These data values refer to the different types of item IDs for the PC version of Atlas. Item IDs are used to identify all hold-able items.
Item IDs[]
To give an item :
"admincheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GFI <significant_part_of_blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" See GFI command for an explanation.
For example:
GiveItemNum 1 1 1 0
will give you a Simple Pistol (and apparently the pistol is the only item ID actually listed on this page),
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0
will also give you a Simple Pistol as well as
GFI WeaponGun 1 1 0
Changing the 0 to a 1 in either of these examples will give you a blueprint of the item instead.
Note: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.
Category Resources
Category Tools
Category Armor
Category Saddles
Category Structures
Category Ship Part
Category Modular Ship Addons
Category Dye
Category Consumables
Category Recipes
Category Eggs
Category Farming
Category Seeds
Category Weapons and Attachments
Category Ammunition
Category Skins
Category Artifacts
Category Trophy
|