This page focuses on recent changes for the PC version of the game. You can find the official patch notes on the official Atlas Forums.
If you are looking for a German version of the patch notes, please visit the German ATLAS forum
v558.0[]
Bug Fixes
- Fixed an exploit.
- Fixed an issue with clients at max torpor when in a non-dedicated session.
- Fixed a crash in singleplayer when exporting pathfinder then choosing the delete option.
v557.6[]
Official Servers Wipe & New Maps
We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land.
- [Global][PvP] The Cobra’s Strike
- Crossplay
- 9x9 map size
- All quest content will be available
- One open world (no regions or portals)
- All claim types (claimable islands, claimable lawless, and unclaimable lawless)
- [Global][PvE] The Whale’s Solitude
- Crossplay
- 6x6 map size
- All quest content will be available
- One open world (no regions or portals)
- All claim types (claimable islands, claimable lawless, and unclaimable lawless)
- [Console][PvP] Emerald Coast
- Xbox players only (no PC)
- 3x3 map size
- Quest content (Power Stones etc.) will not be available
- One open world (no regions or portals)
- Claimable islands and unclaimable lawless only (no claimable lawless)
Singleplayer Map
- Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips.
- Added Industrial Transient nodes to 100+ islands for collecting Brimstone.
- Added 1 Wonder Island for crafting the Great Temple.
Ship Icons on Map
All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter.
Unofficial servers will have the option of disabling this feature by using one of the following command line arguments:
- ?ShowShipInServer=false (completely disables)
- ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War)
The different ship icons will be colored coded to provide easier identification:
- Your own ships: Normal (unchanged)
- Ally ships: Cyan
- Enemy ships: Red
- Ship of the Damned: Brown
Vitamin Management
Vitamin Levels
- Vitamin levels now persist through death, instead of being reset.
- Eating Spoiled Meat will lower your vitamin and water levels slightly.
The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained.
- Vitamin Depletion (0%) and Poisoning (100%)
- Vitamin A: 20% increase to damage taken.
- Vitamin B: 20% reduced stamina recovery rate.
- Vitamin C: 30 reduced fortitude.
- Vitamin D: 20% reduced speed.
- Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%)
- Vitamin A: 10% increase to damage taken.
- Vitamin B: 10% reduced stamina recovery rate.
- Vitamin C: 15 reduced fortitude.
- Vitamin D: 10% reduced speed.
Cooking QOL
To encourage players to utilize their cooking skills, a few quality of life changes have been provided.
- Increased Grill water amount from 300 to 1000.
- Slightly reduced grown vegetable and egg requirements in cooked recipes.
- Cooked recipe foods now give their secondary vitamins much quicker.
- Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time.
Overeating
Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy…
- Removed damage to health when overeating.
- Added torpor to the player when overeating.
- A player’s stomach will visibly get enlarged when they are overeating.
Pooping
Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained!
- Removed the chance a player will poop randomly.
- Player pooping is now only activated through keybind (F11 by default).
- Pooping reduces food levels by 15.
- Added a cooldown to pooping
Bug Fixes
- Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target.
- Fixed Rabbit Statues not having collision.
- Fixed an issue with Rabbit Statues losing their textures when demolished.
- Fixed an issue with Stuffed Bears clipping inside other surfaces.
- Fixed an issue with Paper Lantern being difficult to place.
- Fixed an issue with Stuffed Bears being difficult to place.
- Fixed an issue with Stuffed Bears losing their textures when demolished.
- Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots.
- Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots.
- Fixed an issue with large cargo crates around the Sea Forts lacking collision.
- Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck.
- Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports.
- Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos.
- Fixed an issue with Bear bites not damaging a Beehive.
- Fixed an issue with missing ground collision in D2 on the PVE server.
- Fixed an issue with Accordion being misspelled as “Accordian” on two songs.
- Fixed and future-proofed the outdated Bow description.
- Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk.
- Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing.
- Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings.
- Fixed an issue where the stored tames UI is displayed behind the player's inventory UI.
- Fixed an issue that made the Tame House difficult to place.
- Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced.
- Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them.
- Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory.
- Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu.
- Fixed various text overlapping UI issues.
- Fixed an issue which prevented Waterskins from filling when placed in Water Taps.
- Fixed an issue when traveling to a different grid with a shoulder tame.
- Fixed an issue with non-recipe foods not increasing food value over 100.
- Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two.
- Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body.
- Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation.
- Fixed a grammar issue when drinking too much water.
- Fixed an issue where the Voodoo Totem was not properly applying to players.
- Fixed an issue where Water Barrels were classified as enemy foundations.
- Fixed an issue with Cotton and base Fibers using the same icon.
- Fixed an issue with Chert and base Flint using the same icon.
- Fixed an issue with Rushes and Bark using the same icon.
- Fixed an issue with Crude Oil and base Oil using the same icon.
Misc.
- Increased Fertilizer stack size from 99 to 100.
- Increased Rodent stack size from 1 to 10.
- Increased Bottling Station inventory space from 70 to 300.
- Added missing text descriptions.
- Added items for all holidays to the Holiday Vendor.
- Added a Unicorn costume to the Cosmetics Vendor.
- Removed the ability to place Chairs on the sea floor.
- Enabled Fog of War on official servers.
- Removed ability to build inside Power Stone caves.
- Removed enemy spawns inside Power Stone caves.
- Increased performance on several structures.
Xbox Only
- Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure.
- Fixed an issue where Xbox users loses controller and keyboard functionality on the main menu when switching controls in-game.
- Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house.
- Fixed a crash that occurred when scrolling through the menus quickly.
v531.92[]
Halloween Event
Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.
New Holiday Item: Jack O' Lantern
These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:
- Shipwrecks
- Flotsam
- Ship of the Damned wreckage
New Holiday Items:
- Two-Handed Scythe
- A new cosmetic weapon type variation of the Two-Handed Mace
- Jack O' Lantern
- A placeable cosmetic Jack O' Lantern structure
- Headstone
- A placeable cosmetic Headstone structure
- Scarecrow
- A placeable cosmetic Scarecrow structure
- Candy Corn
- Candy corn can be eaten, but it is not very nutritious
- Witch's Hat for Tames
- A new hat available for the following creatures:
- Cat
- Crow
- Spider
- Crocodile
- Yeti
- Monkey
- A new hat available for the following creatures:
Bug fixes:
- Fixed a bug where sails were not replaceable on modular ships
- Fixed a visual bug where tentacles were reappearing on the Broadsider
Misc:
- Increased the drop rate of the Broadsider from shipwrecks
V520.12[]
New Structure: Mine
- The Mine is a farm that only gathers Metal and Gems. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.
- Shares placement restrictions with other Farmhouses
- Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide
New Structure: Quarry
- The Quarry is a farm that only gathers Stone, Crystal, Salt, and Flint. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.
- Shares placement restrictions with other Farmhouses
- Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide
- New Shop: Seed Vendor
- A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs.
- Coffee Seeds: 20 Gold for 5 Seeds
- All other Seeds: 10 Gold for 5 Seeds
- A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs.
- New Drink: Coffee
- Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage.
- Incoming torpor damage reduced by 15%
- Buff lasts for 10 minutes
- Ingredients: 1 Water, 30 Coffee Beans
- Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage.
- New Vegetable: Coffee Bean
- Since Coffee Beans are not native to the Atlas, they can only be grown from seeds. Pirates who prefer adventuring over sleep will always want to keep Coffee Beans on hand!
- New Seed: Coffee Seed
- Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans.
- Can be planted in Tropical, Temperate, and Equatorial environments
- Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans.
- New Tame: Dolphin
- Tired of travelling by ship? Dolphin riding is now an alternate form of water traversal! Dolphins are the first underwater creature that can be tamed and bred by unlocking the new Underwater Taming skill in the Beastmastery tree.
- Dolphins can be tamed passively by hand feeding them meat. In particular, they enjoy fresh Squid Tentacles, Fish Meat, and Crustacean Meat. By grabbing hold of their dorsal fin, pathfinders can ride them as they speed and jump through the ocean.
- Favorite Food: Squid Tentacles
- Taming Style: Passive
- Saddle: None
- Primary Attack: Bite
- Secondary Ability: Jump
- Gives nearby pathfinders the Dolphin Intellect buff
- Increases intelligence stat for 10 minutes
- New Meat: Squid Tentacle
- Squid Tentacles are a new type of meat that can be obtained by defeating Squids. They can be eaten raw and don't spoil. Instead, they dry out over time and remain safe to eat!
- Dried Squid Tentacles will soon have a special use, so you may want to start collecting them now!
