Food is categorized in four nutrition categories.
Nutrition[ | ]
In addition to a Food stat, ATLAS introduces a Nutrition mechanic that separately tracks vitamins A, B, C & D.
Eating too little of a particular vitamin will result in Vitamin Deficiency. Eating too much of a particular vitamin will result in Vitamin Surplus. Both deficiency and surplus result in detrimental effects including shaky vision, torpor (unconsciousness) and eventually, death.
Conversely, if a balanced diet is maintained for 30 minutes, keeping all vitamins within 20% of each other, the player will receive the Equilibrium buff, providing bonuses to speed, melee damage and Fortitude. The h key will show you detailed information about your current nutrition state including the time remaining before the buff is achieved. If the balance is not maintained, the buff is lost and the timer reset.
Three Vitamin Depletion Rate skills can be learned that reduce the rate of vitamin depletion by 10%, 20% & 30%. Equilibrium is particularly hard to maintain at sea as vitamins deplete faster than when on land. As ships gain XP, levels invested in the Sturdiness attribute will reduce the rate of vitamin depletion for those on board.
Cooked meat and meals produced with the cooking skills give more Food and vitamins than raw resources do. However, during early access, meals produced with the cooking skills are not well balanced. Although they restore substantial amounts of the Food stat, the vitamins provided are not sufficient to achieve Equilibrium. For now, it's better to eat raw fruits, vegetables and cooked meat & fish.
Note:
Common Food and Vitamin Values[ | ]
Different Food has different Values for Food restore and Vitamin restore.
For Vitamine Level below 50, Vitamins are raised by 1 Unit, above they only provide 0,5 Unit. For Food below 100 more Food Level is gained, above 100 the Food gain can be reduced, but Health is also reduced.
Common Units are:
8F (8F) 5V - Cooked Meat / Fish (so one piece restores 8 Food, 8 Food when FL above 100 and 5 Vitamin Units)
5F (0.5F) 15V - Cooked Prime Meat / Fish
1F (0F) 1V - Vegetables, Cooking Herbs, Medicinal Herb, Fruits with some outliners
5F (0.2) 5V - Potato, Celery, Cocoa, Turnip, Cactus, Olives, Beans ...
3F (0.5F) 3V - Egg
8W (8W) 5V - Milk
Basic Food Rotations for Maintaing Leveled Vitamins[ | ]
To eat Vitamin neutral there are diffent Rotations depending on the Food Level.
Low on Food, but good on Vitamine:
1 Cooked Meat, 1 Cooked Fish, 1 Potato or 5 Cooking Herbs etc. , 5 Berry this x times until Food is restored = 28.5F 5V
Good on Food, but low on Vitamine:
1 Cooked Prime Meat, 3 Milk, 1 Potato or 5 Cooking Herbs etc. , 15 Berry = 24W 42.5F (1.6F) 15V -- Milk can be replaced by Cooked Prime Fish
Intentionally Dumping Food Level[ | ]
When sailing, often the Vitamin Level is low, but Food is still high . To get the Vitamin Level up again it can be required to reduce the FL, when not having the right Food. FL is consumed when Stamina refills, the slower it refills the higher the food consumption (standing > Crouching > Prone). When you are Hot, the water level is consumed instead of FL, more information .
So to reduce FL, on sea it can be (best) done by using feats. Blocking was used for it but it has been patched out. Others slow methods are shouting, upswing, dancing... Regenerate Stamina while standing, walking (not on Steering Wheel though).
Nutrition Table for Wild Vegetables[ | ]
Name | Nutrition Group |
---|---|
Wild Beans | A |
Wild Beet | A |
Wild Cactus | A |
Wild Carrot | A |
Wild Chickpeas | A |
Wild Chili | A |
Wild Edible Greens | A |
Wild Maize | A |
Wild Onion | A |
Wild Pepper | A |
Wild Potato | A |
Wild Rice | A |
Wild Seed | A |
Wild Turnip | A |
Wild Wheat | A |
Nutrition Table for Animal parts[ | ]
Name | Nutrition Group |
---|---|
Chicken Egg | A |
Milk | D |
Animal Meat | B |
Fish Meat | D |
Cooked Prime Meat | B |
Prime Animal Meat | B |
Prime Fish Meat | D |
Nutrition Table for Fruits[ | ]
Name | Nutrition Group |
---|---|
Cocoa | A |
Coconut | A |
Lime | C +1 Food +1.5 |
Olive | A |
Nutrition Table for Berry[ | ]
Name | Nutrition Group |
---|---|
Acai | C |
Acerolla | C |
Arctic Raspberry | C |
Bilberry | C |
Blackberry | C |
Elderberry | C |
Lignonberry | C |
Strawberry | C |
Schisandra | C |
Sea Grapes | C |
Nutrition Table for Farming[ | ]
For advanced cooking it is required to grow you own plants. You can do this by building Small Crop Plot or Large Crop Plot.
