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=Basic gameplay= ==Controls== <div mw-collapsible mw-collapsed> {{Controls}} <!----- Editable https://atlas.gamepedia.com/Template:Controls !-----> </div> ==Toggle Language== If you want to play [[{{Gamename}}]] in a language other than English, you can easily change it by right clicking on [[{{Gamename}}]] in your Steam Library, click "Properties" go to "Launch Options" and write '''<nowiki>-culture=<subfolder></nowiki>''' (e.g. '''<nowiki>-culture=de</nowiki> '''for German). It is not finished yet and sometimes it is deactivated. ==Character Creation== '''Character Creation''' in ATLAS includes incredibly in-depth customization, with a vast array of sliders, morphs, muscle tones and tweakable values. ===Tattoos=== You can even per-pixel design your own permanent tattoos' in addition to the temporary war paint you can add in-game! Follow the Title for Instruction to make your own tattoo! ===Growing=== Dynamic hair growth and real-time aging systems allow you to get old <s> and pass on your legacy </s>(or find a [[Fountain of Youth]]). {| |- | Dynamic Hair Growth || Growing old || Disciplines and Skills |- |'''Dynamic Hair Growth''' In ATLAS, your character's hair grows over time. You can trim it into various Hairstyles with {{ItemLink|Scissors}}, or let it flow free in the sea air - it's up to you! ||'''Growing old''' is a natural part of life, and that's no less true in the world of ATLAS. Your character will age over time, but the ability to find a partner and create offspring may represent the opportunity to pass on your legacy. <br/> Aging systems will be purely cosmetic at launch but will eventually gradually apply status effects to 'simulate the effects of time and requiring you to either find a fountain of youth<s> or risk permadeath'. Grapeshot suggests that eventually, a progeny system will allow you to mate with other players, creating babies which you raise until the age of 20, at which point you could 'body swap' into them and 'stave off death by becoming your own progeny'.</s> ||'''Disciplines and Skills'''. The Skill tree and its 16 distinct disciplines give players new ways to customize their character long after leaving the Character Creation screen. With almost innumerable combinations of Stats, Skills, Disciplines and even stat-buffs from Amor and items, no two characters will be the same. |} ==Character Stats== in ATLAS various Character Stats can be increased using points accrued through XP gain and [[How to play guide for ATLAS#Leveling|leveling]] up. As players progress through the game, various activities such as harvesting resources, crafting and [[hunting]] afford your experience. As players hit XP milestones they progress through levels up to level cap of 101, and with each level will receive a point to spend on increasing whichever attribute (or stat) they choose. The level cap could be change time by time. Different play styles will recommend different choices as players level up. For example, [[Pathfinder|Pathfinders]] who enjoys the adventuring and hunting for [[Treasure]] should focus on [[How to play guide for ATLAS#Stamina|Stamina]] and [[How to play guide for ATLAS#Health|Health]] and [[How to play guide for ATLAS#Movement Speed|Movement Speed]], to give them a better chance of outrunning dangers, or and [[How to play guide for ATLAS#Melee Damage|Melee Damage]], to help fight them off - or, of course, a balance of all four, plus a little weight for carting [[Armor]] and [[Weapons]] around. [[Pathfinder|Pathfinders]] who focuses heavily on [[Crafting]] [[Ships]] and [[Structures]] would focus on much different stats. Instead leveling [[How to play guide for ATLAS#Survival|Weight]] to increase the amount of [[Resource]]s you can carry, and [[Intelligence]] for crafting speed bonuses and other [[Crafting Bonus|benefits]] while crafting [[Blueprints]]. This ability to pick and choose what and how much to level gives players a great amount of freedom and allows for almost innumerable Builds, in the traditional sense. Do not worry too much about choosing stats during leveling, as you can always [[Respec]] your character later. ===[[File:Stat Health Icon.png|32px]] Health=== '''Health''' in ATLAS represents your total pool of available 'life'. As you take damage, whether from violent attacks or from hunger, thirst, environmental danger or some other threat, this pool depletes until it reaches 0, at which point you are dead and must Respawn. Once your Health is below 30 HP, you will become [[How to play guide for ATLAS#Injured|Injured]], and will move much slower and cannot jump. Health regenerates passively as long as your Food and Water stats are not depleted. You can increase your Health by putting skill points into the Health Attribute. Each point will increase your maximum Health by 3. You can drink{{ItemLink|Milk}} to receive a Buff to increase your health. Some Food are better to heal you too like {{ItemLink|Tara Nostri Treat}}. If you have [[Taming|tamed]] a [[Monkey]] they give you a Buff too and heals you by the time he sit on your shoulder. ===[[File:Stat Stamina Icon.png|32px]] Stamina=== '''Stamina''' in ATLAS is a measure of the physical energy available to you, and permits such actions as sprinting, jumping, swimming, harvesting and melee attacks. Stamina regenerates passively once you desist Stamina-depleting actions. You can increase your Stamina by putting skill points into the Stamina Attribute. Each point will increase your maximum Stamina by 10. Your Stamina will regenerate passively whenever you stop running/jumping/hitting etc., but will not regenerate if you are [[How to play guide for ATLAS#Injured|Injured]](below 30 HP). You need to heal first to regenerate Stamina again. If your Food or Water levels are at 0, your Stamina regenerate will be vastly