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How to play guide for ATLAS/de
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=Bauten= Auch hier gilt „Es gibt nichts, was man nicht in ATLAS bauen kann“. Ob es nun um die Gestaltung von Schiffen oder gar das Eigenheim geht. In [[{{Gamename}}]] ist nur die eigene Fantasie die Grenze. <!--- If you are going solo, then you need the following skills to get off the island: The Basics then Construction, from this new skill tree, you can unlock Seamanship by first taking Basics of Building, Weaving, and Secrets of Building. In Seamanship, you take Sailing and you have unlocked the {{ItemLink|Tiny Shipyard}} and the {{ItemLink|Raft}}. You might try all sorts of skills to round out your survival experience, but Advanced Tools allows you to make a {{ItemLink|Metal Pick}} and {{ItemLink|Metal Hatchet}}, which give a huge bonus to resource collection. And, of course, you could always team up with others, form a company. Skill specialization works great for small and large groups. ''Note: Fists do more damage to creatures and players than tools do. It is recommended to fight with either fists or weapons (spears, bow, etc.)'' =Builds= Builds for MMO Game Atlas are suggested combinations of Disciplines and Skills, perhaps also with suggestions for Armor, Weapons and even mounts or ship styles. Different builds permit different playstyles and will appeal to different players, so try out a few until you find one that fits - or add your own if you think you've come up with a great combination! "If someone exists in the real world, they should be creatable in [[{{Gamename}}]]!" ==Your First Raft== Whether you get a raft for half price through a Shipyard NPC in a Freeport region or build your own at your Tiny Shipyard, it can take a little practice getting used to making your raft go where you want. It is important to recognize that you have no rudder on your raft, and that the raft simply turns in the direction of the sail. The second thing to notice is that you can select how much of the sail is in use by 10% increments, or going full open or full close. The raft icon on your screen has a couple symbols to pay attention to: an incomplete circle (like a capital C) and an arrow. The open circle represents the direction your sail is facing. The arrow displays the direction the wind is blowing, while the length of the arrow gives you an idea for how hard the wind is blowing. That's all you've got to control this thing. Seems simple enough? Turn the sail so it catches the wind and you'll notice the open circle turn green in color. The more the angle turns away from catching the wind, the more the open circle will change color, from green to yellow, yellow to orange, and finally to red. You'll find yourself at a dead stop if the icon is red. You're ready to set out on the sea, to explore a distant land, or meet up with friends in the next region over. But wait...the wind is blowing the opposite direction of where you want to go! With no rudder, how can you possibly travel to your destination? In reality, if you were to turn your sail backwards, the wind would simply and awkwardly push your watercraft backwards. In Atlas, however, a Raft always must travel forward when its sail catches wind, even if the sail is backwards. Let's say the wind is blowing directly at the front of your raft. You set your sail to 157.5, almost all the way backwards to the right. As the sail rotates around to catch the wind, your raft will begin to accelerate forward, into the wind, as it slowly makes a wide right turn in order for the raft to swing around and face the same direction as the sail. Around the time the wind arrow has reached 135 degrees (back right), you should now change your sail to -157.5, almost backwards to the left side. As your sail rotates around to the left side, there are a few seconds where your speed drops to nothing. Moments later, however, the backwards turned sail will catch the wind once again, and your raft will launch forward once more, slowly turning left in an effort to match the sail. Around the same angle (45 degrees left of straight back, or back-left) cut the sail around to the right again. By zig-zagging left and right across the wind like this, you are essentially traveling in the direction you originally intended, just with minor deviations in angle and speed as you go. This method is faster than the traditional method of simply trying to find the best angle possible and sailing upwind, going way out of your way, then to come back in at another angle. Keep in mind that if the wind is not blowing directly against your raft, then the angle you need to change your sail to the other side will differ from the 135 / -135 degree marks. With some practice under your belt, you'll become a rafting pro in no time. <br/><br /> ==Your first Homebuilding== Start with the [[Basics of Building]] from the [[Construction & Mercantilism]] Skill tree to build some {{ItemLink|Thatch Floor}} to get a foundation for your house. After setting the floor in the style you want you can place some {{ItemLink|Thatch Wall}} to make some rooms. Do not forget to press {{Key|T}} when you set {{ItemLink|Thatch Wall}} to change the style to place a {{ItemLink|Thatch Door}}. After you have finish the room you need to place {{ItemLink|Thatch Ceiling}} or {{ItemLink|Thatch Roof}} to build a roof. You need a roof otherwise other player and [[Creatures]] will visit you in your buildings. With {{ItemLink|Thatch Ceiling}} you can build a second floor to increase your buildings in the high. If you want to build a larger place with different high in the ground you need to build pillar. You get some {{ItemLink|Wood Pillar}} from the [[Secrets of Building]] Skill from the same skill tree. Place some {{ItemLink|Wood Pillar}} and continue with the floor. Do the same like thatch building to build your home. After finished the wood building you can upgrade to stone if you wish. you can use Thatch, Wood and Stone to make different building styles. * Stone can take the most damage from [[Creatures]] or other players and their [[Weapons]]. * If you want to hide your pillar you can easily build some walls around them. ** Do not forget to use some Doors. Sometimes [[:Treasure#Bottles| treasure bottles]] spawn under the Foundation, mostly when you build in the near or over water. * Watch out that you [[Taming|tamed]] [[Creatures]] could glitch into to floor, mostly after restart from the server. **We are whistle our [[Taming|tamed]] [[Creatures]] on the floor without pillars and most in the near the ground. *Sometimes you can not place more floor. ** You can help you with placing some {{ItemLink|Wood Ceiling}} =Travel around the World= Use your Raft to reache your destination...finally! You pull up to the shore and hop off, not giving your exit strategy a moment of thought. Later on, you go to pull away from land and it feels like your raft has lost its ability to turn. You watch in anguish as your beloved raft scrapes along the rocks, other player's shipyard, other rafts, etc. If you're truly unlucky, your raft will get itself stuck. You've tried turning your raft in both directions, with different amount of sail in use, but it will not break free. Don't panic! Give your sail 10% and turn the sail in the direction you want to turn. The key here is to NOT catch the wind. Keep the open circle red, and your raft will turn in place, allowing you to get out of almost any scrape you get into. !---> [[Category:DE translation]] [[Category:Guide]] Englisches Original [[How to play guide for ATLAS]]
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