Resources are raw materials that can be harvested or otherwise collected, then used to craft items, equipment and other crafting materials.
For Finding A interactive Map with Resources and Animals https://atlas.antihax.net/
Resource Types[ | ]
All resources have a base type (such as Fibers or Metal) and a sub-type (such as Cotton or Cobalt).
Resource list[ | ]
Each category of a resource has a generic type and several blueprint-compatible types. The generic type is what you receive from demolishing structures and that you can harvest at freeports. You will find the other types spread throughout the game world. The following tables show each generic in the left column. You can open the list on the right column to see the resources you need to look for to build your item:
General Crafting[ | ]
Consumable Cooking Ingredients[ | ]
Category | Consumables | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Berry |
Eating a Berry will provide 1.5 Food and 1 Vitamin C.
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Cooking Herbs |
Eating a unit of Cooking Herbs will provide a small amount of Food and Vitamin A.
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Fruits |
Eating a unit of Fruits will provide a small amount of Food and in most cases Vitamin A, with the exception of Lime, which provides Vitamin C.
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Meat |
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Medicinal Herb |
Eating a unit of Medicinal Herb will provide a small amount of Food and Vitamin A.
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Vegetable |
Eating a farmed Vegetable will provide 5 Food and 5 Vitamin A.
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Wild Vegetable |
Eating a Wild Vegetable will provide a small amount of Food and Vitamin A.
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Crafting Blueprints[ | ]
When crafting Common-tier items, any resources of the correct base type may be used.
When crafting items from higher-tier blueprints (Ramshackle and above), resources of multiple subtypes must be used. For example, a Ramshackle blueprint may specify Fibers 3x18. This indicates that 18 units of three different subtypes must be used, such as 18 Cotton, 18 Hemp and 18 Silk, or 18 Straw, 18 Cotton and 18 Hemp. Base type resources may not be used in the crafting of these items.
The following screenshot illustrates the requirements of a higher-tier blueprint.
Finding Resources[ | ]
Resource sub-types vary by Biome and location. For example, Rushes may be found in Temperate and Tropical regions, but not in Tundra regions.
Note: On starter islands (Freeports), only base types may be harvested. To get specific types, players must explore different islands.
Holding down h (default settings) on the keyboard while targeting a resource will tell you what types of items are collectible from that resource.
Documentation[ | ]
There are several player-led efforts to document where resources may be found. The following links may be of use:
For server owners and map-designers: https://docs.google.com/spreadsheets/d/1QhU8hEMvXZSVZZXtbC_93dxGL5vBad4qdL-DoYYn_zE/edit#gid=1710479686
Crafted Resources[ | ]
In addition to raw materials, there are a number of craftable intermediate resources that are used as crafting ingredients. They include:
- Alloy
- Ash Bundle
- Blasting Powder
- Cedar Bundle
- Cobalt Ingot
- Copper Ingot
- Coquina Block
- Cursed Wood Bundle
- Fir Bundle
- Fire Gel
- Flint Bundle
- Granite Block
- Gunpowder
- Iridium Ingot
- Iron Ingot
- Ironwood Bundle
- Limestone Block
- Marble Block
- Oak Bundle
- Organic Paste
- Organic Paste (Coral)
- Pine Bundle
- Poplar Bundle
- Powdered Coral
- Preserving Salt
- Sandstone Block
- Silver Ingot
- Slate Block
- Tin Ingot
- Wood Bundle
Note: Any references to "alloy" in the game are actually referring to the crafted ingots listed above.
Relevant Links[ | ]
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