slowed. ===[[File:Stat Food Icon.png|32px]] Food=== '''[[Food]]''' in ATLAS is a measure of how well fed you are. Food drains over time and must be replenished by eating (Food Items). Once your Food reaches 0, you will begin to Starve, which will increase your Torpidity and drain your Health. The regeneration of Stamina causes Food to drain at a faster rate, as does being Cold. You can increase your Food by putting skill points into the Food Attribute. Each point will increase your maximum Food by 10. If you want to eat Food with buff to heal you or your friends then you need to try the [[Cooking]] Discipline. ===[[File:Stat Water Icon.png|32px]] Water=== '''Water''' in ATLAS is a measure of how well hydrated you are. Water drains over time and must be replenished by drinking. Once your Water reaches 0, you will become Dehydrated, which will increase your Torpidity and drain your Health. The regeneration of Stamina causes Water to drain at a faster rate, as does being [[How to play guide for ATLAS#Hot|Hot]]. You can increase your Water by putting skill points into the Water Attribute. Each point will increase your maximum Water by 10. ===[[File:Oxygen.png|32x32px]] Oxygen=== The value of your '''Oxygen''' Attribute in ATLAS denotes how long you may remain underwater without beginning to drown, as well as how fast you move in the water. Fully submerging in water will cause you to drain Oxygen over time until you either surface, at which point the Oxygen stat will regenerate until you re-submerge, or begin to [[How to play guide for ATLAS#Suffocate|Suffocate]] when your Oxygen reaches 0. Once you are suffocating, your Health will begin to drain rapidly until you either surface, or die. You can increase your Oxygen by putting skill points into the Oxygen Attribute. Each point will increase your maximum Oxygen by 10. The other way is to focus on the skill [[Oxygen Reduction Rate]] in the skill [[Template:List Survivalism|Survivalism]] tree. Or use [[Diving Attachment]] to get a drive around in the sea. If you like to use [[Taming|tamed]] [[Creatures]], you need to take a [[Seagull]] with you to get an swim speed and Oxygen buff. ===[[File:Stat Fortitude Icon.png|32px]] Fortitude=== '''Fortitude''' in ATLAS measures your resistance against the Weather, [[How to play guide for ATLAS#Torpidity|Torpidity]] and Disease. The higher your Fortitude, the higher your natural hypo- and hyperthermal insulation values. The effects of Hypothermia and Hyperthermia are also lessened on you should you succumb to them, and your resistance to Torpidity-increasing effects such as being stung by a [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]] is increased. You can increase your Fortitude by putting skill points into the Fortitude Attribute. Each point will increase your maximum Fortitude by 10. With some Cooked Food or use [[Taming|tamed]] [[Creatures]] like sitting on a [[Wolf]] or an [[Ostrich]]. Take a [[Taming|tamed]] [[Creatures|Creature]] on your shoulder like [[Parrot]] An [[Penguin]] reduce the cold with an AoE. You do not need to take the [[Penguin]] with you in your hands nor you can not ride them. ===[[File:Stat Weight Icon.png|32px]] Weight=== '''Weight''' in ATLAS is a representation of your total carrying capacity. Every item has a weight value, and if the items in your [[Inventory]], including equipped [[Armor]], [[Weapons]] and [[Tools]] combine to too great a weight, your movement will slow down or even stop. Once your Weight is at roughly 85% of your total Weight capacity, you will become Encumbered, slowing your movement speed and preventing you from jumping. Once your Weight reaches or exceeds your total Weight capacity, you will be unable to move at all until you drop items to reduce your Weight. You can increase your Weight by putting skill points into the Weight Attribute. Each point will increase your maximum Weight by 14. If you need to carry more weight with you, you need to [[Taming|tame]] bigger [[Creatures]] ([[Elephant]] or [[Giraffe]] for [[Wood]], a [[Bear]] for [[fiber]] and a [[Rhino]] for [[Metal]]) ===[[File:Stat Intelligence Icon.png|32px]] Intelligence=== '''Intelligence''' in ATLAS affects how quickly and with what quality your character crafts items such as [[Tools]], [[Weapons]] and [[Armor]]. Reduces cool downs on [[Feats]]. It's possible to use some Magic if you unlock the Tarot Skill tree. It isn't implemented yet. You can increase your Intelligence by putting skill points into the Intelligence Attribute. Each point will increase your maximum Intelligence by 10. If you do not want to use your skill points to increase your intelligence you can [[Taming|tame]] a [[Crow]]. You will get an intelligence buff. ===Melee Damage=== '''Melee Damage''' in ATLAS is a measure of the amount of damage dealt when using a melee attack, and of yield when harvesting renewable [[Resources]] by hand/with a [[Tools]]. The higher your melee, the more damage you deal when using a Melee Attack, and the more resources you get when harvesting from environmental features such as rocks or trees. Melee Damage is applied as a multiplier of the Base Damage of the Tool in use. Putting one skill point into Melee Damage will increase your maximum Melee Damage by 10. You also could focus Skill tree to increase your Melee Damage If you want to increase your Melee Damage to get more resources you also can focus on the skill [[Basic Higher Hand-Harvesting Yield]] in the [[Template:List Survivalism|Survivalism]] [[file:Survivalism_Icon_Button.png|32px|Survivalism Icon InGame]] skill Tree The other way is to use [[Taming|tamed]] [[Creatures]] to harvest resources or to fight. [[Creatures]] have naturally more damage than the player (we not take a closer look to farming [[fiber]]s. In this point we have not the perfect [[Creatures|creature]]. You get a lot more resources if