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m (updated case, and added skilltree) |
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| blueprintpath = cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.PrimalItemArmor_FurBoots'" 1 0 0 |
| blueprintpath = cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Fur/PrimalItemArmor_FurBoots.PrimalItemArmor_FurBoots'" 1 0 0 |
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| gfi = |
| gfi = |
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− | | skilltree = |
+ | | skilltree = Armory |
| engrampoints = |
| engrampoints = |
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| craftingxp = |
| craftingxp = |
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| craftingtime = |
| craftingtime = |
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− | | prerequisite1 = |
+ | | prerequisite1 = Basics of Armor |
| prerequisite2 = |
| prerequisite2 = |
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| prerequisite3 = |
| prerequisite3 = |
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| craftingNr = |
| craftingNr = |
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| quantity1 = 14 |
| quantity1 = 14 |
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− | | ingredient1 = |
+ | | ingredient1 = Fiber |
| quantity2 = 20 |
| quantity2 = 20 |
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− | | ingredient2 = |
+ | | ingredient2 = Hide |
| quantity3 = 20 |
| quantity3 = 20 |
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| ingredient3 = Keratinoid |
| ingredient3 = Keratinoid |
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A {{PAGENAME}} provides both an armor bonus vs damage (attacks/falling) and an insulation bonus vs the elements (heat/cold). |
A {{PAGENAME}} provides both an armor bonus vs damage (attacks/falling) and an insulation bonus vs the elements (heat/cold). |
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− | See the parent page on [[Armor]] for |
+ | See the parent page on [[Armor]] for details and a comparison of all armor types. |
{{Nav armor}} |
{{Nav armor}} |
Revision as of 23:16, 19 June 2019
This article is a stub. You can help ATLAS Wiki by expanding it. |
Fur Boots | |
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Provides significant physical protection. Also keeps your temperature up, so long as it stays dry. | |
Armor | |
Type | Armor |
Armor rating | 35 |
Cold protection | 14 |
Heat protection | -30 |
Item | |
Weight | 4.2 |
Added in | v1.0 |
Spawn Command
| |
Crafting | |
Skill Tree | Armory |
Prerequisites | |
Used to craft | 0 items |
Used to craft | 0 items |
Crafted in | Tannery |
Ingredients | |
The Fur Boots is an wearable item.
The Fur Boots is a torso-slot armor piece from the third tier of Armors, Fur Armor.
Usage
A Fur Boots provides both an armor bonus vs damage (attacks/falling) and an insulation bonus vs the elements (heat/cold).
See the parent page on Armor for details and a comparison of all armor types.
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