Each seed needs to be planted in soil that suits its needs, the description on Seeds will list either the soils it will grow in, or the soils you cannot use for planting.
Medicinal Herb[ | ]
Medicinal Herbs are used to create the Medkit.
Name | Nutrition Group |
---|---|
Aloe | A |
Basil | A |
Chamomile | A |
Licorice | A |
Poppy | A |
Spirulina | A |
Turmeric | A |
Yarrow | A |
Nutrition Table for Cooking Herbs[ | ]
Name | Recipes | Recipes that accept any kind of Cooking Herbs |
---|---|---|
Cilantro | ||
Garlic | ||
Green Algae | ||
Mint | ||
Oregano | ||
Parsley | ||
Rosemary | ||
Thyme |
Related Links[ | ]
Nutrition Table for Spices[ | ]
Name | Nutrition Group |
---|---|
Chili | A |
Onion | A |
Cooking[ | ]
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Description[ | ]
There is no greater a position on a ship, in a community, or even at a grand palace, than the position of the cook. Often Masters of both agriculture and animal husbandry, the cook is the greatest source of morale, survival, and health, that there is. Teach someone to cook, and they can feed the world.
The Skill Cooking Unlock unlocks the following item:
Nutrition Table for Cooking[ | ]
While the digesting buff is active (depending on the recipe) vitamins or hunger slowly increase. It is advised to wait for the buff to disappear before eating another recipe.
Furthermore, the recipes are balancing out the vitamins, making it easier to maintain the Equilibrium buff
Cooking[ | ]
Name | Required Skill | Nutrition | Made In | Recipe | Effects | Spoil Times |
---|---|---|---|---|---|---|
Cooked Meat | None | B 5 Food 8 |
Campfire Cooking Pot Grill |
Animal Meat | 0:15 Inventory 1:00 Food Larder 9:00 Preserving Bag | |
Cooked Fish | None | D 5 Food 8 |
Campfire Cooking Pot Grill |
Fish Meat | 0:15 Inventory 1:00 Food Larder 9:00 Preserving Bag | |
Cooked Prime Meat | None | B 15 Food 5 |
Campfire Cooking Pot Grill |
Prime Animal Meat | 0:15 Inventory 1:00 Food Larder 9:00 Preserving Bag | |
Cooked Prime Fish Meat | None | D 15 Food 5 |
Campfire Cooking Pot Grill |
Prime Fish Meat | 0:15 Inventory 1:00 Food Larder 9:00 Preserving Bag | |
Salted Meat | None | B 3 Food 5 |
Preserving Bag | Preserving Salt | -Water Balances Vitamin B |
|
Salted Fish | None | D 3 Food 5 |
Preserving Bag | Preserving Salt | -Water Balances Vitamin B |
|
Milk | None | D 5 Water |
None | Bucket Cow |
+Water +Health regen |
0:15 Inventory 1:00 Food Larder 9:00 Preserving Bag |
Ale | Basics of Cooking | A 2 Water |
Cooking Pot Grill |
1x Water | Buzzed: 1800s (30:00) -Dmg Taken +Melee Damage Exhausted: 200s (03:20) |
N/A: Alcohol |
Berry Tea | Basics of Cooking | A 2 Water |
Cooking Pot Grill |
1x Water
+ 5x Berry |
1:00 Inventory 4:00 Food Larder 15:00:00 Preserving Bag | |
Hardtack | Basics of Cooking | A 2 Food 3 |
Cooking Pot Grill |
1x Water | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag | |
Alex's Rosemary Chicken | Basic Recipes | A 20 D 20 Food 25 |
Cooking Pot Grill |
1× Salt
+ 3× Cooking Herbs
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Bubble N' Squeak | Basic Recipes | A 65 C 10 Food 50 |
Cooking Pot Grill |
3x Cooking Herbs
+ 3x Cooked Meat
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Celery Soup | Basic Recipes | B 10 C 25 Food 20 |
Cooking Pot Grill |
2x Water
+ 1x Salt
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Hot Cocoa | Basic Recipes | B 12 D 32 Food 15 Water |
Cooking Pot Grill |
1x Milk or Water | Balances Vitamins | |
Beef Buns | Basic Recipes | A 50 B 10 Food 50 |
Cooking Pot Grill |
1x Salt + 3x Cooking Herbs + 3x Cooked Meat
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Monarchs Cake | Basic Recipes | C 20* D 20 Food 25 |
Cooking Pot Grill |
3x Sugar
+ 1x Cooking Herbs
|
*Application of C takes several minutes Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Pork Pie | Basic Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
1× Salt
+ 3× Cooking Herbs