you need a {{ItemLink|Metal Pick}}.) ===Movement Speed=== '''Movement Speed''' in ATLAS governs how quickly you can move, both at walking pace and while sprinting. The higher you level your movement speed, the faster you'll be able to walk/run, and the less stamina you'll use while moving around. Weight also has an effect on your movement speed: if you are [[How to play guide for ATLAS#Encumbered|encumbered]], you will move slower than you would normally. Putting one skill point into Movement Speed will increase your maximum Movement Speed by 10. The other way to move faster is to use [[Taming|tamed]] [[Creatures]]. (An [[Ostrich]], a [[Horse]], a [[Lion]] or a [[Tiger]] are really fast. Other [[Creatures]] need to increase to movement speed by level or need to focus on the Stamina skill to walk longer in speed) ===Torpidity=== '''Torpidity''' is a measure of weariness in ATLAS. Once your Torpidity reaches 100%, you will fall unconscious You are unable to move and can not access the inventory. Once your Torpidity drains, you will awaken, but if the circumstance which caused the rise in Torpidity is not rectified (such as Dehydration), you will fall unconscious again once your Torpor reaches 100% once more. '''Torpidity''' dealt as a result of a hostile attack or bite is directly proportional to the amount of damage dealt (for example, where head-shots provide a damage multiplier, they also provide a Torpidity multiplier, and where a [[Weapons]] deals higher Damage, it will also deal high Torpor). You also could get Torpidity by [[Creatures]] if you being stung by a [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]]. If you Torpor is reached the maximum you will lay down and going to sleep. In this time you can not do anything. Your lucky if you [[Creatures]] takes care of you while it's on the state attack your target. If not you see that you being eating and your [[Creatures|creature]] too. An another player could help you and watch over you in this time you need to wake up again. Your [[Creatures]] have the Torpidity stats too. If it get too much damage from other [[Creatures]] like [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]] or you exhausted your mount too much they going to get a lot of damage. Putting one skill point into Torpidity will increase your maximum Torpidity by 10. ==Status Effects== Status Effects in ATLAS are buffs and de-buffs applied to your character according to various circumstances, such as extreme temperatures without the appropriate attire, lack of food or water or a deficiency in Vitamins, among other things. Some Status Effects may be of benefit, while others will hinder your progress until you remedy the problem or, in some cases, it times out. All Status Effects in ATLAS <div class="mw-collapsible mw-collapsed" data-expandtext="Expand here to see the Status Effects" data-collapsetext="Hide the Status Effects when they are too large"> {| |- |Starved || [[File:Condition Starved.png|128px|thumb|center]] ||If you don't eat enough food/consumables you will begin to starve. The effects of starvation are similar to those of dehydration, overhydration or overfeed, including slowed stamina regen, decreasing health, rising torpor and eventually death. || It is similar with the [[Monkey]] maybe it heal you in the time you need to get new food. |- |Overfed || [[File:Condition Over Eated.png|128px|thumb|center]] ||Eating too much causes... You get some damage in this time. It is possible you could die if the debuff takes too long. ||Sometimes a [[Monkey]] could heal you over the time and get you alive. The effects are the same how starved and overhydrated or dehydrated. |- |Overhydrated || [[File:Condition Over Drinked.png|128px|thumb|center]] ||If you drink too much water, [[milk]], [[cocoa]] or other drink like [[ale]]... You get some damage in this time. It is possible you could die if the debuff takes too long. ||Sometimes a [[Monkey]] could heal you over the time and get you alive. The effects are the same how starved, dehydrated and overfeed. |- |Dehydrated || [[File:Condition Dehydrated.png|128px|thumb|center]] || Not drinking enough water will cause dehydration. Your character's stamina regeneration will be slowed drastically and you won't replenish health while dehydrated. While dehydrated, your torpor will continually rise until you pass out, and your health will continually drain until you die (usually after the second time of falling unconscious, depending how high your health stat is).|| Sometimes a [[Monkey]] could heal you over the time and get you alive. The effects are the same how starved, overhydrated and overfeed. |- |Food Poisoning|| [[File:Condition Food Poisoning.png|128px|thumb|center]] ||Eating too much of one type or group of food will lead to Food Poisoning (or Vitamin Poisoning). Similar to Vitamin Deficiency, Food Poisoning will give a blurred vision screen effect, and will cause you to pass out and eventually die. || Sometimes a [[Monkey]] could heal you over the time and get you alive. |- |Injured || [[File:Condition Injured.png|128px|thumb|center]] ||Your health is very low. You cannot jump or sprint and must regenerate health.||A [[Taming|tamed]] [[Monkey]] could heal you over the time. |- |Encumbered || [[File:Condition Encumbered.png|128px|thumb|center]] ||You are carrying too much weight - you are slowed, or if at your full weight capacity, unable to move.