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Animal

Button SelfInventory Icon There are many NPCs to be found in the world of ATLAS. This page lists all known NPCs, from common animals like the Chicken to monsters and bosses such as the Drake.

List of NPCs[ | ]

Mammals[ | ]

Name Nature Tamable Breedable Loot
Bat Aggressive No No Animal Meat Animal Meat, Pelt Pelt
Bear Territorial Yes Yes Animal Meat Animal Meat, Bone Bone, Pelt Pelt
Blue Whale Passive No No Animal Meat Animal Meat, Prime Animal Meat Prime Animal Meat, Blubber Blubber, Leather Leather, Gold Coin Gold Coin
Bull Neutral Yes Yes (with Cow) Animal Meat Animal Meat, Leather Leather, Prime Animal Meat Prime Animal Meat
Cat Skittish Yes Yes Animal Meat Animal Meat, Fur Fur
Cow Passive Yes Yes (with Bull) Animal Meat Animal Meat, Prime Animal Meat Prime Animal Meat
Dolphin Curious Yes No Animal Meat Animal Meat
Elephant Docile Yes Yes Animal Meat Animal Meat, Bone Bone, Leather Leather, Marrow Marrow
Giraffe Defensive Yes Yes Animal Meat Animal Meat, Bone Bone, Fur Fur, Prime Animal Meat Prime Animal Meat
Horse Loyal Yes Yes Animal Meat Animal Meat,Leather Leather,Hair Hair
Lion Aggressive Yes Yes Animal Meat Animal Meat, Bone Bone, Fur Fur
Monkey Curious Yes Yes Animal Meat Animal Meat
Olfend Defensive Yes Yes
Pig Territorial Yes Yes Animal Meat Animal Meat, Bone Bone, Fur Fur
Rabbit Friendly Yes Yes Animal Meat Animal Meat
Rhino Defensive Yes Yes Animal Meat Animal Meat, Bone Bone, Leather Leather, Marrow Marrow
Sheep Passive Yes Yes Animal Meat Animal Meat
Sperm Whale Aggressive No No Animal Meat Animal Meat, Prime Animal Meat Prime Animal Meat, Blubber Blubber, Leather Leather, Gold Coin Gold Coin
Tiger Aggressive Yes Yes Animal Meat Animal Meat, Bone Bone, Fur Fur
Wolf Aggressive Yes Yes Animal Meat Animal Meat, Bone Bone, Pelt Pelt

Birds[ | ]

Name Nature Tamable Breedable Loot
Chicken Oblivious Yes Yes Animal Meat Animal Meat, Egg Egg, Skin Skin
Crow Docile Yes Yes Animal Meat Animal Meat
Ostrich Defensive Yes Yes Animal Meat Animal Meat
Parrot Neutral Yes Yes (Temp. 37-40 °C) Animal Meat Animal Meat, Skin Skin
Penguin Friendly Yes Yes Animal Meat Animal Meat, Blubber Blubber, Skin Skin
Seagull Skittish Yes Yes Animal Meat Animal Meat, Skin Skin
Vulture Defensive Yes No Animal Meat Animal Meat

Fish[ | ]

Name Nature Tamable Loot
Anglerfish Aggressive No Fish Meat Fish Meat, Skin Skin
Catfish Evasive No Fish Meat Fish Meat, Skin Skin
Eel Aggressive No Animal Meat Animal Meat, Skin Skin
Manta Ray Aggressive No Fish Meat Fish Meat, Fish Oil Fish Oil, Skin Skin
Marlin Evasive No Fish Meat Fish Meat, Skin Skin
Sea Bass Evasive No Fish Meat Fish Meat, Skin Skin
Seahorse Reactive Yes Fish Meat Fish Meat, Skin Skin
Shark Aggressive No Fish Meat Fish Meat, Fish Oil Fish Oil, Prime Fish Meat Prime Fish Meat, Skin Skin
Tuna Reactive No Fish Meat Fish Meat, Fish Oil Fish Oil, Skin Skin

Invertebrates[ | ]

Name Nature Tamable Loot
Giant Ant Territorial No Animal Meat Animal Meat, Keratinoid Keratinoid, Organic Paste Organic Paste
Giant Crab Aggressive Yes Crustacean Meat Crustacean Meat
Giant Bee Territorial No Animal Meat Animal Meat, Honey Honey
Jellyfish Aggressive No Animal Meat Animal Meat, Residue Residue, Salt Salt
Scorpion Aggressive No Animal Meat Animal Meat, Carapace Carapace, Organic Paste Organic Paste
Spider Territorial Yes Animal Meat Animal Meat, Organic Paste Organic Paste
Squid Aggressive No Animal Meat Animal Meat

Reptiles[ | ]