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Robert's Spiced Rum | Basic Recipes | B 12 C32 Food 15 |
Cooking Pot Grill |
Water
+ 10x Cooking Herbs
|
Combat: 500s (07:20) -Damage Taken +Melee Damage Exhausted: 300s (05:00) Balances Vitamins |
N/A: Alcohol |
Fish n Chips | Basic Recipes | C 20* D 20 Food 25 |
Cooking Pot Grill |
5x Salt
+ 5x Cooked Fish
|
*Application of C takes several minutes Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Creme Brulee | Intermediate Recipes | A 20 D 20 Food 25 |
Cooking Pot Grill |
1x Milk
+ 1x Salt
|
Run Speed: 900s (15:00) +Movement Speed (10%) Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Dragon's Tongue Delight | Advanced Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
1x Water
+ 10x Sugar
|
Reduces Cooldowns and Stamina Costs for feats Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Debby's Pudding | Intermediate Recipes | C 20 D 20 Food 25 |
Cooking Pot Grill |
1x Milk
+ 1x Salt
|
Balances Vitamins | 10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Shrunken Head Stew | Intermediate Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
1x Salt
+ 3x Sugar
|
Stamina: 900s (15:00) +60% Stamina -40% Stamina Recovery Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Spicy Roll | Intermediate Recipes | A 20 D 10 Food 25 |
Cooking Pot Grill |
1x Salt
+ 5x Cooked Meat
|
Hot Weather: 900s (15:00) +Hyperthermal Insulation Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Stuffed & Baked Fish | Intermediate Recipes | B 20 D 10 Food 25 |
Cooking Pot Grill |
1x Salt
+ 5x Cooking Herbs
|
Long Breath: 999s (16:36) -25 Oxygen Drain Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Dark Draught | Intermediate Recipes | B 32 C 12 Food 15 Water |
Cooking Pot Grill |
1x Water
+ 5x Sugar
|
Balances Vitamins | |
Song Of The Sea | Advanced Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
5x Iodine | Salvaging: 900s (15:00) Breathing Underwater Increased Damage Taken -40% Weight Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Tara Nostri Treat | Advanced Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
3x Salt
+ 5x Sugar
|
Regeneration: 900s (15:00) +HP Regen off combat (~1HP/Sec) - HP Regen in combat Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Reapers Regard | Advanced Recipes | A 20 B 20 Food 25 |
Cooking Pot Grill |
3x Salt
+ 5x Acerolla
|
Unknown: 900s (15:00) nothing so far! Balances Vitamins |
10:00 Inventory 1:16:00 Food Larder 15:00:00 Preserving Bag |
Unthinkable Delicacy Food | Unthinkable Delicacy | A B C D Food Water |
Grill | 1 Water OR Milk
|
This keeps Water, Food and Vitamins in Balance for a Duration | |
Grog | Stout Liver | B 2 Water |
Water Barrel | 1x Waterskin
+ 5x Sugar |
Cold Weather: 1800s (30:00) + Hypothermal Insulation -Food Consumption Exhausted: 300s (05:00) -Damage Taken +Melee Damage |
N/A: Alcohol |
Cooking & Farming[ | ]
Cost to unlock entire category: xx
Tier | Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|---|
0 |
|
Gives access to unlock the Cooking & Farming Discipline |
|
2 | |
1 |
|
Gives access to crafting the Cooking Pot |
|
2 |
|
1 |
|
Gives access to crafting basic farming and irrigation tools. |
|
2 |
|
2 |
|
Cooking Speed +20% |
|
2 |
|
2 |
|
Alchohol Nutritional Value: +20% |
|
2 |
|
2 |
|
Soil Growth Bonus +20% |
|
2 |
|
3 |
|
Cooking Speed +20% | 4 |
| |
3 |
|
Alchohol Nutritional Value: +40% |
|
2 |
|
3 |
|
Soil Growth Bonus +20% | 4 |
| |
4 |
|
Unlocks Tier 2 Recipes for cooking |
|
5 |
|
4 |
|
Alchohol Nutritional Value: +60% | 6 |
| |
4 |
|
Soil Growth Bonus +20% |
|
6 |
|
4 |
|
Cooking Speed +15% | 6 |
| |
5 |
|
Unlocks Tier 2 Recipes for cooking |
|
5 |
|
5 |
|
Gives access to crafting a preserving bag and preserving salt. |
|
5 |
|
6 |
|
Gives access to crafting the Grill and Keg. |
|
5 |
|
6 |
|
Gives access to crafting larger and more efficient farming structures. | 10 |
| |
7 |
|
Once every 6 hours the chef can activate this and produce a dish of tremendous complexity.
|
10 |
|
|