- Bola
- Players can no longer stand while entrapped by a Bola
- Duration of player Bola entrapment reduced from 5.5 to 2.5 seconds
- After recovering from entrapment, players cannot be entrapped by a Bola for 10 seconds
- Combat
- Headshot multiplier reduced from 2x to 1.5x
- Bug Fix: Critical Strike can no longer be used with weapons other than the Sword
- Explosive Barrels
- Cannons, Large Cannons, Swivels Guns, and Ballistas are now immune to AOE damage from Explosive Barrels
****NOTE: These weapons can still be damaged by a direct hit from an Explosive Barrel fired from a Catapult
- Explosive Barrel damage to players and creatures greatly reduced
***Deals 120 damage to pathfinders ***Deals 135 damage to creatures
- Farmhouse Variants
- All farmhouse variants are undergoing iteration in preparation for adding Blueprints
***Stats changed and inventories wiped at restart ***You can cheat spawn high quality variants with better stats (bigger inventory and faster gathering)
- Base Inventory Size has been increased from 8k to 10k
- Base Inventory Slots have been increased
- Decay time changed to 10 days
- Gather Rates have temporarily been normalized at a lower rate across all types
****Quality Blueprints with stats will increase this in a future patch.
- Ramming Galley
- Increased number of additional structures that can be placed on the ship from 8 to 40
- While turning, only one side of rowers will row, increasing the Ramming Galley's turn speed when rowers are active
- The leak rate of damaged ship components now increases as the component's health decreases
- Leaking begins at 25% health and the leak rate increases until the component reaches 0 health
- The maximum leak rate has not changed
- Bug Fix: Fixed an issue where the prompt for opening the command wheel would appear on parts of the ship after they had already been demolished
- Ships
- Added the option to purchase ship levels 56-60 at a rate of 75 Gold per 1,000 XP
****Levels can be purchased when viewing the ship's stat menu ****NOTE: Ships can still reach max level by earning XP normally
- Ship Gold cost now scales with ship quality
***Minimum price is used for ships constructed at 100% durability Shipyards and maximum price is used for ships constructed at 225% durability Shipyards ****Price Ranges ****Schooner: 5,000 to 10,000 Gold ****Brigantine: 18,000 to 36,000 Gold ****Galleon: 50,000 to 100,000 Gold
- Tames
- Torpor damage from Horse's rear kick attack reduced by 40%
- Rabbits can now equip hats
- Bears and Rabbits now only receive 10% of the stat bonus from equipped hats
- Misc
- Increased Grill ship structure weight from 1 kg to 12 kg
- Wood Doors, Wood Pillars, Wood Staircases, Wood Fence Supports, and Wood Ladders can now be crafted at the Smithy
- Winter Event items are no longer craftable at the Smithy or purchasable from the Cosmetic Vendor
- Fixed some cases where Trade Routes get reset or modified
- Bug Fix: Fence Supports can no longer be placed without a connection to the ground
****NOTE: Any floating Fence Supports placed prior to the patch will be destroyed
- Some Crashes Fixed
v412.5[]
- NOTE TO XBOX USERS: Currently, there is an issue on XBOX where Sea Forts are unable to be claimed. We have a fix coming out for this tomorrow. We apologize for the inconvenience and thank you for your understanding!
- PRIVATE SERVERS
- Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB:
"Name": "TradeDB", "URL": "xxx.x.x.x", "Port": xxxx, "Password": "xxxx"
- Replacing the correct url, port, and password for your redis server in the above.
- It is also necessary to update to the latest ServerGridEditor here and re-export. You will also be able to add Sea Forts to the map if you wish to.
v410.6 DevKit Update and Maintenance[]
Servers will be going down shortly at 4:00PM PT for maintenance. Estimated 30-40 min downtime. We're also happy to announce that the ATLAS DevKit will be updated at this time! Thank you everyone who has been waiting patiently for it!
v411.1[]
- New Feature: Sea Forts
Sea Forts are a form of Control Points that give Companies control over trading in an area. This system is foundational for the upcoming Trade System.
- Sea Forts have automated defenses that will respawn over time when neutral
- Players have a limited number of build points (100) to spend on a Sea Fort they own
- Currently only Defense Towers may be built (15 pts each)
- On PVP Servers, they may be captured and controlled!
- To capture them, destroy the defenses and plant a flag inside the central tower
- The flag takes 25 minutes to force an owned Fort return to neutral
- The flag takes 10 minutes to capture on a neutral Fort
- Sea Forts in Freeport Servers may not be captured
- In an upcoming patch, Sea Forts will allow access through a server for Trading
- You will be able to grant or restrict access to Allies or other Companies
- Access to a Sea Fort is required for you to have trade routes that travel through a server!
- Sea Forts may have a Tax Bank built on them
- The Tax Bank can be raided for gold. Neutral points have the Tax Bank as well
- NOTE: Until trading starts, they aren't actually earning any gold, so the Bank is empty
- Tax Banks will allow companies to tax Trade Routes that use their Fort for access
- Neutral Forts will have a high tax rate and allow everyone access to a server
- Sea Forts have automated defenses that will respawn over time when neutral
- Map
- Added the Ship Salesman's Island to the center of each Freeport Grid
- NOTE: Ships are not yet available for purchase. They will be added in a future update
- Added Sea Fort Islands to the map. 1-4 exist on every server except the center
- Added the Ship Salesman's Island to the center of each Freeport Grid
- Ships
- Increased maximum Ship level from 52 to 60
- Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels
- Overall, this change reduces the total amount of XP required to reach max level
- Added Gold cost for crafting Ships in a Shipyard
- Schooner: 50 Gold
- Brigantine: 250 Gold
- Galleon: 500 Gold
- NOTE: These costs will increase when the trade system has been fully implemented
- Structures
- Defense Towers may be built at the Smithy
- May only be placed at Sea Forts
- Requires Advanced Automation Skill from the Construction Tree
- Added Fuel Slot to Farmhouse and Warehouse
- Dedicated slot holds up to 1,000 units of Fuel
- This slot is separate from the main inventory
- Burns a unit of fuel at the following intervals:
- Oil: 350 seconds
- Coal: 200 seconds
- Wood: 100 seconds
- Thatch: 40 seconds
- Defense Towers may be built at the Smithy
- Weapons
- Changed delay before using newly placed land artillery to 10 minutes
- This affects Cannons, Large Cannons, Catapults, Puckles, Ballistas, Mortars, and Swivel Guns
- Changed delay before using newly placed land artillery to 10 minutes
- Bug Fix: Cannons can no longer be fired underwater
- Misc
- Removed XP reward from all bosses including the Abominable Snowman, Kraken, Hydra, Drake, Ghost Ship, and Blackwood's Queen Cobra
- Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold
- Bug Fix: Driving a Cargo Cart over a Pillar will no longer cause the rider to dismount
- Bug Fix: If a Ceiling Tile is placed on top of a Pillar and then destroyed, any object built on the Ceiling Tile will also be destroyed
- Known Issues
- No Sea Forts in D8
- Golden Age Sea Forts currently cannot be claimed
- Map may flicker when zoomed
- Sea Forts currently have Peace Time which may be removed at a later date
- Players may spawn on Sea Forts sometimes
v410.2[]
- Combat
- Shield bash can no longer be used while in the air
- Bug Fix: Soft Spots Feat now only affects Two-Handed Mace
- Bug Fix: Brass Knuckles no longer affect shield bash damage
- Construction
- Structures can no longer be built on tables
- Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports
- Crafting
- Cloth Armor and Simple Bed may now also be crafted at the Loom
- Waterskin may now also be crafted at the Tannery
- Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy
- New Skill added to Artillery Tree: Captain of Renown
- As a master of both crew and artillery, your exploits as a pirate are known far and wide. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin.
- Requires BOTH Gatling Studies from the Artillery Tree
- New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle
- These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins
- Crew will spawn at them after 30 seconds and man the station
- Explosive Barrels
- Explosive Barrel projectiles that don't explode on impact can be defused
- Explosive Barrel toss distance increased by 50%
- Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures
- Catapult reload time for Explosive Barrels changed to 2 seconds
- Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires
- Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water
- Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops)
- XP awarded after creature's death instead of per hit
- Damage dealt to ships increased by 100%
- Damage dealt to players decreased by 20%
- Ships
- Increased the range of Ship Ammunition Container from 30m to 40m
- Bug Fix: Ships no longer leave behind their frame when destroyed
- Bug Fix: Ships of the Damned should now behave normally
- Submarines
- Bug Fix: Horse cart weapons can no longer be fired from submarine
- Bug Fix: Grenades can no longer be thrown from Submarines
- Tames
- Cows can be ridden by equipping a Tier 2 Saddle
- Warehouses and Farmhouses
- Reduced exclusion radius for placing Warehouses from 2km to 800m
- Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100
- Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory
- Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit
- Warehouses now transport Wood and Thatch
- Warehouses no longer transport Oil or Coal (This solution will be iterated on soon)
- Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them
v409.1[]
New Skill: Advanced Automation
Added Advanced Automation to the Construction Tree Requires Esotery of Building Cost is 12 skill points New Warehouse and Stone Farmhouse added to this skill
New Feature: Warehouse
New structure type, Warehouse, may be built at the smithy
- Warehouse is a structure that automatically collects Resources from Farmhouses in range
- Will not collect Wood/Thatch, which is fuel for Farmhouses
- Gathers from Farmhouses within 500m
- Gather Rate is 5% of the Farmhouse inventory every 10 minutes
- Warehouses may not be placed closer than 2km to another Warehouse
- Warehouses must be placed within 30m of the shore
- Warehouse takes thatch or wood as fuel
- More than one Warehouse can hit the same farm
- Warehouses have 40 storage slots
- Warehouse stack size is 10,000 units
- Max Inventory Weight is 50,000
- Warehouse health is 40,000
- Warehouses are not taxed
- For reference, 1 foundation is 2m
Explosive Barrels
- Instant detonation option removed
- Setting the detonation timer is now a separate action from lighting the fuse
- Detonation timer can now be set and viewed in inventory
- The fuse is automatically lit when a carried barrel is placed!
- Added defuse option: any player can defuse an explosive barrel
- Can now be used as ammo in Cannons, Large Cannons, and Catapults
- Duplication bug fixed
Impact Behavior for Barrels Fired out of Cannons
- Explode instantly on impact with ships, structures, players, or creatures
- In water, barrels float for six seconds before sinking. They explode when their timer expires
- Otherwise, barrels explode after their timer expires
Impact Behavior for Tossed Barrels
- In water, barrels float for six seconds before sinking. They explode when their timer expires
- Otherwise, barrels explode after their timer expires
Damage Immunity
- Placed barrels are immune to ranged damage
- Carried barrels are immune to all damage
- Destroyed barrels no longer explode unless as part of a chain reaction with another barrel
- Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.
Farmhouses
- Farmhouses can no longer be placed in water
- Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction
- Increased distance requirement between Farmhouse placement from 120m to 200m
- Farmhouse harvest rate reduced by 25% overall
- Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)
- Harvest amount increased (gathers 3x as much)
- Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree
- Updated resource costs of constructing a Stone Farmhouse
- Changed 360 Metal to 180 Alloy
- Added 80 Organic Paste as additional cost
- Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters
- Reduced health of basic Farmhouse from 30k to 20k
Miscellaneous
- Reduced NPC cost on Puckles by 50%
- Army of the Damned can now be damaged by swivel guns
v408.0[]
- Fixed a bug allowing items other than wood and thatch to be added to the Farmhouse inventory, leading to some exploits.
