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Insulation[ | ]

Insulation is a stat which represents the resistance to the environmental conditions of Atlas. The various armor types have a different values for insulation both for cold and hot. (i.e. Hypothermal Insulation, negating cold, and Hyperthermal Insulation, negating heat)

How Does it Work[ | ]

  • In the temperate regions of Atlas insulation is unnecessary.
  • The hotter it gets, the more Hyperthermal Insulation is needed.
  • Conversely the colder it gets, the more Hypothermal Insulation is needed.
  • 30 Fortitude Fortitude from Equilibrium is worth 50 Insulation.
  • The default value for both Hyperthermal & Hypothermal insulation is zero.

Hyperthermal Insulation[ | ]

Negates hot environment temperature, for cold see Hypothermal Insulation.

  • If Hyperthermal Insulation is too low for the environment temperature, the pathfinder starts to dehydrate more rapidly than normal. If the level is extremely low for the temperature, the pathfinder starts to lose Health Health due to Condition Hyperthermia Overheating Hyperthermia.
  • If Hyperthermal Insulation is high enough for the environment temperature, the pathfinder is able to regain Health Health.

Gaining Hyperthermal Insulation[ | ]

Hypothermal Insulation[ | ]

Negates cold environment temperature, for hot temperature see Hyperthermal Insulation

  • All Armor increases Hypothermal Insulation
  • If Hypothermal Insulation is too low for the environment temperature, the pathfinder starts to lose Food Food.
  • If Hypothermal Insulation is extremely too low for the environment temperature, the pathfinder steadily loses Health Health due to Condition Hypothermia Freezing Hypothermia.

Gaining Hypothermal Insulation[ | ]

Fortitude Bonus[ | ]

Fortitude Fortitude Hypothermal Insulation Hypothermal Insulation Hyperthermal Insulation Hyperthermal Insulation
1 0 0
10 ? ?
30 50 50


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