|| Drop some unused stuff with {{key|o}} in the inventory. Split it and gave it to a Company Member or give it an [[Taming|tamed]] [[Creatures|Creature]]. |- |Suffocating ||[[File:Condition Suffocating.png|128px|thumb|center]] || When you are too long under water || |- |Tranquilized || [[File:Condition Tranquilized.png|128px|thumb|center]] ||You have been tranquilized. If your torpor reaches 30%. || You will be rendered unconscious until it drains back to 0. |- |Hot || [[File:Condition Hot.png|128px|thumb|center]] ||You are too hot. Your water and stamina drain faster. ||You can go into the water to get wet to redurce the hot debuff. Or ride a [[Ostrich]]. |- |Hyperthermia Overheating|| [[File:Condition Hyperthermia Overheating.png|128px|thumb|center]] ||You are overheating badly. If you spend too long in extreme heat you will be subject to a persistent effect with blurred vision, increased water drain and slowed stamina regen. Lasts for [how long?] after getting somewhere cooler. ||You can go into the water to get wet to redurce the hot debuff. Or ride a [[Ostrich]]. |- |Farsight|| [[File:Condition Farsight.png|128px|thumb|center]] || You get the debuff if you take too much time in overheating or hot state|| It passed away after a time when you do not have the debuff. |- |Wet|| [[File:Condition Wet.png|128px|thumb|center]] ||You are wet and are more susceptible to the Cold.|| A [[Campfire]] or a [[Torch]] reduce the Wet status |- |Cold || [[File:Condition Cold.png|128px|thumb|center]] ||You are too cold. Your food drain and stamina use is increased.|| You need to go in a house, put on a [[Campfire]] or a [[Torch]], attach some [[Fur Amor]] or ride a [[Wolf]] or standing near a [[Penguin]] |- |Hyperthermia Freezing|| [[File:Condition Hypothermia Freezing.png|128px|thumb|center]] ||You are freezing. Your food and stamina drain is increased drastically. Your health will slowly decrease unless you find a way to warm up. You are suffering from hypothermia. Slowed By Cold || You need to go in a house, put on a [[Campfire]] or a [[Torch]], attach some [[Fur Amor]] or ride a [[Wolf]] or standing near a [[Penguin]] |- |Slowed By Cold|| [[File:Condition Slowed By Cold.png|128px|thumb|center]] ||You are slowed by the cold. You move slower [and stamina regen is decreased?].|| You need to go in a house, put on a [[Campfire]] or a [[Torch]], attach some [[Fur Amor]] or ride a [[Wolf]] or standing near a [[Penguin]] |- |Glider Wings || [[File:Condition Glider Wings.png|128px|thumb|center]] || While you flying with the Glider Wings || |- |Tropical Island || [[File:Condition TropicalIsland.png|128px|thumb|center]] || This Effect appairs by a baby in the [[Breeding]] time. It means that your baby is too hot and you need to cool them || |- |Freezing Island || [[File:Condition Ice Island.png|128px|thumb|center]] ||This Effect appairs by a baby in the [[Breeding]] time. It means that your baby is too cold and you need to heat them || A lot of [[Campfire]] or [[Penguin]] could help you to warm your baby up. |- |Taming Feeding Avinity ||[[File:Condition Taming Feeding Afinnity.png|128px|thumb|center]]|| While feed by [[Taming]] a [[Creatures|creature]]. || |- |Darkness Blindness || [[File:Condition Darkness Blindness.png|128px|thumb|center]] ||It is too dark to see. || You need to attach a [[Torch]] or a [[Lantern]] |- |Crouching || [[File:Condition Crouching.png|128px|thumb|center]] || You are crouched down. || Press {{Key|c}} again to stand up |- |Prone || [[File:Condition Prone.png|128px|thumb|center]] || You are prone, laying flat on the ground. || Press {{Key|x}} again to stand up |- |In Combat || [[File:Condition In Combat.png|128px|thumb|center]] ||You are in Combat status. If you or a [[Crewmember]], [[Taming|tamed]] [[Creatures]] or company member in the near are in fight this state will appair || Defeat the danger or run away |- |Shocked||[[File:Condition Shocked.png|128px|thumb|center]] ||You have been given an electric shock and are dazed. By an |- |Winded ||[[File:Condition Winded.png|128px|thumb|center]]||You are running out of stamina and need to stop moving.|| If you do not stop moving you get the Exhaustet state |- |Exhausted|| [[File:Condition Exhausted.png|128px|thumb|center]] ||You have run out of stamina and are too tired to keep moving. Stop and regain stamina or you will pass out. ||If you do not stop moving you will incrase your torpidity |- |Stunned|| [[File:Condition Stunned.png|128px|thumb|center]] ||You have been stunned.|| Hopefully some friendly people are in the near and knock the enemy out. |- |Charmed || [[File:Condition Charmed.png|128px|thumb|center]] ||You have been Charmed.|| |- |Knocked Out || [[File:Condition KO.png|128px|thumb|center]] || You have been rendered unconscious and must wait to wake up. |- |Increased Reload Speed Buff|| [[File:Condition Increased Reload Speed.png|128px|thumb|center]] ||You have an active buff which gives you the ability to reload your weapons faster. || Take it from [[Lucky Loader Feat]] from the [[Template:List Firearms|Firearms]] skill tree. |- |Increased Repair Speed Buff|| [[File:Condition Increased Repair Speed.png|128px|thumb|center]] || You have an active buff which gives you the ability to repair Structures more quickly.|| |- |Equilibrium / Full Vitamins || [[File:StatusEffects Equilibrium.png|128px|thumb|center]] ||Keeping your Vitamins balanced and full will keep you healthy, and if you can maintain it, you will gain stat bonuses such as increased fortitude or movement speed. Remember that neglecting your Vitamins balance will lead to Vitamin Deficiency. || Take care that you eat the needed Vitamins. If you not hungry enough do something to reduce your stamina. (Dancing, running, farming.) In the time the Stamina regain you will get hungry again. |- |Vitamin A Levels ||<!-----[[File:|128px|thumb|center]] Haven't a picture yet!-----> || The state of your Vitamin A levels are denoted by these symbols, from very high to very low (L-R). || Eat too much is the same debuff like eat not enough Vitamin A. |- |Vitamin B Levels || <!-----[[File:|128px|thumb|center]] Haven't a picture yet!-----> ||The state of your Vitamin B levels are denoted by these symbols, from very high to very low (L-R).||Eat too much is the same debuff like eat not enough Vitamin B. |- |Vitamin C Levels || <!