- Fixed a bug making picking up the Stone Farmhouse right after placing it give you back the wood version instead.
- Removed XP from crafting mortar and pestle
- Removed all XP from killing the kraken
- Using Nature's Touch on a mount that has it will replace any existing Nature's Touch buffs on that mount
- Player higher level than 82 have been rolled back to level 82
- Item duplication exploit with bed travel fixed (including wearing multiple armor sets)
- Explosive barrel minimum detonation timer changed to 6 seconds
v407.2[]
- Farmhouse
- Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill
- Requires Smithy to Craft
- Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc
- Army of the Damned Treasure Guards
- Reduced number of guards spawned per wave to three
- Modified type of guards spawned
- Abominable Snowman Encounter
- Removed XP reward
- Explosive Barrel
- Fixed duplication bug
- Player XP Rollback
Any characters over level 80 have been rolled back to level 80
- Torpedo
- Increased damage by 50%
v406.13[]
- (server): - Adjusted Resources slightly
v406.12[]
- (server): - Various additional exploit fixes regarding Yeti boss
v406.11[]
- (server):
- Reduced XP from Yeti boss.
- Fixed various yeti boss exploits.
- Fixed rotation of misaligned island icons on the map.
- Fixed I9 server having some lawless settings applied.
- Balanced resource distribution to ensure all resources can be found on the official server network in multiple places.
07/04 (server):
-Fixed several foliage and resource issues
07/03 (server):
- Addressed some resource issues
v406.7[]
New Map created
- Centralized Golden Age islands for a clearer path to completing the compass.
- Centralized high-density servers to reduce the distance/sail time between conflict areas.
- Updated mineral foliage on islands so its no longer tied to plant biomes.
- Removed most unique discoveries to reduce the grind of getting to the max level cap.
Economy Balance Updates
- Army of Dead on Golden Age Islands gold drops reduced by 62%.
- Island Claim upkeep costs reduced by about 75%.
- NPC Crew upkeep costs reduced by 84% on land.
- NPC Crew upkeep on sea reduced by about half.
Other changes
- Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps.
- Updated early game XP curve so you don't immediately level.
- Moved skill point gains to be more generous in lower levels and level off in later levels.
- Army of Dead on Golden Age Islands XP rewards reduced by 60%.
Additional Custom Server Settings can be found on the Offical patch page
v405.9[]
NEW Item: Ballista Flame bolt
- Sets fire to sails
- Can hit a sail with multiple bolts and add multiple fire buffs
- Fire can be extinguished by Olfend (or a bucket if you can get one up there)
- Fire can be extinguished by fully closing the sail
- Fire buff will not stick during rain or snow
- Fire bolts can also set fires on other structures, creatures, and the ground (and will damage the mast if hit there instead of the sail)
Balance Changes
- Decreased oil jar weight
- Increased torch damage
- Increased flame arrow damage
Quality of Life Changes
- Added Ship Heading indicator on the map when on captain's wheel
- Improved skill tree search UI when using a gamepad
- Skill tree: When searching for craftables, you now see ALL results, even if you have not unlocked a craftable. Double-click to go to the skill in the tree
- Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity
- Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches)
Bug Fixes & Misc
- Main menu exit highlight now works on mouseover
- Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore
- Bottom rows on server grid select UI are now properly clickable
- Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder
- Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind"
- Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind"
- Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout
- Olfend: tweaked water amounts when adding to or drinking from a water barrel
- Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts
- Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead
- Fixed bug where in-progress sail canvas repairs do not continue after transitioning
- Fixed bug in crop plots where fertilizer amount shows 0 after save/load
- Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision)
- Tutorial UI: fixed button label text not clipping when scrolling
- Changed tribe member offline duration string to better fit the UI
- Ammo container HUD tooltip displays ammo types only if amount > 0 in the container
- Fixed a bug where water barrel was always being placed with 3000 water
- Re-added missing Tools folder to Steam PC client (LocalizationManager)
- Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret
v404.8[]
- Fixed server side crashes
- Fixed a crash preventing players from launching Blackwood
v404.7[]
- Fix for puckles being unable to reload puckle ammo from pre-existing ammo containers
- Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch)
v404.5[]
- Reduced max player character level cap from 150 to 120.
- Forced a skill respec for all players past level 120.
- Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.
- Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.
- Fixed a bug where holding a treasure map on Blackwood would crash the game.
- Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship.
- The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen.
- Experience points from defeating the Kraken and Snowman have been significantly increased:
- 40,000 exp for normal mode.
- 120,000 exp for hard mode.
- Increased the spawn rate of high tier Ship of the Damned galleons.
- Increased the damage of certain mount creatures toward players by 30%.
- Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
- Increased the attack range of certain mount creatures by 10%.
- Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger.
- Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos.
- Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked).
- Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds.
- Increased grenade damage vs. puckles and swivels by 100%.
- Increased grenade damage vs. structures by 170%.
- Reduced max handling sail acceleration stat cap (for newly dropped/crafted sails) to 125%.
- Fixed certain edge cases where cannon carts could be fired while in water.
- Kraken, Snowman, and monstrous whale encounters now have a chance to drop items.
- All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint.
- Removed the following blueprints from possible treasure chest loot:
- Stone Pick
- Torch
- Scissors
- Tier 2 Saddle
- Tier 2 Saddle Carriage
- Tier 2 Cargo Saddle
- Fishing Rod
- Fishing Net
- Stone Pick
- Stone Hatchet
- Throwing Knife
- Added the following blueprints to possible treasure chest loot:
- Medium Wood Plank
- Medium Wood Gunport
- Cannon
- Medium Wood Deck
- Removed the following blueprints from possible flotsam loot:
- Thatch Ceiling
- Thatch Door
- Thatch Floor
- Thatch Roof
- Thatch Wall
- Added the following blueprints to possible flotsam loot:
- Dinghy Ship Hangar
- Ship Resources Box
- Food Larder
- Diving Attachment
- Ship Cargo Rack
- Removed the following blueprints from possible sunken treasure chest loot:
- Thatch Ceiling
- Thatch Door
- Thatch Floor
- Thatch Roof
- Thatch Wall
- Added the following blueprints to possible sunken treasure chest loot:
- Medium Wood Deck
- Large Wood Deck
- Medium Wood Gunport
- Large Wood Gunport
- Cannon
- Large Cannon
- Puckle
- Catapult
- Dinghy Ship Hangar
- Ship Resources Box
- Food Larder
- Diving Attachment
- Ship Cargo Rack
- Removed the following blueprints from possible Ship of the Damned schooner loot:
- Small Wood Deck
- Small Wood Plank
- Ship Ammunition Container
- Ship Resources Box
- Food Larder
- Puckle
- Puckle Bullet
- Catapult
- Boulder
- Added the following blueprints to possible Ship of the Damned schooner loot:
- Wood Ceiling
- Removed the following blueprints from possible Ship of the Damned brigantine loot:
- Small Wood Deck
- Small Wood Plank
- Dinghy Ship Hangar
- Ship Ammunition Container
- Ship Resources Box
- Food Larder
- Diving Attachment
- Ship Cargo Rack
- Puckle
- Puckle Bullet
- Catapult
- Boulder
- Added the following blueprints to possible Ship of the Damned brigantine loot:
- Wood Ceiling
- Removed the following blueprints from possible Ship of the Damned galleon loot:
- Dinghy Ship Hangar
- Ship Ammunition Container
- Ship Resources Box
- Food Larder
- Diving Attachment
- Ship Cargo Rack
- Puckle
- Puckle Bullet
- Catapult
- Boulder
- Added the following blueprints to possible Ship of the Damned galleon loot:
- Wood Ceiling
v402.6[]
- Fixed ships capsizing with cargo harnesses equipped to bears/horses
- Reworked 'Decreased blackjack chance to knock riders off of horses by 50%' fix as it was causing issues with the bola
- Fixed bola not being able to immobilize targets
- Reverted 'Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina' as it was causing food and thirst from draining altogether.
v402.5[]
- Emergency ship ladders are now easier to use
- Bow and crossbow can now damage Army of the Damned enemies
- Added a new inventory sort option to “sort by type”
- Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories
- When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time
- Ships that are still being built in a shipyard will now refund resources for demolished parts
- Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina
- Increased meat and fish stack sizes to 100
- Further reduced the shark aggro radius
- Improved compass visuals to make it easier to read
- Tiers of Nature’s Cry no longer stack with each other
- Human NPCs can now ride in cargo harnesses and carriages
- Removed all XP gains from the guillotine and noose
- Players can no longer gain additional altitude when using a glider
- If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source)
- Decreased grenade damage vs. puckles and swivels by 80%
- Decreased grenade damage vs. structures by 66%
- Decreased grenade damage vs. players by 50%
- Decreased grenade crafting cost by 40%
- Decreased sword damage by 20%
- Decreased blackjack chance to knock riders off of horses by 50%
- Increased two-handed mace damage by 30%
- Increased bola immobility duration on players by 10%
- Increased puckle and swivel damage vs. players by 100%
- Decreased Equilibrium buff attack damage bonus from 20% to 10%
- Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff
v401.17[]
- Fixed some server crashes.
v401.14[]
- Fixed maps not loaded on non-home grids for Unofficial Servers.
v401.13[]
- Imprint time now scales inversely (decreases) when the baby maturation rate is above 4x. This means, during bonus rate events, imprint timers will automatically adjust to compensate for the quicker maturation.
v401.10[]
- Disabled Claim Flag height limit on all Official Network. Functionality still works and can be used on Unofficial Servers, a word from our Lead Designer:
v401.9[]
- Disabled Claim Flag height limit on PvE servers (only meant to be active on PvP)
v401.5 (Server 401.8)[]
- Islands on the Official Network now have a maximum z-value for how high Claim Flags can be placed, unique to the island. These are based on the highest terrain points, before considering mountains, large rock formations or steep pillars. The in-game HUD will let you know whether your current claim flag is in a valid location. If your claim flag is not in a valid location, when attempting to place a new one you will receive HUD feedback informing you whether a spot is valid or not. Players will have approximately a month (Mid/Late November) to reposition their flag to a new location. We'll provide a more specific date closer to the patch which changes this. When placing the flag at the new spot, it will automatically destroy the old claim flag and transfer the inventory into the new flag.
