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| craftedin3 =
 
| craftedin3 =
 
| craftingNr =
 
| craftingNr =
| quantity1 =
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| quantity1 = 60
| ingredient1 =
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| ingredient1 = Gem
| quantity2 =
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| quantity2 = 70
| ingredient2 =
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| ingredient2 = Gold Coin
| quantity3 =
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| quantity3 = 96
| ingredient3 =
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| ingredient3 = Metal
| quantity4 =
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| quantity4 = 110
| ingredient4 =
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| ingredient4 = Stone
| quantity5 =
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| quantity5 = 134
| ingredient5 =
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| ingredient5 = Thatch
| quantity6 =
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| quantity6 = 240
| ingredient6 =
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| ingredient6 = Wood
 
| quantity7 =
 
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*After the Player Shop is built you can use the {{key|e}} wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced.
 
*After the Player Shop is built you can use the {{key|e}} wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced.
  +
*The Gold Price that is set by the shop owner is the price for the whole stack of items. As a buyer you are given the option to buy the whole stack for that amount, or buy individual at a price that is auto calculated by taking the total stack cost and dividing by the amount in the stack and rounding up to the nearest gold piece.
   
 
*NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase.
 
*NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase.
   
 
==Crafting==
 
==Crafting==
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*{{ItemLink|Gem}}: 60
Requires info, if you have the Esotery of Building skill unlocked, please add the details
 
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*{{ItemLink|Gold Coin}}: 70
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*{{ItemLink|Metal}}: 96
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*{{ItemLink|Stone}}: 110
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*{{ItemLink|Thatch}}: 134
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*{{ItemLink|Wood}}: 240
   
 
==Notes==
 
==Notes==
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*New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
 
*New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
 
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{{Nav structures}}

Latest revision as of 21:22, 8 January 2021


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Player Shop
Player Shop
Structure
Type Storage
Health 12,000
Item slots 70
Item
Added in v1.5
Spawn Command
Crafting
Skill Tree Construction & Mercantilism
Prerequisites
Used to craft 0 items
Used to craft 0 items
Ingredients
Resources breakdown
60 × Gem Gem
70 × Gold Coin Gold Coin
96 × Metal Metal
110 × Stone Stone
134 × Thatch Thatch
240 × Wood Wood

Description[ | ]

The Player Shop is a structure that can be used to sell items passively to other players.

Usage[ | ]

  • Player Shops are a free-standing structure that doesn't need to be "snapped" to anything. There is a limit of 40 player shops allowed within an "Area" (I assume this is an island) and they have a total of 70 Inventory Slots. Player Shops in a Freeport have an upkeep cost that they need to maintain with gold, however, Player Shops on a Settlement have NO Upkeep requirement as far as my testing proved.
  • After the Player Shop is built you can use the e wheel menu to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right-click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced.
  • The Gold Price that is set by the shop owner is the price for the whole stack of items. As a buyer you are given the option to buy the whole stack for that amount, or buy individual at a price that is auto calculated by taking the total stack cost and dividing by the amount in the stack and rounding up to the nearest gold piece.
  • NOTE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access/view its inventory and the removal of any of the items still requires it's purchase.

Crafting[ | ]

Notes[ | ]

  • Only the Company Owner can remove items that have no Gold price or the Gold itself within the Player Shop, so I don't think you can use the shop to 'donate' stuff by marking it with a price of 0G, but I didn't test so I can't be certain.

Patch History[ | ]

Patch Notes
103.0
  • Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless home servers that are effectively PvE regions)
  • Servers can use this server config value to scale the player shop upkeep:
Game.ini:
[/script/shootergame.shootergamemode]
PlayerShopGoldUpkeepMultiplier=0.08
  • Default value is 0.08, for a 92% reduction from the previous rate.
  • Player Shops are now limited to 70 slots
100.1
  • New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.