-----[[File:|128px|thumb|center]] Haven't a picture yet!-----> ||The state of your Vitamin C levels are denoted by these symbols, from very high to very low (L-R). ||Eat too much is the same debuff like eat not enough Vitamin C. |- |Vitamin D Levels || <!-----[[File:|128px|thumb|center]] Haven't a picture yet!-----> ||The state of your Vitamin D levels are denoted by these symbols, from very high to very low (L-R). ||Eat too much is the same debuff like eat not enough Vitamin D. |} </div> ==Survival== Survival in ATLAS covers all the points you'll need to be aware of in order to succeed in surviving the seas and islands of ATLAS. In addition to the simple elements of survival as seen in ATLAS, such as keeping one's character fed, watered and warm enough, ATLAS introduces further survival elements, such as vitamin benefits and deficiencies - watch out, you don't want to develop the ol' sailor's disease, Scurvy! ===Food=== You're going to get hungry. The first way you're going to find food is by picking [[berry|berries]], [[fruits]] & [[vegetables]]. (Use {{Key|e}} when walking to fruit & berry bushes to pick them.) Eventually you'll have weapons so you can go [[hunting]] and [[fishing]]. To eat an item, place it in your hotbar and activate it with a number key. You'll eat it and notice the effects within seconds. Be sure that you don't eat too much. [[How to play guide for ATLAS#Overeating|Overeating]] will damage your health. Notice that food spoils. (rapidly.) '''You must cook meat to eat it without getting sick.''' You should basically pick/kill only what you can eat so that you don't make your home barren and let it all spoil. Each piece of food has a 'spoilage timer' which you can see by hovering over the food's icon with your mouse. You can cook meat in the {{ItemLink|campfire}} to make it better to eat and it will increase it's lifetime. Food will spoil even when you're offline. Use some {{ItemLink|Food Larder}}, {{ItemLink|Preserving Bag}} or {{ItemLink|Feeding Trough}} to increase a little the despoil Time. Cooked [[Food]] will get you a lot more of vitamin than normal {{ItemLink|Cooked Meat}} will do. ===Water=== Hydration in ATLAS Water can be found by digging in lush green areas, [[Fresh Water Pool]]s, [[Water Barrel]]s, {{ItemLink|Stone Water Reservoir}} with and more. There are a few ways to rehydrate yourself: *To drink water from the ground, lay face down in a lush green area (Press {{Key|X}} ) and click on the ground to toggle the digging minigame. During the minigame, you'll need to try and get the bouncing cursor within the white section of the line. Get the cursor within the white bar three times and a waterspout will appear on the ground. A perfect waterspout will produce 60 units of water. Once the waterspout is drained, the ground will be drained of water and players will have to move to a new area to dig another hole. *Swimming into a fresh water pond or other body of fresh water as rivers or lakes, and fill your {{ItemLink|Waterskin}}s from them. (i.e.: NOT the ocean ) will automatically fill your hydration meter. *You can collect, store, and drink fresh water in a {{ItemLink|Waterskin}}. See how to use a {{ItemLink|Waterskin}} for details. *Or collect them in {{ItemLink|Barrel}} *If it is raining you can use your {{ItemLink|Waterskin}}s or else to fill it up *Incrase your hydration with {{ItemLink|Milk}} or other Drink like {{ItemLink|Ale}} etc. is also possible ===Vitamins=== [[File:Atlas-VitaminGraph.jpg|200px|left|alt=|frameless]]Alongside your [[How to play guide for ATLAS#Food|Food]] and [[How to play guide for ATLAS#Water|Water]], you must also keep close watch on your Vitamin depletion levels. There are four types of Vitamins that need to be kept topped up: Vegetable Vitamins (pale green bar) {{ItemLink|A}}, and Proteins (purple bar){{ItemLink|B}}, Fruit Vitamins (orange bar) {{ItemLink|C}}, Fish Vitamins (blue or teal bar){{ItemLink|D}}, such as cooked meats. You must keep these bars from emptying out but be careful too not to overfill any of your Vitamin bars, as this can also make you unwell, causing Health Point damage similar to Starvation or Dehydration. See Items for more information. You'll need to consume proper amounts of vitamins A, B, C, and D. Foods will be marked by colored arrows to indicate what vitamins they give. Having too many or too little vitamins will damage the player. You can monitor your vitamin levels by viewing the little graph icon on the right of your screen. Arrows will show you that your nutrition of a particular vitamin is increasing directly after eating something. When the background of the bar graph is colored green, you have a good balance of nutrition. Eating too much of one Vitamin will get you the same debuff as eating not enough. Keeping your character fed is a vital aspect of Survival in ATLAS. When your [[Food]] Attribute drops to 0, you will begin to Starve, and must eat food items to replenish it. Be careful to eat a variety of foods to ensure you keep your Vitamins balanced. See [[Items]] for more information. You can also focus on [[Cooking]] to get better [[Food]] ===Keeping Warm/Cooling Down=== It is important to keep an eye on your environment and dress accordingly. If you are too hot or cold, your character's [[How to play guide for ATLAS#Food|Food]] and [[How to play guide for ATLAS#Water|Water]] attributes (respectively) will drain faster. Wear warmer Armor in cold places, and heat mitigating Armor in hot places, to keep your character comfortable. ===Hostile Creatures=== In addition to surviving the environment, you must also beware of Creatures with ill intent. While some creatures are passive and will flee if attacked, and others will ignore you until attacked, at which point they will defend themselves, yet others will simply