|This article is a stub. You can help ATLAS Wiki by .|
Melee Damage is a stat in ATLAS. Melee Damage defines how hard a character can hits other objects / player with a Melee Weapon.
Melee Damage also defines how fast a character can gather resources. The higher the Melee Damage the more resources are gained in one hit. Resource nodes have a fixed amount of resources, so it requires fewer hits to empty them.
For hiting a Training Dummy, which should have no Damage Mitigration the formula is:
(Base Weapon Damage) * (Weapon Damage/100%) * (100% + SUM(Melee Damage Multiplier))/100%
- Base Weapon Damage: Different Tools and Melee Weapons have different Base Weapon Damage (like 49 for a Metal Pick).
- Weapon Damage: It is a Parameter on the Weapon / Tool, which is 100% when normal crafted. For Blueprints crafted ones it will be (way) above 100%.
- Melee Damage Multiplier: Is gained by Buffs, otherwise it is 0%.
Base Weapon Damage for Tools
- Does Weapon Damage for Tools increase the harvest amount? (Please verify) => No
Base Weapon Damage for One Hand Weapons
Base Weapon Damage for Two Hand Weapons
Other Player, Animals, and SotD, etc. will have Damage Mitigation (Armor, etc.), this was not tested yet.
Other Buffs, like Alcohol or skills will alter this value.