- Unofficials can activate this setting by changing the following config in their game.ini: MaxSettlementFlagZ = 999999 (default, which means FlagZ can be placed at 99999 z height above the per-island specific height).
This is an offset value, if you adjust this, it will use the per-island specific max height + the offset. For example, making it 3000 will look for the highest 'legitimate' location on an island, and then add an additional 3000 z to that height to determine the flag's maximum location.
The following game.ini config can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done: bDestroyInvalidSettlementClaimFlags=true
- Fixed a bug which prevented Unofficial Servers on Xbox from being able to see the map
v400.63 (Server Only)[]
- Online Players (no changes towards offline or NPC Crew) can only contest flags (defending or attacking) when in one of the following states: > When a player is grounded (e.g walking on the ground) > When a player is seated (e.g sitting in a chair) > When a player is riding a creature
- (This means player states such as climbing ladders/picks, gliding, etc will no longer contest flags)
- Contesting flags can only happen when a player is above -300 on the z-axis (basically, above the ocean/sea level) - Code change for client compatibility
v400.62[]
- Voice chat fixes - Fixed a bug that prevented you from being able to modify the radius-checks for Yelling, Whispering, and Talking. - Fixed a bug related to locking on
v400.61[]
- Fixed 2 client side crashes that could occur on server-load or transition
v400.60[]
- Fixed description on song "A Mockatoo Once Told Me" - Dynamic nameplate scaling enabled on ships - Fix for NPC crew members occasionally missing the accordion visually in their hands
v400.59[]
- Fixed forge giving graphite instead of base coal - Fixed typo in Pistol Steady Aim skill. - Very tall character's head is no longer cut off in the inventory view - NPC Crew Accordion:
npc's can equip accordion and play songs("loaded" on accordion or first in inventory) using multi-use option "Play Song" song is consumed after start, buffs will be applied after first loop of song is completed song will loop until "Stop Song" option is selected from multi-use
v400.58[]
- Fixed a bug which prevented silos from paying/feeding crew on Lawless Servers - Fixed a bug which caused ground clutter to flicker on Xbox
v400.57[]
- Added missing ceiling when building ramshackle sloop with vendor in Freeport
- Enabled Revolver reload mini-game
- Fix: When you use the map camera while piloting ship, the compass won't hide from the view
- Added missing Forest dye craftable to grill
- Changed salted fish stack size from 30 to 50
- Moved pipe engram into pipes folder
- Applied treasure gold multiplier buff to: floatsam/aodloots/shipwrecks
- Lawless regions on officials should no longer show any "island points" on the map.
- Beds on cooldown are now visible (it will indicate when a player can spawn on them)
v400.56[]
- Fixed a bug which causes your map to be black with HDR enabled on Xbox
v400.54[]
- Volumetric fog and ground clutter improved and enabled for Xbox One (and Xbox One S)
- Fixed a bug where the shift key would stop responding on Xbox
- Fixed a bug which would cause the camera to always be selected when pulling out your map with a gamepad
- Fixed a bug which causes your map to be black with HDR enabled on Xbox
- Enabled multiple client-side options for players to disable HUD/UI clutter
- You can now fill water barrels directly from waterspouts
- Improved Army of the Damned animation on Xbox One and Xbox One S
- Right bumper now cycles between two inventory UIs
- R3 now toggles use states (for example light fires) again
- Fixed a bug which made navigating between rows in two separate inventories reset location
- Fixed a bug where some fantasy creatures weren't tamable on Golden Age servers
- Lawless Servers now check for structures (at a small radius) before spawning folliage to prevent trees/rocks/bushes from spawning inside bases.
- Fix to destroy sunken ships when last structure is removed
- Added HUD callout on handheld map to re-center on players
- Fixed a server-side crash for Modded Servers which have modified their loot tables
v400.51[]
- Fixed structure tiling textures. Structures (such as wood walls) lined up near each now have the correct textures. You'll see slight differences in their pattern to prevent repetitiveness.
- Fixed a server-side crash
v400.50[]
- Reduced non-offensive structure crafting times from 5s to 1s
- Items caches will no longer be left behind and removed the drop-all on items like founders hats
- Fixed a bug which would cause players to be unable to level up certain stats when highlighted over them
- Fixed being unable to scroll up/down on the Company Log using gamepad
- Fixed being unable to assign Company members to groups with gamepad (Xbox and PC)
- When harpooning another ship, the aggressor (ship shooting the harpoon) will have it's cannons (large, swivel, and regular) disabled until the harpoon attachment has ended.
- Notes on the harpoon change: we feel that harpoons have become too strong in the meta to the point where they dominate ship PvP. Whilst this change may not perfectly address all situations, we expect it will encourage more planning when harpooning along with additional risk and decision-making whilst also opening up options to the harpooned ship.
v400.45[]
- Setup loot table overrides for DevKit (Devkit patch incoming)
- Fixed a server-side crash
- Disabled 2x Bonus Event on Officials
- Updated Gamepad controls screen to reflect new gunport and anchor controls
- Action Wheel toggle for Yell and Whisper Modes for gamepad (PC)
- Fixed Atlantean heavy helmet colorized icon
- Fixed Atlantean female medium shirt colorization (added region for emissive)
v400.24 (server only)[]
- Enabled Bonus Rates on the Official Network for 2x Gold, Harvesting, and Taming
- Fixed a server-side crash
v400.41[]
- Cyclops Heavy Boot and Hat Icon Fix
- Hydra Hide Glove Icon Fix
- Commander outfit torso colorization
- When claiming a Wild Pirate Camp, the flag will now show the company flag painting
- Painting a wild pirate camp flag will set the company flag painting
- [XBOX SPECIFIC] Fixed a crash caused by vivox/parties in non-dedicated servers
- [XBOX SPECIFIC] Fixed a bug caused by vivox/parties which would cause the fps to degrade over time
- Fixed an issue where searching for remote inventory text would then populate that saved text in all search fields after opening inventories twice
- Fixed issue where players no longer gained EXP on freeports
- [GAMEPAD SPECIFIC] On the captain's wheel, X shall toggle gunports (no longer RB)
- [GAMEPAD SPECIFIC] On the captain's wheel, if RB or LB are held, X shall not toggle gunports (should activate the hotbar/feat entry instead)
- [GAMEPAD SPECIFIC] On the captain's wheel, add Lower/Raise anchor to VIEW action wheel, so that captains can use anchor
v400.38[]
- Fixed a spelling error on the Plunder Skill description
- The cursor is now kept in place when navigating full folders
- Fixed craftables not showing in folders in the hand-craftable view of the UI
- R3 will now swap inventories in the UI when looking at two inventories (ie: a storage box) to switch to the first item in the other inventory
- Double-tapping A on any item in the Trade UI will no longer open the cancel UI
- Level limit no longer applies in Freeports on non-dedicated session modes
- The last search-strings on all Inventory Menu search bars will now be saved
- Fixed the ability to use emotes whilst dancing
- Added one more crew by default to a sloop
- Increased non-dedicated tether range
- Non-Dedicated Servers will now allow you to receive resources when demolishing structures on an anchored boat
- Added attenuation distance to Dive-Into-Water sounds
- Net fishing sounds adjusted to only play locally
- Increased Net Fishing speed threshold by 25%
- Fixed various stalls on Xbox and cases which would cause the Xbox' FPS to drop and the game to stutter (we are still looking into more cases of this)
- Removed the range-limit on voice chat for non-dedicated sessions
- Fixed a stereo audio bug which would cause players not to hear each other
- Players are able to fast travel to and from a ship that the host is not standing on in non-dedi (so long as the fast-travel destination is within tether-range)
- Increased the collision size of dropped bags. (You should now be able to pick up bags more easily when they are dropped on top of a bed etc)
- Server ping 0 now hidden when you are the host
- Fixed a bug where the targeting cursor wouldn't disappear after your ship was sunk
- Enemy pirate ships now display a sink percentage
- Prevented enemy pirate NPC's from fleeing
- Wild elephants now have 3x resistance
- Stone Wild Pirate Camp doors are now wooden
- HDR mode for Xbox One X now enabled (looking at PC implementation soon)
- Optimized ship position callouts for Wild Pirate Encampments
- Fixed a bug which would cause Non Dedi clients to get into a broken state when fast-travelling to a bed in stasis
- Presssing Y on gamepad when an editbox is highlighted will now clear the editbox
- AOD Armor icon colorization fixed
- Atlantean cloth armor icon fixes
- Atlantean heavy icon colorization fixes
- Cyclops heavy icon fixes
v400.22[]
- Implemented a fix to resolve islands where foliage cannot be harvested
v400.20[]
- Enabled Crossplay
v315.7[]
- Plague can no longer be spread via cough, touching, or poops.