attack you on sight. Stay aware and make sure you know the dangers ahead of you on your voyages, and prepare appropriately! ===Environmental Hazards=== Hazards such as Tornadoes and Waterspouts have been known to terrorize the Sailors and Adventurers of [[{{Gamename}}]], so beware and make sure you have all possible defenses in place - including a respawn point on your Ship or at your Fort, should the worst happen! If you have no luck your [[Taming|Tamed]] [[Creatures]] will be sucked by the storm and fly away. Watch out that your Ship is well repaired. Else it could sink after get some damage from the storm. ==Skills== Skills in [[{{Gamename}}]] give players a vast skill tree of over 331 different skills to unlock and upgrade, allowing for almost innumerable options in creating your perfect build. Skills can be unlocked as you level up. Some Skills provide packs of Craftables, with a number of recipes for different Structures, Weapons, Armor etc., while others provide passive buffs such as a 20% damage boost with bows etc. These skills are organized into 16 different disciplines To learn new skills you need to increase your level. When you have got a new level the big (XP) on the right site from your HUD is blinking and a green text appears on the top of your HUD. Open your [[Inventory]] with {{Key|I}}. After hitting one skill point in the stat you need (Health, Weight etc.) you will able to set an skill point on the skill tree you want. At the beginning of the game, only the [[Survivalism]] discipline is unlocked. All other disciplines have to be unlocked by unlocking the relevant skill, except [[Tarot]] . Players may [[respec]] their skills once per level. You currently can not move [[feats]] around on your hotbar, rebinding the key is necessary. If you want to check possible build with you actually skill points you could check this [https://atlascalculator.com Atlas Calculator] site. <div class="mw-collapsible mw-collapsed" data-expandtext="Expand here to see the Skills" data-collapsetext="Hide the Skill when they are too large"> {| |[[Template:List Survivalism|Survivalism]]||[[file:Survivalism_Icon_Button.png|128px|Survivalism Icon InGame]]||[[file:Skill The Basics.png|128px|Survivalism]] |- |[[Template:List Construction & Mercantilism|Construction & Mercantilism]] || [[file:Construction_Icon_Button.png|128px|Construction Icon InGame]]||[[file:Skill Construction Unlock.png|128px|Construction]] |- |[[Template:List Beastmastery|Beastmastery]] || [[file:Beastmastery_Icon_Button.png|128px|Beastmastery Icon InGame]]||[[file:Skill Beastmastery Unlock.png|128px|Beastmastery]] |- |[[Template:List Medicine|Medicine]] || [[file:Medicine_Icon_Button.png|128px|Medicine Icon InGame]]||[[file:Skill Medicine Unlock.png|128px|Medicine]] |- |[[Template:List Cooking & Farming|Cooking & Farming]] ||[[file:Cooking_Farming_Icon_Button.png|128px|Cooking Icon InGame]]||[[file:Skill Cooking Unlock.png|128px|Cooking]] |- |[[Template:List Hand-to-Hand Combat|Hand-to-Hand Combat]] || [[file:HandtoHand_Icon_Button.png|128px|Hand-to-Hand Combat Icon InGame]]||[[file:Skill Hand-To-Hand Unlock.png|128px|Hand-to-Hand Combat]] |- |[[Template:List Meele Weaponry|Melee Weaponry]] || [[file:Melee_Weaponry_Icon_Button.png|128px|Melee Weaponry Icon InGame]]||[[file:Skill Melee Weaponry Unlock.png|128px|Melee Weaponry]] |- |[[Template:List Archery & Throwing Weapons|Archery & Throwing Weapons]] ||[[file:Archery_Throwing_Icon_Button.png|128px|Archery & Throwing Weapons Icon InGame]] ||[[file:Skill Archery Unlock.png|128px|Archery & Throwing Weapons]] |- |[[Template:List Firearms|Firearms]] || [[file:Firearms_Icon_Button.png|128px|Firearms Icon InGame]]||[[file:Skill Firearms Unlock.png|128px|Firearms]] |- |[[Template:List Artillery|Artillery]] || [[file:Artillery_Icon_Button.png|128px|Artillery Icon InGame]]||[[file:Skill Artillery Unlock.png|128px|Artillery]] |- |[[Template:List Armory|Armory]] || [[file:Armory_Icon_Button.png|128px|Armory Icon InGame]]||[[file:Skill Armory Unlock.png|128px|Armory]] |- |- |[[Template:List Seamanship|Seamanship]]|| [[file:Seamanship_Icon_Button.png|128px|Seamanship Icon InGame]]||[[file:Skill Seamanship Unlock.png|128px|Seamanship]] |- |[[Template:List Captaineering|Captaineering]]||[[file:Captain_Icon_Button.png|128px|Captaineering Icon InGame]]||[[file:Skill Captaineering Unlock.png|128px|Captaineering]] |- |[[Template:List Piracy|Piracy]] || [[file:Piracy_Icon_Button.png|128px|Piracy Icon InGame]] || [[file:Skill Piracy Unlock.png|128px|Piracy]] |- |[[Template:List Music & Dance|Music & Dance]]|| [[file:Music_Dance_Icon_Button.png|128px|Music Icon InGame]] || [[file:Skill Music & Dance Unlock.png|128px|Musik & Dance]] |- |[[Template:List Tarot|Tarot]] ||<!----- [[file:Tarot_Icon_Button.png|128px|Tarot Icon InGame]] || [[file:Skill Tarot.png|128px|Tarot]]!-----> |} [[Template:Leveling|Leveling]] </div><!----- yeah press Leveling to edit the template.... or go on this site ... https://atlas.gamepedia.com/Template:Leveling Note that this template is using by the site Skills too https://atlas.gamepedia.com/Skills !-----> {{Leveling}} ==Resources== To get started, you need to collect [[resources]] to survive. You'll need them to build [[tools]], [[:category:structures|structures]], and [[ships|sailing vessels]]. You can collect {{ItemLink|Wood}} and {{ItemLink|thatch}} by punching trees. Pick up rocks from the ground by pressing {{Key|e}} to collect {{ItemLink|stone}}. You can use these to [[crafting|craft]] some [[tools]] to make it easier to gather more resources. Some tools have better harvesting efficiency for certain resource types. {{ItemLink|Stone Pick}} are better for harvesting {{ItemLink|Flint}} and {{ItemLink|Animal Meat}}, but also will harvest more {{ItemLink|thatch}} than {{ItemLink|Wood}} when using them on trees. {{ItemLink|Stone Hatchet}} are better for {{ItemLink|wood}} and {{ItemLink|hide}}. Many resources can fill as substitutes for resource types (ex: {{ItemLink|cotton}} or {{ItemLink|jute}} are also considered a {{ItemLink|fiber}} resource). Holding {{Key|H}} while looking at a resource will show a HUD of what resources come from that resource node. ==Companies== Companies are the guild/tribe/faction equivalent of [[{{Gamename}}]]. Group up with other players to create a company or [https://www.playatlas.com/index.php?