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Movement Speed
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Movement Speed
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== Movement Speed == Movement Speed defines how fast a Character is moving. The Speed at which a Character is moving on land can be displayed by using the [[Console commands]] ShowDebug Physics (ShowDebug reset for turning off). When to heavy loaded (85% of maxWeight) the player becomes [[Encumbered]], and can not Sprint/Run/Jump anymore. There is a Baseline Movement Speed of ~8% of maxSpeed, it is applied when nearly fully loaded, or overloaded. === Positive effects (faster) === [[Equilibrium]] -- +10% (tested not working on [[19.21]]) [[Creme Brulee]] -- +10% [[Armor]] crafted from [[Blueprints]] before Patch [[18.84]] with SpeedMultiplier and +SpeedMultiplier, this is now set to x0.% on all old Blueprints. === Negative effects (slower) === [[Weight]] -- -0% .. -92% -- Weight slows down the Movement Speed to: 1- (CurrentWeight/MaxWeight)^5 [[File:weightSlowdownCurve.jpg|400px]] Movement Speed vs. percentage MaxWeight, without ~8% Baseline Movement Speed. [[Armor]] -- Each armor has its own slowdown, no Armor 100%, Cloth 95%, Hide 90%, Fur 85%, Plate 80%. With [[Advanced Armor Articulation]] form [[Armory]] tree: no Armor 100%, Cloth 97.2%, Hide 94.4%, Fur 91.8%, Plate 89%. [[Status Effects]]: [[Crouching]] [[Prone]] [[Injured]] [[Hypothermia Freezing]] [[Slowed By Cold]] ... === Tested Movement Speed === For nerds only! ==== Armor and Buffs ==== Tested different Armors with the Buffs to Movement Speed [[19.21]]. Reported Values are Speed2D from [[Console commands]] ShowDebug Physics. * CB = [[Creme Brulee]] * aaa = [[Advanced Armor Articulation]] form [[Armory]] * W = Walking * R = Running * [[Weight]] 113.7/352, Fur had a weight modifier, so maxWeight 366.8 for Fur (minimal impact). [[Equilibrium]] on / off did not change the Numbers (Bug?), did not relog --> wip. {| class="wikitable sortable" |- ! Armor!! W!! R!! W CB!! R CB!! W aaa !! R aaa !! W aaa CB !! R aaa CB |- | No Armor || 491 || 889 || 540 || 977 || 491 || 889 || 540 || 977 |- | [[Cloth Armor]] || 466|| 844 || 513 || 928 || 477 || 864 || 525 || 950 |- | [[Hide Armor]] || 441 || 800 || 486 || 879 || 464 ||840 || 510 || 924 |- | [[Fur Armor]] || 417 || 755 || 486 || 879 || 464 || 840 || 495 || 897 |- | [[Plate Armor]] || 392|| 771 || 432 || 782 || 437 || 791 || 480 || 870 |- |} ==== Weight test ==== Tested Movement Speed at different Weights [[19.21]]. Reported Values Speed2D from [[Console commands]] ShowDebug Physics. * [[Hide Armor]] with [[Advanced Armor Articulation]] no [[Equilibrium]], doesnt matter for percentages anyway, only for maxSpeed. * maxWeight 352 * W = Walking * R = Running * C = W calculated with (1 -(weight/352)^5)*465 * % = currentWeight/ maxWeight *100 * n/a = not available due to [[Encumbered]] {| class="wikitable sortable" |- ! currentWeight !! % !! W!! R!! C |- | 16.8 || 4.77 || 465 || 842 || 465 |- | 28.2 || 8.01 || 465 || 842 || 465 |- | 115.7 || 32.87 || 464 || 839 || 463.2 |- | 203.2 || 57.73 || 435 || 789 || 435.2 |- | 290.7 || 59.57 || 286 || 519 || 286.4 |- | 299.1 || 84.97 || 259 || 469 || 259 |- | 299.5 || 85.09 || 258|| n/a || 257.7 |- | 334.5 || 95.03 || 105 || n/a || 104.7 |- | 384.4 || 109.20 || 49 || n/a || n/a |- |} ==== Bonus ==== [[Bear]] 123 walking, 600 - 1542 Sprinting While [[Encumbered]] the Upswing ( {{Key|R}} {{Key|mouse|Middle}}β scroll down) is shorty reported with 400. [[Category:Gameplay mechanics]]
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