Name Nature Tamable Loot
Crocodile Aggressive Yes Animal Meat Animal Meat, Prime Animal Meat Prime Animal Meat, Leather Leather, Scale Scale
Cobra Aggressive No Animal Meat Animal Meat, Scale Scale
Giant Tortugar Aggressive Yes Unknown
Rattlesnake Aggressive Yes - Swarm House Animal Meat Animal Meat, Scale Scale
Turtle Defensive Yes Animal Meat Animal Meat, Leather Leather, Turtle Shell Turtle Shell

Monsters[ | ]

Name Nature Tamable Loot
Abominable Snowman Aggressive No No
Cyclops Aggressive Yes - With Token Animal Meat Animal Meat, Leather Leather, Mythos Mythos
Drake Aggressive Yes - With Token Animal Meat Animal Meat
Fire Elemental Aggressive Yes - With Token Fire Gel Fire Gel, Mythos Mythos
Giant Tortugar Unknown Yes
Gorgon Aggressive No Animal Meat Animal Meat, Leather Leather, Mythos Mythos, Prime Animal Meat Prime Animal Meat, Scale Scale
Hydra Aggressive No Animal Meat Animal Meat, Mythos Mythos
Kraken Aggressive No Animal Meat Animal Meat
Leatherwing Aggressive No Animal Meat Animal Meat
Mermaid Aggressive No Animal Meat Animal Meat
Olfend Defensive Yes
Rock Elemental Aggressive Yes - With Token Stone Stone, Mythos Mythos
Razortooth Aggressive Yes Animal Meat Animal Meat
Shieldhorn Short-Tempered Yes Potato Potato (Is this really loot, or is it taming food?)
Yeti Territorial Yes Animal Meat Animal Meat, Fur Fur, Mythos Mythos, Prime Animal Meat Prime Animal Meat

Humans[ | ]

Name Nature Tamable Loot
Army of the Damned Aggressive No 1 coin per level if non mapped
Cosmetics Vendor Oblivious No N/A
Commodities Vendor Oblivious No N/A
Crew Recruiter Oblivious No N/A
Crewmember Varied Yes Meat, Skin, Bone
Ferryman Oblivious No N/A
Pirate Aggressive No 1 coin per level if non mapped
Heavy Pirate Aggressive No 1 coin per level if non mapped
Shipyardsman Oblivious No N/A
Seed Vendor Oblivious No N/A
Resource Exchange Oblivious No N/A

Ships[ | ]

Name Nature Tamable Breedable Loot
Ship of the Damned Aggressive No No Gold Coin Gold Coin, Crewmember, Blueprints
Ghost Ship Aggressive No No Gold Coin Gold Coin, Crewmember, Blueprints
Merchant Ship Passive No No
Pirate Ship Aggressive No No

Patch History[ | ]

Patch Notes
19.52 Fixed multiple cases where inpulses [sic] would be stacked causing players or creatures to be launched into the distance.
19.5 Army of the Damned Soldiers and Crew melee attacks now properly hit.
19.3
  • Whale corpses now last 30 minutes
  • Giraffe harvesting now yields 6x thatch
18.97
  • Fixed Melee damage application to Army of the Damned
  • Fixed NPC crew disappearing for a fraction of a second when mounting on cannons
  • Prevented climbing of the Kraken barrier wall
  • Improved Cyclops movement to allow it to clamber over rocks better
18.94 Fixed an issue with NPC's not interacting when stationed.
18.90 Fixed a bug with Alpha creatures
18.84 additional 6% weight per level into weight rather than 4%
18.84 *Creatures & Tames
    • Elephants and Rhinos now provide a 25% weight reduction to their specialised resources
    • Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch
    • Elephant base stamina increased to 390
    • Rhino base stamina increased to 190
    • Giraffe base stamina increased to 440
    • Baby creatures will no longer take into account the temperature alterations from coldfront and heatwave
    • Tamed creature resistance has been increased by 30% and damage increased by 20%
    • Bear health has been reduced by 10%
    • NPC Crew can no longer be placed Bear and Horse Carts
18.84
  • NPC Crew can now be renamed
  • Company Tame Limits have been doubled
  • The interval between paying crew gold has been increased by 40% (there is now more time before you have to pay them again)
  • Ship of the Damned will no longer physically damage a team's structures and anchored boats unless they have been specifically damaged by that target. PvE servers only.
18.84 been increased by 50% to wild and by 20% to tamed.
18.31 Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts
18.31 Impacts with the Kraken bodyparts will no longer cause ship damage
18.31 Ship of the Damned Kraken minions are now damageable in PvE
18.31 Reduced the damage of the Kraken homing projectiles by 50%
18.31 Increased the damage taken by the Kraken tentacles by 50%
18.15 Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%
18.15 Wild Dragon damage has been reduced by 30%
18.15 Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000
16.33 Tamed Dragon lifespan reduced to 3 hours
16.33 Tamed Dragon damage reduced by 33%
16.33 Tamed Dragon health reduced by 33%
16.22 Alpha Creature damage has been reduced by 50%
16.22 Alpha Creature resistance has been reduced by 50%
16.22 Alpha Creatures are now 25% less common
16.2 Dragon Tame Token costs 40k gold as intended
16.2 Tamed Dragon movement speed reduced by 33%
16.2 Tamed Dragon health reduced by 10%
16.2 Tamed Dragon stamina reduced by 78%
16.2 Tame Dragon Fire has 45% less lifetime
16.0 Dragon now has 65% less HP when Tamed
16.0 Dragon now takes 40% more bullet and explosive damage when tamed
16.0 Dragon now recovers stamina 25% more slowly when flying
16.0 Dragon can no longer be healed by Nature's Touch
16.0 Dragon tamed timer reduce from 8 hours to 6 hours
16.0 Dragon Fire Damage reduced by 50%
16.0 Dragon Token cost increased to 40,000 gold coins
15.61 Fixed a bug with the Drake which allowed it to phase through structures
15.61 Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath)
15.61 Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes)
15.35 Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats.
15.35 Rebalanced base weights for tamed creatures (increase)
15.33 Fixed an issue where players could not tame the Dragon using the token
15.33 Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers
15.1 Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.
15.1 Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!
15.1 Summoning the Kraken now only require the first 8 Power Stones (Ghostship powerstone is no longer necessary)
15.1 Vultures no longer target low-health wild creature
15.1 Reduced Wolf spawn frequency
15.1 Reduced Wolf natural targeting range
15.1 Reduced Wolf notify neighbor range.
15.1 Reduced Wolf hp and damage
15.1 Fixed land creatures AI's not getting aggro properly if attacked from a a ship