- AOE has been increased for plague debuff when shot via catapult by 70%
- Fishing rewards have been increased by 2x
- Added prime fish meat, fish oil, and fish skin to the fishing rod loot table
- Dolphin Buff now lasts for 600 seconds
- Unversioned patch: BattlEye Crash Fix
v315.5[]
- Scissors now snip at 2.5 durability per snip instead of 5
- Increased blueprint scaling of shipyards by 20% (easier to get higher durability BPs)
- Fixed broken IBLs which caused some trees to emit a light source
- Unversioned patch: BattlEye Crash Fix
V315.4[]
- Removed the speed stat from speed sails to avoid confusion. This will be revisited further during Phase 1 of our development cycle after Xbox crossplay launch
- Increased mortar damage against ships and ship structures by 30%
- Lanterns now last 20% longer
- Rifle shooting range now correctly matches view distance
- Increased fish-catching speed by 15%
- Make musical buffs last 50% longer
- Throwing knife damage increased by 30%
- Crop growth speed increased by 25%
- Increased durability of hydra revolver by 30%
- Increased durability of grapple by 20%
- Reduce crafting times of intermediate materials (alloys, paste etc) by 20%
- Icebox thermal insulation increased by 33%
- Increased pike damage by 25%
- Fixed the description of skills (target soft spots and target weaknesses) from two handed pike to mac
- Removed the INT stat from armour
- Doubled creature INT (Dolphins and Crows)
- Reduced the weights of the following ship-related items:
- Ship Weight Reduction to 1:
- Rope Ladder
- Wood Ladder
- Chair
- Table
- Grill
- Cooking Pot
- Other weight changes:
- Water Barrel (1 when empty, 19 when full)
- Steering Wheel weight reduced to 12
V315.21[]
- Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil)
- Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5)
- Unthinkable Delicacy cooldown decreased to 2 hours
- Keratinoid farmed per minute on cat reduced to 10 (from 40)
- Whale hitting XP increased by 10%
- The rate at which ice is consumed in an icebox has been increased by 10%
- Icebox insulation distance increased by 20%
- Ambient temperature required to make ice has increased to 0
- Reduced blueprint bonus weapon damage and durability by 25%
- Target Soft Spots and Target Weakness can no longer be used when wearing a Pike
- Swords and Pike now pierce armour by 4x the previous amount
- Reduced blueprint bonus armour resistance scaling by 40%
- Reduced blueprint bonus armour durability scaling by 55%
- Reduced blueprint bonus health given by armours by 40%
- Reduced blueprint bonus weight given by armours by 66%
- Removed health bonus from rejuvenate buff
- Health has been capped to 300 and players have been given a free-one time respec
- Ship changes:
Galleon:
- Extra Weight per level increased to 600
- Extra Crew per level increased to 2
- Extra Beds per level increased to 1
- Extra Sturdiness per level increased to 4%
Brigantine:
- Extra Weight per level increased to 400
- Extra Crew per level increased to 1
- Extra Beds per level increased to 1
- Extra Sturdiness per level increased to 4%
Schooner:
- Extra Weight per level increased to 200
- Extra Crew per level increased to 1
- Extra Beds per level increased to 1
- Extra Sturdiness per level increased to 4%
Sloop:
- Extra Weight per level increased to 100
- Extra Crew per level increased to 1
- Extra Beds per level increased to 1
- Extra Sturdiness per level increased to 4%
General changes:
- Extra Resistance is now capped at 396%
- Extra damage is now capped at 252% and adjusted to 4% gained per level
- Large Cannon Damage buffed by 10%
- Reduced shark team notify radius by 15% (how far they can call other sharks for help)
- Claim Flags can no longer be placed underwater
v315.19[]
- Fixed a bug which caused waterskins to be lost on spouts
- Fixed a bug which caused the Raider of the Deep quest to disappear
v315.18[]
- Prevented grenades from being thrown when a glider is equipped
- Fixed a bug which would cause structures to have the wrong health points when replaced
- Lighthouse can now be found in the Structures/Misc folder of the smithy
- Increased the slots of tannery from 120 to 150
- Cooked fish now stacks up to 50
- Added 'temperate' biome tag to Crow, so they can be bred in Temperate regions
- Fixed a bug which prevented cannons from being placed on certain gunports in Galleons
v315.16[]
- Fixed company logs not updating properly (or taking hours to do so)
- Fixed beds not updating properly (or taking hours to do so)
- Fixed a client side crash related to weapons and the tutorial system
v315.15[]
- Fixed a crash related to low memory mode (caused by fog of war)
- Fixed the bug which prevented players from putting berries inside of their claim flag
- Fixed a bug which would cause structures to sometimes float when placing them
v315.14[]
- Fixed an issue where distance field fonts would show invisible characters for certain characters, they'll display boxes for now.
v315.12[]
- Fixed an issue where servers would not correctly update their concurrent player counts when players would log off or move to another server
- Fixed an issue where digging for water overrides were not functional on the server which would stop spouts from appearing when digging
v315.11[]
Main Additions/Content
Xbox Crossplay now supported (coming to Xbox on the 8th of October: https://www.playatlas.com/index.php?/atlas-news/news/captain’s-log-37-atlas-arrives-on-xbox-with-steam-pc-crossplay-r213/)
- New world map with improved biome layout (and a new biome type)
- Over 70 new core island templates, and many polish improvements to existing islands
- Over 20 new cosmetics and sail cosmetics
- Improved client and server performance
- Full Gamepad support
- "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships!
- New Multi-shot Hydra Pistol
- Cats (with hats!)
Bug Fixes
- Fixed hundreds of issues with levels from covering holes, adding collision to decor, removing floating folliage, waterfall post processing, resource overrides, island points, discovery zones, and reducing the amount of natural fog on some islands.
- Ship of the Damned now point to their correct loot tables. This means that Galleons will provide more and give better loot than Brigs, which provide better rewards than schooners.
- Fixed multiple client side crashes
- Fixed Vultures not being able to mate on Equatorial islands
- Fixed various descriptive errors with skills
- Fixed tamed bear from randomly playing its growl animation when attacking targets
- Fixed not being able to replace triangle floors with different tiers of triangle floors
- Fixed being unable to place wood ceilings on a deck under a diving/dinghy platform
- Fixed being able to use orbit camera to look through half walls and doors
- Fixed lamps not being able to be turned on when underwater
- Fixed the wrong amount of XP loss displaying when executed or hung
- Fixed a bug which prevented players from seeing the ammo meshes loaded into catapults
- Fixed Rope ladders not being able to be rotated when placed on catwalks
- Fixed some cosmetics causing the steering wheel to turn invisible
- Fixed cheat giveengrams giving -40 stone arrows
- Fixed a bug which allowed crew to be knocked off of puckles using a blackjack, even in peace time
- Fixed alcohol buffs not persisting through grid transition
- Fixed a bug which made it impossible to escape the left claw of a crab
Misc
- Added a new "Tutorials" menu tab, which provides details on many of the basic mechanics and concepts of the game.
- Updated voice chat systems to Vivox in order to support Crossplay
- Updated Waveworks to latest version, improving both client and server performance and quality of waves
- Preventing building outside the galleon by moving up and shrinking height bounds box (so top of height is still the same) and added a volume to block building where the collision on the galleon is bad, making it possible to build outside the ship
- Reduced level up gains and buffs for intelligence by 50%
- Changed meat stack size to 50 for all meats
- Made submarine consume mythos as fuel (but consumes 2.5x slower)
- Shrunk a text box that was covering half of the Voyage of Power button
- Added warning that shows up in the company log 48 hours before a shop is destroyed due to not being accessed within a 21 day period
- Tweaked ocean trace so that it doesn't create floating ocean shops
- Modified a couple of snap points for the ladders on the brig to be climbable
Snowman Boss Revamp:
Regular Snowman Changes:
- Tweaked explosive damage from 1x to 1.125x
- Reduced arena timer to 30 minutes
- Reduced ice breath speed debuff from 8 secs to 6 secs
- Tweaked various aspect of the Snowman's movement to prevent it from getting stuck and frozen between various attacks
- Snowman can jump when receiving damage to prevent it from being gunned-down and allow the onslaught of minions to catch up and be more involved
- Increased kill XP to 750.
Hard Snowman:
- x2 Health, 2x Armour, 1.5x Melee Damage
- Reduced cooldown on Ice Breath attack by 2 secs
- Increase the number of health/armor states from 4 to 5
- Reduced interval between shield reactivation from 45 secs to 35 secs
- Explosive Damage adjusted to 1x
- Increase base minion spawn from 5 to 6
- Increase base minion kills for cooldown from 8 to 10
- Arean timer is set to 60 minutes
- Kill XP set to 1500
- Visual changes: red eyes, and commander hat with an eye patch.
Regular Yeti Minions:
- Tweaked no buff fire damage adjuster from x0.33 to x0.5
- Increased Kill XP to 10.
Hard Yeti Minions (Empowered Yeti)
- x1.5 health, x1.5 melee damage, x1.15 speed increase
- Increased move around blockade distance.
- Tweaked no buff fire damage adjuster to x0.25
- Increased Kill XP to 15.
Arena changes
- Updated lever to select difficulty via multiuse.
- Removed mid columns at arena entrance for better AI navigation.
- Filled some holes with blocking volumes to prevent players getting stuck between some meshes.
- Added some extra geometry and overrode walkable slope angle at entrance side steps and select small meshes to prevent players and creatures from getting stuck.
- Added two more minion spawn points closer to the entrance.
- Added falling icicles. Camera shakes, tremor audio plays and icicles fall from above the player. On hit grants a shorter speed debuff of 2 secs and a 2.5% impaled bleed buff that lasts 12 secs. Used to combat players who may attempt to take shelter and kite the Snowman in difficult to access areas, as they will have less time to move out of the way due to icicles falling a shorter distance.
v218.31[]
- Fixed mortars shooting through ceilings that are one wall high
- Fixed placing large cannons on the back gunports of a schooner
- Fixed an issue where being mounted on a swivel cannon and pressing M would bring up a floating map and compass
- Fixed armor pieces floating in view when equipping them whilst mounted on a cannon that is on a bear/horse harness
- Players can no longer knock out enemy NPC crew manning puckles using the feat "Target Soft Spots" (also applies during peace phase)
- Crew can no longer be dismounted from puckles using a blackjack even though they are immune to melee damage (also applies during peace phase)
- Magic Mythos has been disabled
v218.30[]
- Magic Mythos enabled on the Official Network. Bonus 2X Harvesting, Taming, XP, and Treasure Gold
V218.29[]
- Limited the slope campfires can be placed on
- Disabled throwing water on thermal structures to avoid exploit of infinitely throwing water on fire on a sinking ship
- Modified offsets for unboarding the Tortuga so players don't get stuck.