/clubs/ join an existing one]. Discord is recommended. Or make your own Companie with your friends. ==Zones== ===Freeports=== After creating your pathfinders you will be asked select a home region. These regions are called [[Freeport]]s and contain four identical islands. These islands are the intended starting area in the game with plentiful resources and less numerous and lower level carnivores. PVP is disabled in [[Freeport]]s even on PVP servers. On most servers you can't progress past level 8, though some unofficial servers have removed this restriction. Keep in mind any ships in a [[Freeport]] will decay (take damage passively) much faster than compared to [[Lawless]] or Claimable regions. It is not advisable to leave ships anchored for extended periods in these regions. ===Lawless Zones=== [[Lawless|Lawless Zones]] are the zones outside of the [[Freeport]] islands. They are PVP-enabled (on PVP servers) and hostile territories. Players cannot claim land in these zones. Players beginning in Lawless zones must build a tiny [[Tiny Shipyard]] before they can craft a [[raft]]. ===Claimable Zones=== Are every Zone that are not Boss Zones, Lawless Zones or Freeports. Use your [[Feats|feat]] Claiming Flag to place your Flag in the Ground and make a little space yours. Press {{Key|H}} for more information. A lot of places are claimed. If you see another Claim Flag go to there to see that contest is possible. ===Caves and Boss Zones=== In the end you need to visit the [[Fountain of Youth]] to get younger. The Fountain could be found in some Caves. They are dangerous places with high level [[Creatures]]. You can not claim the territory nor you can [[Taming|tame]] some of the [[Creatures]] here. If you go to search the [[Power Stone]]s You need to visit the caves too. In the end you need to fight the Bosses inside the Caves. Good luck! ===Discovery=== In all the places you can collect [[Discoveries|Discovery Zones]] and Points to increase your maximum level and to get a lot of XP. And a small XP buff for some seconds. ===[[How to play guide for ATLAS#Travel around the World|Waterways]]=== Look a little lower to see what you could find on the Ocean. ==Life Goals== This is a tough survival game. You are surely going to die a lot in the start, respawning to a random area of your home zone. There are two things you can do to mitigate the effects of dying. * Building a storage box in order to store stuff that can't be taken by other players or lost to decay. * Get a working bed so you don't spawn randomly, but instead spawn at a known location. Note, beds must be on a ship that is not in shallow water in your home zone, or in a base built on '''claimed land'''. And since you cannot claim land in the starting zone, that means leaving your starting island. (Although a few players just accept the random spawn and make a home where they start. Lawless zones do not have a level cap, as the Freeports do. But are much harder to survive in.) So you are going to want to gather resources, gain levels, unlock better skills, and build a box, then a raft. To get started on gaining resources, pick up loose rocks from the beach. These are some type of {{ItemLink|Stone}}. Then gather from saplings, thin trees about 12 ft/3m high. From these you can gather {{ItemLink|Wood}} and {{ItemLink|Thatch}}. Also gather from the underbrush to get {{ItemLink|Fibers}}. If you cannot find stone and wood by gathering, you can always punch rocks and full sized trees. This hurts you and is slow to deliver, but will eventually get you what you need. Then you can build a stone pick with the first still in [[Skills#Survivalism|Survivalism]], called The Basics. With that you can gather {{ItemLink|Flint}} and {{ItemLink|Wood}} to make a stone axe. And now you have tools to gather resources. You are well on your way toward becoming a pirate...if you can survive the wildlife. Archery is a powerful form of attack early on, so highly recommended. If you are going solo, then you need the following skills to get off the island: The Basics then Construction, from this new skill tree, you can unlock Seamanship by first taking Basics of Building, Weaving, and Secrets of Building. In Seamanship, you take Sailing and you have unlocked the {{ItemLink|Tiny Shipyard}} and the {{ItemLink|Raft}}. You might try all sorts of skills to round out your survival experience, but Advanced Tools allows you to make a {{ItemLink|Metal Pick}} and {{ItemLink|Metal Hatchet}}, which give a huge bonus to resource collection. And, of course, you could always team up with others, form a company. Skill specialization works great for small and large groups. ''Note: Fists do more damage to creatures and players than tools do. It is recommended to fight with either fists or weapons (spears, bow, etc.)'' ==Builds== Builds for MMO Game Atlas are suggested combinations of Disciplines and Skills, perhaps also with suggestions for Armor, Weapons and even mounts or ship styles. Different builds permit different play styles and will appeal to different players, so try out a few until you find one that fits - or add your own if you think you've come up with a great combination! "If someone exists in the real world, they should be create-able in [[{{Gamename}}]]!" ==Your First Raft== Whether you get a raft for half price through a Shipyard NPC in a Freeport region or build