+50% tame damage resistance

15.1 Shark and Jellyfish targeting/neighbor ranges reduced 30%
15.1 Ocean creatures can no longer be Alpha.
15.1 Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.
15.1 Fixed Chicken hurt SFX.
15.1 Fixed Parrot hurt SFX.
15.1 Fixed Monkey hurt SFX.
15.1 Reduced Kraken health by 60%.
15.1 Reduced Kraken Minion AoD Ships ship Health 50%.
15.1 Reduced Kraken damage by 50%.
15.1 Reduced Wild Dragon damage by 40%
15.1 Reduced Wild Dragon health be 40%
15.1 Reduced Wild Dragon targeting range by 66%.
15.1 Fixed Dragon not returning to its spawn area.
15.1 Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now.
15.1 Added ability to place top hat on certain creatures.
15.1 Fixed Gorgon "Remove Snake" text.
15.1 Removed Elephant having weight reduction for Wood.
15.1 Fixed Giant snake lock on and player ability to damage it using melee attacks.
15.1 Fixed Monkeys dropping human poop.
15.1 Fixed Cow death harvest component giving the same amount of prime as a Bulls.
15.1 Reduced trample damage for all applicable creatures.

Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).

15.1 Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.
15.1 Fixed newly tamed creatures being hungry despite being fed during taming.
15.1 Increased Dolphin follow ship range by 33%, and reduced interval by 20%.
15.1 Fixed Bola'ed HUD to better indicate where to feed creature during taming.
15.1 Removed "Giant" prefix from creatures' descriptive name that use it.

Changed "Giant Snake" descriptive name to "Cobra".

