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ATLAS Wiki
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Imprinting
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Imprinting
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'''Imprinting''' is a way to improve the stat-values of a [[:Breeding|bred]] creature. It involves different actions of caring during the maturation process. Only one player can imprint a newborn baby. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an additional bonus of up to 30% in each damage and resistance when this very player rides it. The player they want to imprint need the skill [[Breeding]] for Tier 1, [[Breeding Tier 2]] for Tier 2 or [[Breeding Tier 3]] for Tier 3 [[Creatures]] ==Giving care== Imprinting is prompted by the baby, juvenile, or adolescent creature showing a text "Wants Care In: HH:MM:SS" hovering over it. Once the timer runs out it wants one of two types of care: * Wants to cuddle - just press the use key ({{Key|E}}) * Wants to walk with the player - [[Whistle]] follow {{Key|T}} for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line). This will raise imprinting progress and set a timer for, currently, about 8 hours until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards. <!----- Each care session will increase Imprinting affinity by a set amount, based on total maturation time. It is approximately: Imprinting Affinity Gain = 8 Hours / Total Maturation Time of Species. The displayed value is rounded from the actual value, thus, for a [[Bear]], which is ~33.33333%, it displays as 33% per care, but after 2 care intervals you will have 67% (actually 66.66666%). The exact amount a creature will gain per cuddle is 100% / floor(TotalMaturationTime / cuddleInterval). E.g. a Bear will get 100% / floor(26.56 h / 8 h) = 100% / 3 = 33.33333% per cuddle. !-----> {| class="mw-collapsible mw-collapsed wikitable" style="min-width: 15em" |+Percentage Per Interaction (Approximate) !Species !% Per Interaction |- |[[Chicken]] | 50% |- |[[Monkey]] | % |- |[[Parrot]] | 33% |- |[[Rabbit]] | % |- |[[Sheep]] | % |- |[[Bear]] | 20% |- |[[Bull]] | % |- |[[Cow]] | % |- |[[Crow]] | 33% |- |[[Ostrich]] | % |- |[[Horse]] | 20% |- |[[Pig]] | % |- |[[Seagull]] | % |- |[[Vulture]] | % |- |[[Wolf]] | 17% |- |[[Penguin]] | % |- |[[Elephant]] | 12.5% |- |[[Giraffe]] | 12.5% |- |[[Lion]] | 14% |- |[[Rhino]] | 12.5% |- |[[Tiger]] | 14.25% |- |Razortooth |11.11% |- |[[Olfend]] |14.25% |} <!----- ==Bonus== * It will increase the stat-values of all stats, except stamina and oxygen, and including movement speed and torpor, by 20% at full affinity. It increases the base stat, and is not subject to addition and subtraction modifiers (such as the giga's health penalty), thus the final value may be more or less than 20%. For details see [[Creature Stats Calculation]]. **Mountable flying creatures will not receive an imprinting bonus to movement speed. * Once fully matured the stat bonuses will remain on the creature regardless if it is ridden by the imprinter or even if the creature is traded to another tribe. * There is a damage and resistance bonus of 30% Γ the imprinting bonus, but only if the player who did the imprinting is riding the creature. ** Example: If the displayed damage is 150% and the player who did an imprinting of 80% is riding the creature, the creature's damage is 150% * (100% + (30% * 80%)) = 186% * When the imprinting affinity is less than 100%, the stat bonuses and rider bonuses are decreased to that amount, thus 50% affinity results in +10% to stats and 15% rider bonuses. * A fully imprinted creatures ridden by whoever imprinted on it is capable of taking on enemies more than twice as powerful as it would've been unimprinted. ** All of its bonuses are multiplicative. ** 20% increased health means 20% more time to dish out damage. ** 20% increased damage. ** 30% reduced incoming damage means 42% more time to dish out damage. ** 30% increased outbound damage. ** 1.2 X 1.2 X 1.42 X 1.3 = 2.65 times as much damaged dished out before dying. ** Because the additive taming bonus is not multiplied by the 20% stat increase, these numbers will often be off by a little bit, but not typically by much. !-----> {{Nav gameplay mechanics}} [[Category:Gameplay mechanics]] [[Category:Guides]]
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