m (added health value per patch v207.93) |
Surveyprobe2 (talk | contribs) m (added structure nav) |
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| craftedin3 = |
| craftedin3 = |
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| craftingNr = |
| craftingNr = |
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− | | quantity1 = |
+ | | quantity1 = 60 |
− | | ingredient1 = |
+ | | ingredient1 = Gem |
− | | quantity2 = |
+ | | quantity2 = 70 |
− | | ingredient2 = |
+ | | ingredient2 = Gold Coin |
− | | quantity3 = |
+ | | quantity3 = 96 |
− | | ingredient3 = |
+ | | ingredient3 = Metal |
− | | quantity4 = |
+ | | quantity4 = 110 |
− | | ingredient4 = |
+ | | ingredient4 = Stone |
− | | quantity5 = |
+ | | quantity5 = 134 |
− | | ingredient5 = |
+ | | ingredient5 = Thatch |
− | | quantity6 = |
+ | | quantity6 = 240 |
− | | ingredient6 = |
+ | | ingredient6 = Wood |
| quantity7 = |
| quantity7 = |
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| ingredient7 = |
| ingredient7 = |
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*After the Player Shop is built you can use the {{key|e}} wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced. |
*After the Player Shop is built you can use the {{key|e}} wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced. |
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+ | *The Gold Price that is set by the shop owner is the price for the whole stack of items. As a buyer you are given the option to buy the whole stack for that amount, or buy individual at a price that is auto calculated by taking the total stack cost and dividing by the amount in the stack and rounding up to the nearest gold piece. |
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*NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase. |
*NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase. |
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==Crafting== |
==Crafting== |
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+ | *{{ItemLink|Gem}}: 60 |
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− | Requires info, if you have the Esotery of Building skill unlocked, please add the details |
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+ | *{{ItemLink|Gold Coin}}: 70 |
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+ | *{{ItemLink|Metal}}: 96 |
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+ | *{{ItemLink|Stone}}: 110 |
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+ | *{{ItemLink|Thatch}}: 134 |
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+ | *{{ItemLink|Wood}}: 240 |
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==Notes== |
==Notes== |
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*New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices. |
*New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices. |
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+ | {{Nav structures}} |
Latest revision as of 21:22, 8 January 2021
This article is a stub. You can help ATLAS Wiki by expanding it. |
Player Shop | |
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Structure | |
Type | Storage |
Health | 12,000 |
Item slots | 70 |
Item | |
Added in | v1.5 |
Spawn Command
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Crafting | |
Skill Tree | Construction & Mercantilism |
Prerequisites | |
Used to craft | 0 items |
Used to craft | 0 items |
Ingredients | |
Description[ | ]
The Player Shop is a structure that can be used to sell items passively to other players.
Usage[ | ]
- Player Shops are a free-standing structure that doesn't need to be "snapped" to anything. There is a limit of 40 player shops allowed within an "Area" (I assume this is an island) and they have a total of 70 Inventory Slots. Player Shops in a Freeport have an upkeep cost that they need to maintain with gold, however, Player Shops on a Settlement have NO Upkeep requirement as far as my testing proved.
- After the Player Shop is built you can use the e wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced.
- The Gold Price that is set by the shop owner is the price for the whole stack of items. As a buyer you are given the option to buy the whole stack for that amount, or buy individual at a price that is auto calculated by taking the total stack cost and dividing by the amount in the stack and rounding up to the nearest gold piece.
- NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase.
Crafting[ | ]
Notes[ | ]
- Only the Company Owner can remove items that have no Gold price or the Gold itself within the Player Shop, so I don't think you can use the shop to 'donate' stuff by marking it with a price of 0G, but I didn't test so I can't be certain.
Patch History[ | ]
Patch | Notes |
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103.0 |
Game.ini: [/script/shootergame.shootergamemode] PlayerShopGoldUpkeepMultiplier=0.08
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100.1 |
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