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Upgrading a crafted Item[ | ]
An Item crafted from Blueprints can (often) be upgraded, excluded are stacking (Building) Items and other mass-crafts like Cannon.
- The item has to be placed in the correct crafting location (e.g. Smithy).
- Gold Coin are added to the required materials (quality as same as for the craft, so 1-6x, not quantity tho).
- Each consecutive upgrade becomes more expensive.
- Only one parameter can be chosen per upgrade.
- The maximal number of upgrades is displayed on the Blueprint and the crafted item itself, on the item it also says the number of already applied updates.
- The increase is a percentage (3-10%), which differ for Item type and parameter (like Durability, %damage etc., see Upgrade percentages below.
- This percentage is then applied to the value of the parameter (displayed - base).
- Due to this percentage, a portion of the Crafting Bonus is also applied each Upgrade.
Upgrade percentages[ | ]
Parameter | Percentage of Increase after Craft per Upgrade | Notes | Basevalue Cloth | Basevalue Hide | Basevalue Fur | Basevalue Plate |
---|---|---|---|---|---|---|
Armor: Durability | 10% | 20 | 40 | 55 | 80 | |
Armor: Armor Value | 5% | 5 | 20 | 40 | 45 | |
Armor: Hypothermic Insulation | 5% | chest an pants higher value | 5 or 7 | 16 or 25 | 40 or 61 | 7.5 or 12 |
Armor: Hyperthermic Insulation | 5% | chest an pants lower value | 10 or 15 | -4.5 or -5.5 | -13 or -37 | -6 or -12 |
Armor: Stamina(%) | 5% | |||||
Armor: Health(%) | 5% | |||||
Armor: Intelligence(%) | 5% | |||||
Armor: Melee Damage Multiplier(%) | 5% | |||||
Armor: Torpidity | 5% | |||||
Armor: Oxygen | 5% | |||||
Armor: Fortitude | 5% | |||||
Armor: Weight(%) | 5% | |||||
Tool: Durability | 10% | Baseline 40 or higher for Hook, climbingpick | ||||
Tool: Weapon Damage(%) | 3% | Baseline 100% | ||||
Melee Weapon: Durability | 10% | Baseline 40 or higher for Hook, climbingpick | ||||
Melee Weapon: Weapon Damage(%) | 3% | Baseline 100% | ||||
Fire Arm : Durability | 10% | |||||
Fire Arm : Weapon Damage(%) | 3% | Baseline 100% |
Example[ | ]
For Cloth Gloves and the Intelligence parameter, it will be 5%. So a Mythical Cloth Gloves with 16,7% Intelligence as parameter after the craft, each upgrade would add 0,84 additional percent to this parameter.
The Blueprint
Here the crafted Item with 4 upgrades applied, plus the value and cost for the fifth. Bonus: repairing, 11 Mythos for each lost Durability
Regarding Crafting Bonus:
This Item crafted with 0% Crafting Bonus, then updated 4 times would have had 16,56 Intelligence, instead of 20,04.
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