15.1 Fixed incorrect sounds being used by Lion and Tiger animations.
15.1 -
15.1 gain distance when being chased.
15.1 Reduced attack and AI ranges for Cave Bear, based on its smaller size.
15.1 Fixed ability of players to feed through walls of taming pens and not get attacked.
15.1 Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.
15.1 Prevents multi use feeding from the root, putting themselves in harm's way.
15.1 Improved Waking Tame Feeding sockets on Cow and Razortooth.
15.1 Improved bola socket on Crow
15.1 Updated Vulture AI controller to aim lower when targeting corpses.
15.1 Fixed various creature spawn issues.
15.1 Fixed players being able to bola certain alpha creatures (now you cannot.)
15.1 Updated Dolphin to prevent health bars appearing when they follow players.
15.1 Improved torpor animations of Razortooth and Ostrich.
15.1 Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.
15.1 Reduced max wander height on flyers.
11.4
  • Disabled feats when encumbered
  • Melee auto target should no longer pick ally targets in any mode, or player/tame targets in pve
10.75 Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd
10.5
  • Fixed a bug which prevented you from accessing newly tamed inventories unless you relogged
  • Fixed a bug which caused Mantrays to be unusually aggressive
10.42
  • Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat!
  • Using a Bucket.png Bucket on a tamed Cow now causes the Bucket.png Bucket to lose durability
  • Fixed a bug which prevented creatures from receiving experience points above a certain level
  • Sea Monsters' damage has been reduced by 66%
  • Tamed Creatures take 20% less damage
  • Wild Alpha creatures HP and Damage reduced by 20%
  • Tames HP and Damage scaling nerfed by about 40%, and Cannons/Explosions damage to tames increased 50% due to level increase and scaling possibility
  • Killing the Monsterous Sperm Whale or Blue Whales (as they're now named) provides (one-time) 50 Discovery Points each to everyone within 100k units of that event.
  • Penguin AoE insulation now scales by level, the higher the level, the more insulation.
  • Updated Mounted and Rider buffs to display icon while active, to better inform players the source of stat boosts.
  • Dolphins now periodically leap out of the water. If you're nearby to witness that at close-range, you'll gain a temporary Intelligence buff!
  • Updated affinity ineffectiveness values based on the recent x2 taming increase
  • Updated creature specific buffs and ability value clamps to be scaled across 130 levels, due to recent extra 30 level ups for tames.
  • Increased Wolf attack destination offset and increased some physics bounds to reduce clipping into players. Temporarily increased Wolf saddle scale in the engine to limit fur clipping.
  • Updated taming ineffectiveness values to allow the highest efficiency to only be achieved with Taming Proficiency skill 3.
  • Updated some undesired movement speed bonuses on tamed creatures
  • Adjusted Seagull and Crow aggro speeds (Would previously take a long time to de-aggro). Updated collision to allow player attacks to land more consistently.
  • Updated Vulture AI to only target sleeping humans if the player is connected. Updated attack logic to better harvest corpses, while reducing its melee swing radius (Was previously hitting from very far away)
  • Reduced Bee movement to allow player attacks to land. Reduced sting buff duration to better reflect its size.
  • Increased harvest amount of fur and milk from Sheep and Cow to incentivise taming and better compete with natural resource gathering amounts. Updated max yield timings to scale with creature level, similar to other creature abilities, instead of food value.
  • Added durability decreased to the Bucket.png Bucket when milking.
  • Clamped amount of fur gained from harvesting wild Sheep, again to incentivise taming. Wild Sheep will also flee and may attack players after excessive shearing. We'll be adding recipes in an upcoming update which can be used to heal your creatures!
  • Added Lion roar animation.
  • Fixed fur stretching on Wolf's face and hind leg
  • Decreased Crocodile swim speed.
  • Creature health regen rebalanced and changed so that they no longer regen health when forcefed or from consuming corpses. With the exception of Wild Carnos, which still can consume corpses to heal at a reduced rate.
  • Baby breeding balance changes to compensate for the overall creature regen changes.
  • Wild Scorpions will no longer target large creatures, will no longer be aggressive towards Elephants, Giraffes, etc.
  • Lion will only dismount players that are on medium and less sized creatures, will no longer dismount players from Elephants, Giraffes, etc.
  • Updated Taming foods to allow a variety of items to be used in taming creatures.
  • Effectiveness left(more) to right(less):
10.42
Tier Animal Food (better to worst)
1 Chicken Fruits, Berry Berry
Monkey Fruits, Berry Berry
Parrot Hardtack Hardtack, Berry Berry
Rabbit Carrots Carrots, Berry Berry
Sheep Flowers, Berry Berry
2 Bear Honey Honey,Vegetables, Fruits, Berry Berry
Cow / Bull Rushes Rushes, Fronds Fronds, Vegetables, Fruits, Berry Berry
Crow Worms Worms, Fruits, Berry Berry
Horse Sugarcane Sugarcane, Vegetables, Fruits, Berry Berry
Ostrich Chili Chili, Vegetables, Fruits, Berry Berry
Penguin Prime Fish Meat Prime Fish Meat, Fish Meat Fish Meat
Pig Maize Maize, Vegetables, Fruits, Berry Berry
Seagull Prime Fish Meat Prime Fish Meat, Fish Meat Fish Meat
Vulture Spoiled Meat Spoiled Meat, Worms Worms
Wolf Prime Animal Meat Prime Animal Meat, Bones Bones, other Meats
3 Elephant Wheat Wheat, Vegetables, Fruits
Giraffe Beet Beet, Vegetables, Fruits
Lion Prime Animal Meat Prime Animal Meat, other Meats
Rhino Turnip Turnip, Vegetables, Fruits
Tiger Prime Animal Meat Prime Animal Meat, other Meats
9.2
  • Default resource and taming speeds have been increased to 2x as the baseline.
  • Reduced deepwater aggressive creature frequency and targeting range.
  • Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use.
8.72 Buffed Tamed creatures HP and Damage globally by 25%
8.0 Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp.
8.0 Vultures should now more easily harvest corpses
7.0 Alpha creature spawns are now disabled on Freeport and Lawless Servers.



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