- Disabled Magic Mythos bonus rates on Official Network
v218.28[]
- Fixed an issue with stone walls clipping through the floor when placed in wood half walls.
- Increased leniency in dismount sockets and lowered acceptance for placement on the Puckle (NPC's should no longer dismount with legitimate builds) - The serpent boss, Anacthyon, added to Blackwood
- Magic Mythos enabled with 2X Harvesting, Taming, XP, and Treasure Gold
v218.27[]
- Fixed a bug that allowed players to gain massive height when running into the corner of a raft or dinghy
- Fixed a bug that allowed players to gain massive height when climbing really tall ladder setups
- Fixed a bug which allowed players to base on top of submarines
- Fixed a bug which allowed seated NPCs to shoot puckles through walls
- Ended 2x Magic Mythos Event
v218.25[]
- Enabled 2x Harvesting, Taming, XP, and Gold on our Official Network
- Fixed rope ladders so that they can now be rotated when placed on wooden catwalks
- Fixed 2-handed weapons able to used interchangeably, bypassing the weapon equipment timer using the Q hotkey.
- Fixed a bug where critical strike could be used with other weapons by removing the buff if you switch to a different weapon.
- Fixed a bug where projectile mesh wasn't showing correctly for singleplayer.
- Fixed a bug which would cause players to throw out their gear by accident at low server fps when using "O" instead of "E" to unequip currently equipped gear.
- Fixed a bug which allowed diving platform to be placed on top of a cargo rack.
v218.24[]
- Fixed a case where ships would enter a broken state where it visually appears to be unanchored, but you wouldn't have been able to move it.
- Releasing a ship from a shipyard now has an activation timer
- Fixed a bug which would cause players to throw items out of their inventory when rapidly pressing E to equip them
- End of Magic Mythos event on Official Servers
- Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe:
Players were randomly removed from their company
Companies being deleted
Being unable to spawn on beds
Beds not appearing on the map
Ships not appearing on the map
Additional info on Blackwood/Non-ATLAS Dedi changes:
v218.21[]
- Prevented the hotbar from outlining red with broken items when at the ship wheel
- Fixed a bug which prevented melee attack with weapons whilst carried by Lion
- Fixed a bug which caused players to lose most control of their characters after dying to exhaustion when shoveling (was previously solved by relogging)
- Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves
- Fixed a bug which would not allow players to change the name of the ship if they hadn't previously given it a name (this only occurred when pressing accept without naming it, rather than cancel)
- Fixed a bug where the reload mini game would not take effect when mounted on creatures
- Multiple Misc Blackwood Level related fixes (floating foliage, ocean water transitions, holes).
v218.20[]
- Fixed a crash which would occur when attempting to open a Dinghy's inventory
- Fixed Advanced Able Mapmaker being unlocked by the wrong skill
- Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health.
- Fixed dedicated servers not using passwords on Blackwood
- Fixed a case when searching for Blackwood servers would cause only one to list at a time
- Fixed a bug where corpses with inventories would not calculate their correct weight
- Fixed a bug which wouldn't allow you to select the Home Server to change to on Unofficial Networks
- You can now plant an assortment of seeds in Blackwood
- Fixed multiple islands on Blackwood being marked as non-buildable
- Fixed a bug where beds would sometimes not function on Blackwood
- Fixed Shipwrecks spawning on the coast of islands in Blackwood
- Fixed multiple foliage and terrain bugs with Blackwood
- Moved the 'Exit to Main Menu' button to the bottom of the pause menu options
v218.15[]
- Fixed a client-side crash (https://pastebin.com/U3QN7KyQ)
- Blackwood content moved to optional DLC, for those who do not plan to play it and want to save the install size (10GB): https://store.steampowered.com/app/1129370/Blackwood__ATLAS_Expansion_Map/
- Added multiple treasure map locations per island for Single Player and Non-Dedicated Game Modes
v218.14[]
- Client-side fix for Treasure Map crash
v218.13[]
- Blackwood is available!
An example command line for running a dedicated Blackwood server:
start ShooterGameServer.exe Blackwood? -log -server -NoSeamlessServer
exit
- Character and inventory import/export for Single Player and Non-Dedicated Servers (optional for hosts)
- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP, Harvest Rates and Gold!
v211.32[]
- Further optimizations for structure replication in multiplayer networking
v211.31[]
- Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles.
- Magic Mythos has now ended on the Official Network
v211.21[]
- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).
- Fixed Kraken sweeping players off their ships when the ships are knocked back
- Improved client performance when numerous players are nearby
- Wheel Skins now work for singleplayer/host
- Sunken Ship Treasure now shows you the Loot Quality at the water surface effect via floating text.
- Added a new Quest: loot a 16 quality or higher sunken treasure to get the new Crab Wheel Skin
- Added Shark Wheel Skin to the "Master Cartographer" Quest (get any more Discovery Zones to unlock it if you've already completed that quest)
- Added Kraken Wheel Skin to the "Power of the Gods" Quest (Beat the Hard Kraken again to unlock it if you've already completed that quest)
- Improved the weighting of Sunken Treasure by overall making higher quality treasure about 50% more likely to be generated, as well as boosting the max quality of sunken treasure by 15%
- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates
v211.15[]
- You can now password protected Non Dedicated Multiplayer Servers, some notes:
If the session is password protected no direct joins will work unless the person has previously successfully inputted the password
If they fail to enter the password, they'll have to restart the client before they can have another chance to join.
You are unable to host a Private Match at the same time as a Password Protected Session at this time.
- Fixed a case where players weren't able to respawn on beds in Non Dedicated Multiplayer after transition
- Fixed a bug which would cause player arms to disappear after mounting the submarine
v211.0[]
- Non Dedicated Mode is now available
v210.2[]
- Settlement owners can no longer raze claims on PvE.
- Settlement Owners can place down multiple banks on their island, so settlers can supply it to help upkeep with gold
- Settlement Owners now have the option, on Claim Flags, to prevent anyone but Company Admins from removing items from a tax bank
v210.13[]
- Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates
- Settlement Owners can now raze a settlement after first claiming it. This will destroy all structures on the island. The cost to raze will be 12k gold on PvP servers and 25k gold on PvE servers. Settlement Owners will need to wait 48 hours to be able to raze an island after claiming it. The raze option will then be available for a 24-hour window only. This option is only functional during peacetime on PvP networks.
v209.499[]
- Fast Decay has now been enabled for Settlement Owners
- Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay
- Fixed some edge-case 3-5 structure builds from being falsely flagged by Fast Decay
209.497[]
- Fast Structure Decay has been enabled on our Official Network. This means that core foundation structures (floors, pillars, and fence supports), which are not snapped (connected) to more than 2 pieces or do not have a valid structure on top will have rapid decay which will result in their destruction after 12 hours of not being rendered in. Unofficials can enable this setting with the following command parameter: ?FastDecayUnsnappedCoreStructures=true
- Reverted the change to Stationed Crew repairing anchored boats in order to control the amount of materials that are being consumed when a boat has been anchored. Idle crew will still repair boats.
v209.491[]
- Magic Mythos bonus rates have been disabled
- Fast Structure Decay has been disabled on our Official Network (needs more tweaks before we can set this live)
v209.48[]
- Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing)
- Non Seamless Grid maps now save and load player/ship locations properly (notable on mod maps such as OceanTest)
- Stationed crew can now repair anchored boats
- Stationed Crew and Idle Crew now have the same gold cost requirements on land and on ships (Client will need to be updated to visualize this change, it's inc!)
- Fast Structure Decay is now enabled on non-snapped core structures. This means that they will decay within 12 hours.
v209.46[]
- Shipwrecks and their icons should now correctly vanish on the map after 5 days. We're still investigating legacy wrecks and however they may clear with this change after 5 days, as company data is loaded
- Fixed "leave Company" button
v209.43[]
- Fixed a bug which would sometimes cause the Wall Hook to not remember whether a light source was active after loading a saved game
- Fixed a bug where players would temporarily enter combat state upon transition
v209.4[]
- Fixed a bug which prevented players from gaining experience at level 149 (Max is level 150)
- Companies are now enabled and force-created on Single Player so players have access to their Company Log. If you had a pre-existing savefile, you will be able to create a company, however it will only pull in boats/structures/creatures for the grid you're currently on. We recommend creating your company on your most active grid. You can use the cheat command 'cheat givetome' to pull boats/structures/creatures into your new company
- Added an Admin Command to Single Player: cheat DoLeaveTribe
- Forest Colouring can now be crafted and applied to items
- Renamed one of the Purple colours to 'Dark Violet' as there were two of the same name
- Demolishing buoys will no longer leave the sign floating behind
v209.36[]
- Fixed a bug which caused silos to pay crew that weren't on the same team
v209.35[]
- Reverted the Claim Flag height limit on Official Servers
v209.34[]
- When replacing invalid claimflags, you can now place them within the green ring of your original flag
- Claim flag height limit has been increased to 6500 units above sea level
v209.31[]
- Magic Mythos is enabled on our Official Network: 4x Harvesting, 4x Taming, 4x XP, 2x Gold, 2x Egg Hatching, 2x Baby Maturing, 2x Crop Growth, and 50% less mating interval!
- Company Island Point Limit has been increased by 100
- Tax Banks can only be placed by Admins or above in companies.
- Fixed certain level creatures not receiving experience points in Single Player
- Fixed underwater trenches not loading properly in Single Player
- Fixed a bug which caused Pistols to have a bullet loaded after being repaired from a broken state
- Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map
- Discovery on the map now temporarily disappear beyond a certain zoon distance on the map (zooming back in will have them reappear)
- Important: Claim Flags now have a maximum height limit when being placed. Claim Flags that were previously placed which exceed this limit will indicate as such on the HUD. Those which exceed the limit will be able to place a 2nd claim flag in a viable location. This will destroy your old flag and drop it's entire inventory into a loot cache (2 hour expiration time) on the ground. Next Wednesday, we'll be deploying an update which will force destroy any legacy flags which exceed the height limit. The limit is 4k units which is approximately 16/17 walls.
