it for some time when you go diving, it looks similar to a sunken treasure above the water.

If your planks are leaking/missing, a water/red symbol appears at every plank that is causing a problem.

If you have too much weight, passengers, or beds, the ship weight symbol flashes yellow.

If you are in a valid position to empty your bucket, there is a red hand symbol on the left side of the screen.

If you are fully anchored the anchor symbol is green

when in a current you get a speed boost shown by a green or red wind icon by the bottom left

Obtaining a ship[ | ]

New Pathfinders start on islands in freeport regions the Shipyardsman found near the dock sells both Raft Rafts and Ramshackle Sloop Ramshackle Sloops for Resources which can be readily gathered around the island. Otherwise new ships require a Shipyard to be laid down and crafted.

Resource Requirements[ | ]

Shipyard Structure Resources Required Ships Craftable Ship/Skeleton Resources Required Ship Attributes Required Components Additional Items
Maximum Number of Masts Maximum Sail Units Starting Crew Capacity Starting Number of Beds Starting Weight Capacity Starting Ship/Spine Health Total Required Decks Total Required Planks Maximum Number of Gunports
Shipyardsman Shipyardsman

Go to Freeport

Raft Raft

75 x Fibers Fibers
20 x Hide Hide
80 x Wood Wood

1 fixed None 3 (+0.2) 1 (+0.2) 900 (+30) 4000 None None None
Dinghy Dinghy

240 x Fibers Fibers
220 x Thatch Thatch
180 x Wood Wood

None None 4 N/A None None None
Ramshackle Sloop Ramshackle Sloop

225 x Fibers Fibers
75 x Hide Hide
250 x Wood Wood

2 None 3 (+0.2) 1 (+0.2) 1200(+100) None None None
Tiny Shipyard Tiny Shipyard

160 x Fibers Fibers
70 x Stone Stone
280 x Thatch Thatch
560 x Wood Wood

Dinghy Dinghy

240 x Fibers Fibers
220 x Thatch Thatch
180 x Wood Wood

None None 4 N/A None None None
Raft Raft

125 x Fibers Fibers
60 x Hide Hide
250 x Wood Wood

1 fixed None 3 (+0.2) 1 (+0.2) 900 (+30) 4000 None None None
Small Shipyard Small Shipyard

240 x Fibers Fibers
105 x Stone Stone
420 x Thatch Thatch
840 x Wood Wood

500 x Gold CoinGold Coin

Sloop Sloop

110 x Fibers Fibers
8 x Metal Metal
180 x Thatch Thatch
120 x Wood Wood

2 2 3 (+1.0) 1 (+1.0) 3300 (+100) 1 Small Wood Ship Deck Small Wood Ship Deck 12 Small Wood Plank Small Wood Plank None
Schooner Schooner

332 x Fibers Fibers
42 x Metal Metal
540 x Thatch Thatch
390 x Wood Wood

3 4 14 (+1.0) 1 (+1.0) 9000 (+200) 152800 2 Medium Wood Ship Deck Medium Wood Ship Deck 28 Medium Wood Plank Medium Wood Plank 10 Medium Wood Gunport Medium Wood Gunport
Large Shipyard Large Shipyard

1000 x Fibers Fibers
500 x Stone Stone
2000 x Thatch Thatch
4000 x Wood Wood
10000 x Gold Coin Gold Coin

Brigantine Brigantine

1512 x Fibers Fibers
224 x Metal Metal
3024 x Thatch Thatch
1960 x Wood Wood

5 8.6 16 (+1.0) 2 (+1.0) 15000 (+400) 360000 3 Medium Wood Ship Deck Medium Wood Ship Deck 40 Medium Wood Plank Medium Wood Plank 12 Medium Wood Gunport Medium Wood Gunport
Galleon Galleon

2560 x Fibers Fibers
680 x Metal Metal
5600 x Thatch Thatch
4200 x Wood Wood

6 16 59 (+2.0) 2 (+1.0) 30000 (+600) 6 Large Wood Ship Deck Large Wood Ship Deck 74 Large Wood Plank Large Wood Plank 52 Large Wood Gunport Large Wood Gunport
Advanced Shipyard Advanced Shipyard 1000 x Fibers Fibers

500 x Stone Stone
2000 x Thatch Thatch
4000 x Wood Wood

Majestic Kraken Majestic Kraken 22000 x Gold Coin Gold Coin

75 x Dried Squid Tentacle Dried Squid Tentacle

6 24 Medium Wood Gunport Medium Wood Gunport
Ramming Galley Ramming Galley 22000 x Gold Coin Gold Coin 4 18 Medium Wood Gunport Medium Wood Gunport 2 Large Wood Gunport Large Wood Gunport (Front)
Mortar Ship Mortar Ship 22000 x Gold Coin Gold Coin

