Imprinting is a way to improve the stat-values of a bred creature. It involves different actions of caring during the maturation process.
Only one player can imprint a newborn baby. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an additional bonus of up to 30% in each damage and resistance when this very player rides it. The player they want to imprint need the skill Breeding for Tier 1, Breeding Tier 2 for Tier 2 or Breeding Tier 3 for Tier 3 Creatures
Giving care[ | ]
Imprinting is prompted by the baby, juvenile, or adolescent creature showing a text "Wants Care In: HH:MM:SS" hovering over it. Once the timer runs out it wants one of two types of care:
- Wants to cuddle - just press the use key (e)
- Wants to walk with the player - Whistle follow t for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line).
This will raise imprinting progress and set a timer for, currently, about 8 hours until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards.
Species | % Per Interaction |
---|---|
Chicken | 50% |
Monkey | % |
Parrot | 33% |
Rabbit | % |
Sheep | % |
Bear | 20% |
Bull | % |
Cow | % |
Crow | 33% |
Ostrich | % |
Horse | 20% |
Pig | % |
Seagull | % |
Vulture | % |
Wolf | 17% |
Penguin | % |
Elephant | 12.5% |
Giraffe | 12.5% |
Lion | 14% |
Rhino | 12.5% |
Tiger | 14.25% |
Razortooth | 11.11% |
Olfend | 14.25% |
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