- New configurable ini setting for Claim Flag height limit
[/script/shootergame.shootergamemode]
MaxSettlementFlagZ=4000 // you can set this number to 999999 to have no height restrictions.
v209.1[]
- Added activate sail turning as a keybind (default: Left Shift)
- Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold). Note this will also function on lawless servers, but to do so we've had to have them display island points on the map, however they still will not be able to be claimed.
Crew on Land:
1st priority: Resource Box and Food larder
2nd priority: Silo
3rd priority: Claim Flags
Crew on Fully Anchored Boats:
1st priority: Silo
2nd priority: Claim Flags
3rd priority: Resource Box and Food larder
- New placeable landstructure 'Crew Resource Silo' which allows storage of food and gold to feed crew
- New option on claim flag which allows turning off crew gold and food payment
- Fixed an edge case which allowed you to fire cannons through walls
- Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder
- Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer
- Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended
v208.21[]
- Fixed a bug which would cause players to be stuck when unmounting creatures
- Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to.
v208.2[]
- Fixed invalid discovery points value on server
v208.11[]
- Fixed a client side crash
v208.1[]
- Single Player Beta Mode
Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files:
\ShooterGame\ServerGrid.json
\ShooterGame\ServerGrid\ (the map images)
When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button.
- Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags.
- Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!
v207.999[]
- Crew gold payment and food can now be done via your Company's claim flag. Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag.
- Increased SoTD XP:
Schooner approx 20% increase
Brig approx 50% increase
Galleon approx 100% increase
v207.998[]
- Fixed Ghostship not appearing/disappearing
- Increased step height for Elephants and Rhinos to 110 to allow to climb half wall steps, and helps with other obstacles both would realistically be able to step over
- Golden Age AoD now drop less gold, have a larger respawn radius around players/tames and a longer respawn interval
- Fixed cases where players would be dismounted from the swivel gun when firing on a ship
v207.997[]
- A claim flag can longer be placed on a fully anchored ship during peacetime.
- Grog: Damage bonus changed from +6% to -3%, duration changed from 600s to 300s
- Rum: Now instead of giving 15 waters, it removes 20 water
- Target soft spots - Cooldown increased from 15s to 60s and torpor bonus reduced from 35% to 28%
- Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x
- Target weakness - Duration increased from 10s to 24s
- Reduced the following armor stat scales by 30%:
Health
Melee
Damage
Stamina
Fortitude
Intelligence
v207.996[]
- AoD on GoldenAge now drop gold when killed. Scales with level.
- AoD now have a non-weighted random spread up to level 120 on GoldenAge servers
- AoD are now immune to anything except gun (non-puckle) ,melee damage and tame damage.
- Fixed cannons shooting thru overhangs
- Increased sword damage by 50%
- Increased mace damage by 35%
- Increased pike damage by 15%
- Increased spear damage by 20%
- Increased throwing knife damage by 20%
- Increased gun effectiveness against creatures 12.5%
- Reduced health potion self heal 20%
- Reduced tiger and lion head hitbox bone damage multiplier to 1.5x
- Increased minimum island points on PvE from 30 to 70
- Increased max island points on PvE from 150 to 250
- Increased max island points on PvP from 250 to 320
- Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!
207.994[]
- Fixed multiple cases where players would become unbased (slide off ships) due to certain structures.
v207.992[]
- Company Rank settings are no longer the default option on E for climbing ladders if you're an admin or owner of a company
- Improved Ghostship appearance logic
- Fixed a bug which allowed clients to complete a musical sheet without even having to play a track
- Updated Equatorial tags and temps for Giraffe breeding, as it now spawns in the bog.
- Hid and cleaned up text overlap issues with the Sextant/GPS when inside menus
v207.991[]
- Fixed bolas releasing creatures prior to their timer ticking down entirely.
v207.99[]
- Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. To refresh their timers, you will need to board the boats they're on.
- Fixed a bug which would result in the XP Curse lasting permanently (retroactive)
- Fixed a bug which prevented firing cannons which were placed on the top deck above gunports
- Beds can only be used to spawn on after their initial respawn cooldown has cleared
v207.981[]
- Inactive PvP boats will now automatically destroy after 4 weeks of inactivity
- Enabled auto-destruction for decayed structures on Official Servers.
- Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited.
- Gunports can now be opened again without cannons (i.e you can now fish out of them again)
- Fixed some invalid cannon placements / shooting edge cases.
- Open gunports will obstruct firing from any cannons that are not explicitly linked to them, either by dismounting the shooter or blocking the projectile.
- Fixed a Sail placement exploit.
- New game.ini mode for Sunken Ships
[/script/shootergame.shootergamemode]
DestroyDeadShipsIntervalTime=0 // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.
v207.972[]
- Fixed an issue where NPCs on a Galleon's front NPCs would not replicate, due to the Captain being all the way in the back. This would have previously shown Missing NPCs, even if they were stationed.
v207.971[]
- Updated localization for German, French, Turkish, Ukrainian, and Swedish.
- Gunports will no longer open if they do not have a cannon snapped to it
- Cannons using gunport-snaps now check for near-by freely-snapped cannons before snapping, in order to prevent multiple cannons shooting from one gunport.
- Fixed the Global Ship Limit counting Sunken Ships
v207.95[]
- Increase torpedo ammo weight to 12
- Increase the torpedo launcher weight to 240
- Reduced the weight bonus torpedo launcher receives from closed gunports to 20%
- Bola CC duration reduced to 6 seconds on players
- Bola release time now reduced to 0.5 seconds when removing it from a player
- Torpedo crafting costs updated. Reduced by approximately 20% and updated metal to require 2 types of ingots. Mythos requirement unchanged.
- Flame damage now eliminates ballista harpoons
- Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.
- Ballista Harpoon reload time has increased
- 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.
v207.93[]
- Mortar and Pestle slots increased to 40
- Soap Blueprint added to Cooking Pot and Grill
- Large Storage Box slots increased to 100
- Small Storage Box slots increased to 40
- Sugars now stack to 500 (increased)
- Thatch now stacks to 1000 (increased)
- Grenade weight increased to 5
- Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box.
- Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%
- Increased Playershop health to 12000
- Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%
- Doubled stamina cost of shield bash
- Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista
- Fixed ""Fail" sound line for the medkit using male voiceline for female characters
- Fixed being able to place wallhooks on demolishable resources to prevent floating structures
- Fixed being able to place triangle foundations on top of beds
- Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard
- Fixed a bug which allowed you to move whilst bola'd
- You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE
207.91[]
- Torpedo Damage reduced by 45%
- Boats will no longer sink when overweighted or overcrewed if they are fully anchored (green anchor)
- Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on
- Submarines docked on hangars now retain their colour after server restarts
- Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon
- Quest skills are blacked out with a silhouette when not learned
- Cocoa can now be crafted properly in irrigated grills
- Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow
- Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client.
Please note on Thursday, we plan to deploy a patch which will do the following:
- Increase torpedo ammo weight to 20
- Increase the torpedo launcher weight to 300
- Reduced the weight-reduction bonus torpedo launcher receives from closed gunports to v207.9
- Networking range for players on ships is now the same as players not on ships (~34,000 units)
- Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.
- Fixed Crows no longer flying to attack.
- Fixed Shipyards at max storage capacity (300) fail to create ships.
- Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn
v207.9[]
- Networking range for players on ships is now the same as players not on ships (~34,000 units)
- Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.
- Fixed Crows no longer flying to attack.
- Fixed Shipyards at max storage capacity (300) fail to create ships.
- Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn
v207.81[]
- Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world.
v207.8[]
- If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage
- Torpedo overall damage reduced by 20%
- Torpedo overall projectile lifespan reduced by 10%
- Torpedo and Torpedo Launcher crafting cost has been increased
- Fixed hotkey assignments to save on relog
- Readjusted Marker UI location when minimap is open to prevent overlap
- You can now use "prying eyes" to look inside lock chests if they are your own company's boxes
- Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame
- Significant shoreline data memory optimization
v207.7[]
- Fixed harvesting boost from giving more resources than intended
- Fixed some unharvestable rocks and adding Fiber to missing freeports
- Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget
- Prevented using Lucky Loader when in the middle of a reload
- Fixed Harvest Boost and other skills from resetting their cooldown upon death
- Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container
- Fixed Grill not being able to use water containers as a crafting resource
- Fixed overlapping text with Reservoir and Grill
- Hydra is able to reliably break down trees
- Fixed an issue with fishing rod where it would destroy itself when the item had broken
v207.6[]
- Added JSON object library.
- Added blueprint interface for anonymous communication between mods.
- Added helper functions for:
- Searching for creatures by ID.
- Retrieving filtered class lists.
- Re-enabled UObject counter in the devkit
v207.5[]
- Fixed an issue with dropped ship cargo being incorrectly calculated
v207.45[]
- Optimised Fog of War memory usage.
- Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect). This setting changes the distance at which non-core ship structures and seated characters will draw for clients. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles).
- Looking at boats through a spy glass will force maximum draw distance on non-core structures and seated characters.
v207.41[]
- Fixed some server-side crashes
- Fixed double harvesting feat
- Ship of the Damned will now lose agro if they have not dealt damage for some time
- Ship of the Damned Galleons now have cannons on the front
- Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes)
- Fixed being able to drag players inside the Ice Dungeon
v207.2 [sic][]
- Fixed a server-side crash
v207.21[]
- Enabled Ship Structure Weight to the item tooltip
- Fixed a client crash caused by crop plots
- Giant Tortuga: Added step damage to prevent getting stuck on trees. Increased step height to prevent getting stuck on small obstacles and helps to more easily get out of water. Decreased tail swing range as attack missed at old max range.