200 x Gunpowder Gunpowder

3 None
Turtle Ship Turtle Ship 22000 x Gold Coin Gold Coin

150 x Chitin Chitin

3 20 Medium Wood Gunport Medium Wood Gunport
Broadsider Broadsider 22000 x Gold Coin Gold Coin

50 x Dried Squid Tentacle Dried Squid Tentacle

10 40 Medium Wood Gunport Medium Wood Gunport



Crafting Guide[ | ]

  1. You will need to create a shipyard to build a ship, and you unlock the ability to do this via the Seamanship tree (Survivalism Tree > Construction & Mercantilism Tree > Seamanship Tree). It currently takes 11 skill points to get to (and unlock) the first shipbuilding node in the Seamanship tree (Basics of Sailing).
    • Look for a place with an underwater shelf, and hang it off the shelf. If is possible to build a shipyard in a place that is too shallow for your boat to leave once finished, and this is a very sad discovery to make.
  2. Construct a framework from the shipyard, put resources in the shipyard itself and use the appropriate blueprint. Don't worry, the inventory of the shipyard is not publicly accessible.
  3. Build a smithy and a loom. It is advisable to create a small structure nearby to house these. The loom is a larger structure, so plan your space.
  4. Construct the appropriate components from the table below. This is done at the Smithy.
  5. These are more like normal building components than resources as you don't need all of them at once to start building. They are all pieceable.
    • If you are missing a plank (side wall of ship), water will come in and it will sink eventually.
      • Some planks can be replaced with Gunports.
        • This can be done after you are done, so if you don't plan to have cannons at the start, you can swap them out later.
    • Decks are like foundations to build on/off.
      • The bottom deck will be solid, the rest will be frames to be filled in.
  6. Build wooden construction components such as walls, ceilings, stairs, and rooves.
    • Everything weighs something on a ship. Look at the deck to see your current weight.
    • You can place cannons on any deck, so you can build platforms at the front and rear to place cannons that face those directions.
    • You can also place things like a smithy and chests, but this should be done last to ensure you can place your sails and such first.
    • Be sure to not block access to the outer hull planks from inside the ship, you want to be able to hit everything with a repair hammer.
  7. Choose and build your sails from the Loom. The sail includes its mast and is worth a certain number of points.
    • It will force you to place your sails along the spine of the ship.
    • The mast extends through all decks, so plan accordingly.
    • The rigging (ropes on the side) do not seem to interfere with most placements (like ladders).
    • If you want to reach the crow's nest, you will have to place your own ladders (rope or wood).
  8. Build and place the Ship Steering Wheel from the Smithy.
    • 1st person visibility is not important as long as the wheel is placed in the open, you will drive the boat from a far third person perspective.
  9. It is advisable to place extra Rope Ladders to get on and off the ship. There is an automatic one hanging off the back that you can't see while building.
    • Ladders can be stacked, these can make them easier to reach from the water.
    • You can use these to reach the crow's nest
    • You can hang rope ladders off anything, but that doesn't necessarily mean they will be climbable in the end.
  10. Build and place cannons (optional)
    • Cannons have a narrow firing arc, you might want to play with this before placing non gunport cannons.
    • Gunport cannons will snap in place.
    • Gunport cannons weigh less than deck cannons when retracted.
  11. Place any other structures you think you might need, but keep weight in mind. This includes the weight of the inventories, once stocked. Remember not to block access to the planks (all optional)
    • Simple Bed Simple Bed, If you die you want to be able get back to your ship
    • Water Barrel Water Barrel, Sailing takes a long time, you don't want to die of thirst
    • Bookshelf Bookshelf, Convenient for doing a store all after looting crates at sea to filter you blueprints
    • Ship Resources Box Ship Resources Box, Stores resources for repairs by hammer/crew. Stores payment for crew. Doesn't let you store anything else like armor or weapons.
    • Food Larder Food Larder, Stores food to feed the crew.
    • Wood Wall Hook Wood Wall Hook, Allows you to place lanterns and torches.
    • Large Storage Box Large Storage Box, To store things.
    • Wooden Chair Wooden Chair, You can fish for food while sailing.
    • Dinghy Ship Hangar Dinghy Ship Hangar, Allows you to build and deploy dinghies/submarines
    • Ship Cargo Rack Ship Cargo Rack, Anything put in it has its weight greatly reduced, but even having it empty slows down your ship.

To start building a ship, you need to first build a shipyard (be sure to place the shipyard entirely in water even if the placement system allows you to place it half in), then construct a ship frame from that shipyard (it works exactly like the other crafting stations, just deposit your resources and click on the frame you want to craft).

Note: For ships beyond the Raft and Dinghy, you will also need a Smithy and a Loom to craft the planks, decks, and sails, as well as some of the structures you may want to install on the ship.