your own at your Tiny Shipyard, it can take a little practice getting used to making your raft go where you want. It is important to recognize that you have no rudder on your raft, and that the raft simply turns in the direction of the sail. The second thing to notice is that you can select how much of the sail is in use by 10% increments, or going full open or full close. The raft icon on your screen has a couple symbols to pay attention to: an incomplete circle (like a capital C) and an arrow. The open circle represents the direction your sail is facing. The arrow displays the direction the wind is blowing, while the length of the arrow gives you an idea for how hard the wind is blowing. That's all you've got to control this thing. Seems simple enough? Turn the sail so it catches the wind and you'll notice the open circle turn green in color. The more the angle turns away from catching the wind, the more the open circle will change color, from green to yellow, yellow to orange, and finally to red. You'll find yourself at a dead stop if the icon is red. You're ready to set out on the sea, to explore a distant land, or meet up with friends in the next region over. But wait...the wind is blowing the opposite direction of where you want to go! With no rudder, how can you possibly travel to your destination? In reality, if you were to turn your sail backwards, the wind would simply and awkwardly push your watercraft backwards. In Atlas, however, a Raft always must travel forward when its sail catches wind, even if the sail is backwards. Let's say the wind is blowing directly at the front of your raft. You set your sail to 157.5, almost all the way backwards to the right. As the sail rotates around to catch the wind, your raft will begin to accelerate forward, into the wind, as it slowly makes a wide right turn in order for the raft to swing around and face the same direction as the sail. Around the time the wind arrow has reached 135 degrees (back right), you should now change your sail to -157.5, almost backwards to the left side. As your sail rotates around to the left side, there are a few seconds where your speed drops to nothing. Moments later, however, the backwards turned sail will catch the wind once again, and your raft will launch forward once more, slowly turning left in an effort to match the sail. Around the same angle (45 degrees left of straight back, or back-left) cut the sail around to the right again. By zig-zagging left and right across the wind like this, you are essentially traveling in the direction you originally intended, just with minor deviations in angle and speed as you go. This method is faster than the traditional method of simply trying to find the best angle possible and sailing upwind, going way out of your way, then to come back in at another angle. Keep in mind that if the wind is not blowing directly against your raft, then the angle you need to change your sail to the other side will differ from the 135 / -135 degree marks. With some practice under your belt, you'll become a rafting pro in no time. ==Your first Home building== Start with the [[Basics of Building]] from the [[Construction & Mercantilism]] Skill tree to build some {{ItemLink|Thatch Floor}} to get a foundation for your house. After setting the floor in the style you want you can place some {{ItemLink|Thatch Wall}} to make some rooms. Do not forget to press {{Key|T}} when you set {{ItemLink|Thatch Wall}} to change the style to place a {{ItemLink|Thatch Door}}. After you have finish the room you need to place {{ItemLink|Thatch Ceiling}} or {{ItemLink|Thatch Roof}} to build a roof. You need a roof otherwise other player and [[Creatures]] will visit you in your buildings. With {{ItemLink|Thatch Ceiling}} you can build a second floor to increase your buildings in the high. If you want to build a larger place with different high in the ground you need to build pillar. You get some {{ItemLink|Wood Pillar}} from the [[Secrets of Building]] Skill from the same skill tree. Place some {{ItemLink|Wood Pillar}} and continue with the floor. Do the same like thatch building to build your home. After finished the wood building you can upgrade to stone if you wish. you can use Thatch, Wood and Stone to make different building styles. * Stone can take the most damage from [[Creatures]] or other players and their [[Weapons]]. * If you want to hide your pillar you can easily build some walls around them. ** Do not forget to use some Doors. Sometimes [[:Treasure#Bottles| treasure bottles]] spawn under the Foundation, mostly when you build in the near or over water. * Watch out that you [[Taming|tamed]] [[Creatures]] could glitch into to floor, mostly after restart from the server. **We are whistle our [[Taming|tamed]] [[Creatures]] on the floor without pillars and most in the near the ground. *Sometimes you can not place more floor. ** You can help you with placing some {{ItemLink|Wood Ceiling}} ==Travel around the World== Use your Raft to reach your destination...finally! You pull up to the shore and hop off, not giving your exit strategy a moment of thought. Later on, you go to pull away from land and it feels like your raft has lost its ability to turn. You watch in anguish as your beloved raft scrapes along the rocks, other player's shipyard, other rafts, etc. If you're truly unlucky, your raft will get itself stuck. You've tried turning your raft in both directions, with different amount of sail in use, but it will not break free. Don't panic! Give your sail 10% and turn the sail in the direction you want to turn. The key here is to NOT catch the wind. Keep the open circle red, and your raft will turn in place, allowing you to get out of almost any scrape you get into. [[Category:Guide]] [[de:How to play guide for ATLAS/de]]
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