- Fixed combat state not being unset with gamepad
- Fixed displayed ingredient requirements for Unthinkable Delicacy
notable differences:
25 animal meat -> 10 cooked prime meat
10 Magic Marrow -> 10 Mythos
added 50 hunger requirement to feat description
- Server option to force disable structure prevention volumes
Server Launch params:
?DisableStructurePreventionVolumes=true
or in GameUserSettings.ini
[ServerSettings]
DisableStructurePreventionVolumes=true
v207[]
- Fixed a bug which impacted Ship of the Damned's ability to sail
- Updated the quest description for 'Veteran Explorer'. It now takes 25% of all DPs, rather than 50%.
- Crossbow damage reduced from 65 to 55
- Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective
- Fixed merchant ships from sailing through islands
v206.1[]
New Quests:
- Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath...
- Master Cartographer: Get at least 40% of the ATLAS Discovery Zones
Skills and Feats:
- Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest.
- Feat: Harvest boost, unlocked after completing "Into the Ice" quest.
New Levels:
- Ice Dungeon: Found in the polar region, can only be entered if players have unlocked all the 9 power stones
- New Islands: Multiple equatorial and polar islands added to the ATLAS!
New Boss Fight:
- Snowman Activated lights in boss arena now power a shield that maintains the Snowman's ice armor. Killing a round of minions will disable the shield, prevent minion spawns for a short duration, and allow the ice armor to receive damage. When minion cooldown is over, shield reactivates. When ice armor reaches 0, Snowman's health can be damaged directly and no more minions will spawn until the next health state. Upon entering each new health state, 1 extra minion will spawn at a time, and an increased amount of minions will be required to be killed for the shield to be deactivated/start minion spawn cooldown. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and minions will continue to spawn until the boss is killed. Progress of minions to kill and ice armor are shown via floating hud.
New Structures:
- Offensive Structure: Torpedo Launcher and torpedoes. Skill is obtained after completing "Into the Ice" quest.
- Building Structure: 3x4 Medium Gates
- Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy.
New Cosmetics:
- Player: Hydra Hide Armour Set, and Cyclops Heavy Armour Set
- Ship: Hydra Steering Wheel, and Bone Skin Steering Wheel
New Attachments:
- Boat Attachment: Cargo Racks (reduces the weight of items inside of its inventory, has a maximum carrying capacity and can only be accessed when a boat is anchored. Each cargo container will slow down your boat. At maximum cargo carrier attachments, a boat's speed will be reduced by a total of 40%. Able to replace and pick up new cargo containers out at sea).
- Cart Attachment: Large Storage Box (reduces the weight of items inside of its inventory, does not work on ships)
New Item:
- Fishing Net: Can only be used when sitting. Equips on the back slot. Will begin automatically catch fish when boat has met minimum sailing minimum velocity
New Weapons and Ammo types:
- Ballista Ammo Type: Boat Harpoon (can be used to attach and reel in other ships)
- Weapon: Spear Gun and Spear Bolt (can only be used unwater)
- Weapon: Crossbow and Crossbow Bolt (multiple shots, cannot be used underwater)
New Creatures[]
- Olfend: Can be tamed and bred. Used to collect, store, and shoot water to put out fires. Rare creature is found in the desert biomes.
- Giant Tortugar: A giant turtle carrier. Can be tamed and bred. Capable of being an armored organic vessel and able to carry 1 driver and 3 passengers. Very rare creature found in the new equatorial islands.
New Features:
- Company: Map markers
- Company: Announcements
- Boats: Can now be unclaimed and claimed
- Controls: Full gamepad support
New Quality of Life Improvements:[]
- UX: Revamped Skill Tree UI
- UX: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
- UX: Sextant Buff Corner Mini Map is now hidden by default and can be revealed by pressing the H key. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings
- Combat: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
- Combat: Gun hotbar equip time now scales (improves) with the various reloading skills
- Combat: You can now attack from the run-state (but not whilst running). Previously when attempting to attack whilst running, you would have had to pause, then attack. Now you can go straight from a run into an attack.
- Structures: The grill can now be attached to water pipes
- Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius
- Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu
Bug Fixes:
- Skills: Fixed skills showing up in the wrong order on the skill tree
- Ships: Fixed a bug which prevented ships from reversing when they bumped into shores
- Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship
- Ships: Can no longer place a Steering Wheel inside the sail mast
- Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source
- Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms
- Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled
- Map: Multiple level fixes (holes, waterfall transitions, soil types, etc)
- Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd
- Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd
- UX: Fixed a bug which prevented you from seeing the HUD of a dropped item
- UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot
- Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip
- Misc: Disabled male voice on female characters when using a repair hammer on damaged planks
- Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims
- Misc: Fixed manual targeting aim location not replicating to clients
Balance Changes:
- Combat: Reduced sickle damage against creatures and players
- Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats
- Ships: Small Weight Sail weight bonus increased from 515 to 1000
- Ships: Medium Weight Sail weight bonus increased from 920 to 2500
- Ships: Large Weight Sail weight bonus increased from 1300 to 4000
- Ships: Small Handling Sail wind effectiveness increased from 101 to 118
- Ships: Medium Handling Sail wind effectiveness increased from 101 to 118
- Ships: Large Handling Sail wind effectiveness increased from 101 to 118
v104.82[]
- Further enhancement and tweaks to skill tree UI
v104.81[]
- Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive.
- Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward
- Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures.
v104.8[]
- Fixed a bug which prevented salted prime meat from generating in a preserving bag
v104.78[]
- Fixed an edge case where some players were unaffected by the XP clamp
v104.73[]
- Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend.
- Further optimisations for bUseNewStructureFoundationSupportChecks
- Reduced the maximum and minimum amount of experience which can be earned via execution
- Crafting Bonus on items is now capped at 60% on Official Servers
- Any character which was above level 100 will now be reverted to level 100.
- One time character respec for any character that had their XP reduced back to 100.
- One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers.
- Grappling Hook 3rd Person view is now offset to the side when aiming.
- New server Game.ini configs:
[/script/shootergame.shootergamemode]
RemoveItemsOverCraftingSkillBonus = 0.6
MaximumCraftingSkillBonus = 0.6
OldPlayerDataMaxXP = 2956920.0
The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load.
v104.65[]
- Optimized bUseNewStructureFoundationSupportChecks resulting in server performance gains and elimination of multiple stalls for structures. (These gains will be present on Official Servers)
v104.61[]
- Creatures no longer require the desired temperature after they reach 10% maturity
- Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol)
- Reload time on pistols is reduced to 60% when all three pistol skills have been acquired
- 10% damage increase to pistols
v104.57[]
- Fixed a bug with purchasing blueprints from Player Shops
v104.56[]
- Skill UI redesign (first pass, more work to come with it!)
- Fixed misalignment with female first person hand view
v104.55[]
- Ending Magic Mythos event on Official Servers
- Fixed an exploit with the Guillotine
v104.52[]
- Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly.
v104.51[]
- RMB or Middle Mouse Button will now "drop" a grenade
- Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly
- Stationed NPC's aside from puckle are now properly melee-damageable
- Added server option to allow large cannons to not require snap on ship:
Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true
- Fixes for cyclops Cloth boots and Kraken Hat not being rewarded
- Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given.
- Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep.
- Melee Combat, fixing two bugs related to blocking:
Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits
Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group)
- Added a "turn off" option to ballista and catapult
- Fixed floating characters on standable tames such as elephants
- Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state.
- Added option to hide the pause menu's Server Info Panel
104.33
- Fixed an issue with leatherwing's grab
- Large cannons should now properly snap to all gunports
- Large cannon snaps now require floor/deck underneath
- Nature's touch cooldown now has unique icon
- Coral item now has correct coal-type item category icon
- Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3
- The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners
- Item Skins are no longer eliminated when Trading
v104.2[]
- Hid the unclaim boat button as it's not ready for public release yet
- Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to
- When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures.
v104.14[]
Balance Changes
- Crab can no longer grab crew off stations
- Ship claim time reduced by 5x when a ship is unanchored.
- Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished.
- Small reduction in Large Cannon damage
- One-time doubling of acquired Discovery Points for all previously existing player profiles
- Players will now get 2 Discovery Points per regular discovery rather than 1
- Quest Discovery Points have also increased by approximately 2x
- Lighthouses will check for nearby enemy players before being able to be successfully placed
- Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime.
- Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements
- Flotsam gold reward gold increased by 20%
- Crew Payment Interval doubled (this means that you'll need to pay them less gold)
- Shipwreck Gold Reward doubled
- Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality.
- Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards)
- There is now a creature specific cooldown on Nature's Touch
QoL Changes
- Increased spoil timer on SotD loot.
- Reduction in Blizzard Sound Effect volume
- Crewmembers will no longer eat Water Jars from the food larder or their inventories
- Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc.
- Transferring items of a higher than base quality will now automatically go into the hotbar space
Bug Fixes
- The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area
- Fix to the movement of elevator when manually operated
- Fixed a crash on transition
- Submarine now consumes fuel consistently after crossing a world border
- Kracken should no longer aggro onto ships/players outside of the barrier
- Fixed an issue related to ships transitioning with players when a catapult was used
- Fixed a basing issue which could occur when crabs jumped off ships
- Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen.
- An unraised noose on a ship will no longer cause a player to take damage upon transferring
- Fixed an exploit related to harvesting from crop plots
- Fixed an issue with crop plots unintentionally being able to be stacked
- A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest
- Items inside a loot bag will now register the correct weight
- Fixed a visual bug related to the cloth Cyclops Helmet skin
- Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port)
- The sextant compass buff will no longer be removed upon logging out
- Fixed Hydra Spawn on H6
- Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H
- Cannonballs will no longer pass through own collision
- Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers
- Alloy will now be correctly detected from a resource repair box
Misc
- Settlement Owners on our PvE Networks can no longer set rules on building offensive structures
- Rectified an inconsistency when painting decks and ceilings on ships
- Adjusted the Chest Width slider for females in the character creation screen
- Corrected Hide Cyclops Armour name in BP description