Resources are raw materials that can be harvested or otherwise collected, then used to craft items, equipment and other crafting materials.
Contents
Resource Types[]
All resources have a base type (such as Fibers or Metal) and a sub-type (such as Cotton or Cobalt).
Resource list[]
Each category of a resource has a generic type and several blueprint-compatible types. The generic type is what you receive from demolishing structures and that you can harvest at freeports. You will find the other types spread throughout the game world. The following tables show each generic in the left column. You can open the list on the right column to see the resources you need to look for to build your item:
General Crafting[]
Consumable Cooking Ingredients[]
Category | Consumables | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Eating a
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
Eating a unit of
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
Eating a unit of
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
Eating a unit of
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
Eating a farmed
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
Eating a
|
Crafting Blueprints[]
When crafting Common-tier items, any resources of the correct base type may be used.
When crafting items from higher-tier blueprints (Ramshackle and above), resources of multiple subtypes must be used. For example, a Ramshackle blueprint may specify Fibers 3x18. This indicates that 18 units of three different subtypes must be used, such as 18 Cotton, 18 Hemp and 18 Silk, or 18 Straw, 18 Cotton and 18 Hemp. Base type resources may not be used in the crafting of these items.
The following screenshot illustrates the requirements of a higher-tier blueprint.
Finding Resources[]
Resource sub-types vary by Biome and location. For example, Rushes may be found in Temperate and Tropical regions, but not in Tundra regions.
Note: On starter islands (Freeports), only base types may be harvested. To get specific types, players must explore different islands.
Holding down h (default settings) on the keyboard while targeting a resource will tell you what types of items are collectible from that resource.
Documentation[]
There are several player-led efforts to document where resources may be found. The following links may be of use:
For official server locations: https://docs.google.com/spreadsheets/d/1SFghAwB9tLSC9R3IJg4ejk_lQOCQAcgVJa7uquKSG4M/edit#gid=1157223061
For server-owners and map-designers: https://docs.google.com/spreadsheets/d/1QhU8hEMvXZSVZZXtbC_93dxGL5vBad4qdL-DoYYn_zE/edit#gid=1710479686
Crafted Resources[]
In addition to raw materials, there are a number of craftable intermediate resources that are used as crafting ingredients. They include:
Blasting Powder
Cobalt Ingot
Copper Ingot
Fire Gel
Gunpowder
Iridium Ingot
Iron Ingot
Organic Paste
Organic Paste (Coral)
Preserving Salt
Silver Ingot
Tin Ingot
Note: Any references to "alloy" in the game are actually referring to the crafted ingots listed above.
Relevant Links[]
|