ATLAS Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Report a bad ad
Useful pages
Item IDs
Map
NPCs
Resources
Ships
Taming
ATLAS links
Official site
Discord
Facebook
Reddit
Steam
Twitch
Twitter
YouTube
Wiki links
Wiki Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
ATLAS Wiki
2,358
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Report a bad ad
Useful pages
Item IDs
Map
NPCs
Resources
Ships
Taming
ATLAS links
Official site
Discord
Facebook
Reddit
Steam
Twitch
Twitter
YouTube
Wiki links
Wiki Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Melee Damage
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Melee Damage
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{stub}} ==Overview== '''{{PAGENAME}}''' is a [[Stats| stat]] in {{Gamename}}. {{PAGENAME}} defines how hard a character can hits other objects / player with a Melee Weapon. {{PAGENAME}} also defines how fast a character can gather resources. The higher the {{PAGENAME}} the more resources are gained in one hit. Resource nodes have a fixed amount of resources, so it requires fewer hits to empty them. === Math === For hiting a [[Training Dummy]], which should have no Damage Mitigration the formula is: (Base Weapon Damage) * (Weapon Damage/100%) * (100% + SUM(Melee Damage Multiplier))/100% *Base Weapon Damage: Different Tools and Melee Weapons have different Base Weapon Damage (like 49 for a [[Metal Pick]]). *Weapon Damage: It is a Parameter on the Weapon / Tool, which is 100% when normal crafted. For [[Blueprints]] crafted ones it will be (way) above 100%. *Melee Damage Multiplier: Is gained by [[Buffs]], otherwise it is 0%. === Base Weapon Damage for Tools === * Does Weapon Damage for Tools increase the harvest amount? (Please verify) => No === Base Weapon Damage for One Hand Weapons === === Base Weapon Damage for Two Hand Weapons === === Others === Other Player, Animals, and SotD, etc. will have Damage Mitigation (Armor, etc.), this was not tested yet. Other [[Buffs]], like Alcohol or skills will alter this value. {{Nav gameplay mechanics}} [[Category:Stats]]
Summary:
Please note that all contributions to the ATLAS Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:*
(
view source
)
Template:Ambox
(
view source
)
Template:Fullurl
(
view source
)
Template:Gamename
(
view source
) (protected)
Template:Nav gameplay mechanics
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Stub
(
view source
)
Template:Transclude
(
view source
)
Follow on IG
TikTok
Join Fan Lab