Once you have a frame crafted, you'll need to craft a deck and some planks. When attempting to place them on the frame, you'll see the locations that the part can snap to.

When all of your decks and planks are placed, you can craft wooden walls, ceilings, doors, etc. to place on the ship to build your cabins and compartments. These will take on special ship-styled appearances once placed.

The max ship level depends on the shipyard quality level. Ship quality is about 10% less than shipyard quality (it seems) as of the March 2019 patch. Ship quality increases maximum level by about 1 level per 10%.

Total number of visible characters on the ship's name plate on the stern of the ship is 18 max characters.

Sails[ | ]

Different sails affect the amount of weight that can be carried, the speed, and/or the maneuverability of the ship. Each hull class will have a different allowable number of masts and sail points.

  • Handling Sails - Allows more extreme angles; much better to catch a shifting wind, further the sail turns, opens and closes much faster than other sails of the same size.
  • Speed Sails - Provide a speed bonus. Approximately 60% faster than other sails of the same size.
  • Weight Sails - Increases the carrying capacity of the ship. Bonus depends on sail size, Small: 1000, Medium: 2500, Large: 4000.
Size Sail Units Sail Types
Small Sails 1  • Small Speed Sail Small Speed Sail
 • Small Handling Sail Small Handling Sail
 • Small Weight Sail Small Weight Sail
Medium Sails 1.7  • Medium Speed Sail medium Speed Sail
 • Medium Handling Sail medium Handling Sail
 • Medium Weight Sail medium Weight Sail
Large Sails 2.65  • Large Speed Sail large Speed Sail
 • Large Handling Sail large Handling Sail
 • Large Weight Sail large Weight Sail


Gallery[ | ]

Controls[ | ]

Main article: Ship Controls

The Controls listed here are for controlling a ship.

Action Default Key Notes
Captain Order Stand Down c Crew Cease fire, crew will not fire
Captain Order Free Fire v Crew fires at will at any target
Captain Order Attack Target Controls Crew only fires at selected target
Captain Order Attack Location Controls Manual aim and fire
Captain Order Red Alert Hold:n Turns Crew aggressive, leave stations, 60s cooldown
Captain Order Cancel Red Alert Hold:⇧ Right Shift crew returns to stations
Cycle Cannon Ammo Type u
Cycle Swivel Gun Ammo Type j
Toggle All Gunports r Requires port cannon manned by crew
Forward w Maneuvering Only
Reverse s Maneuvering Only
Steer to Port a
Steer to Starboard d
Sails Full Stop z Requires sails manned by crew
Sails Full Speed spacebar Requires sails manned by crew
Rotate Sails Left leftshift+a Requires sails manned by crew
Rotate Sails Right leftshift+d Requires sails manned by crew
Captain Raise Sails w Requires sails manned by crew
Captain Lower Sails s Requires sails manned by crew
Activate Rowing Module leftshift+q Requires sails manned by crew
Toggle All Ladders l
Lanterns On/Off o
Drop Anchor x
Overboard Ladders t While overboard, lowers ladders if up
Submarine
Submarine Left Claw Controls
Submarine Right Claw Controls
Submarine Fire Harpoon Controls
Submarine Toggle Light spacebar
Submarine Raise d
Submarine Lower a

Ship Spawn Commands[ | ]

cheat ssf tank 1 0 0

cheat ssf zephyr 1 0 0

cheat ssf dinghy 1 0 0

cheat ssf raft 1 0 0

cheat ssf sloop 1 0 0

cheat ssf schooner 1 0 0

cheat ssf brigantine 1 0 0

cheat ssf galleon 1 0 0

Cheat gfi <ship name> <quantity> <quality> <blueprint[bool]>

cheat ssf <ship name> <quantity> <quality> <blueprint[bool]>

cheat gfi sail_small 15 0 0

cheat gfi sail_small_weight 15 0 0

cheat gfi sail_small_accel 15 0 0

cheat gfi sail_medium 15 0 0

cheat gfi sail_medium_weight 15 0 0

cheat gfi sail_medium_accel 15 0 0

cheat gfi sail_large 15 0 0

cheat gfi sail_large_weight 15 0 0

cheat gfi sail_large_accel 15 0 0

Decks:

cheat gfi ship_deck_wood_small 15 0 0

cheat gfi ship_deck_wood_medium 15 0 0

cheat gfi ship_deck_wood_large 150 0 0

Planks:

cheat gfi Ship_Plank_Wood_small 15 0 0

cheat gfi Ship_Plank_Wood_medium 15 0 0

cheat gfi Ship_Plank_Wood_large 150 0 0

cheat gfi Ship_Gunport_Wood_medium 15 0 0

cheat gfi Ship_Gunport_Wood_large 150 0 0


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