Overview[ | ]
The world of ATLAS contains four types of zones/servers. Freeport, Lawless, Golden Age Ruin and "Open". Each island in an open server is a Settlement which may be claimed by a Company. Each settlement has an associated island point requirement and a periodic cost of ownership. Whilst the costs of ownership are paid, all structures placed by the owning company are protected from decay, although they may still take damage from weapons and artillery in the combat phase. However, wild animals can still deal damage to structures in the peace phase. Apart from that, ships of other players can also be claimed.
Location[ | ]
A | B | C | D | E | F | G | H | I | J | K | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1 | I1 | J1 | K1 |
2 | A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2 | I2 | J2 | K2 |
3 | A3 | B3 | C3 | D3 | I3 | J3 | K3 | ||||
4 | A4 | B4 | I4 | J4 | K4 | ||||||
5 | A5 | B5 | J5 | K5 | |||||||
6 | A6 | B6 | J6 | K6 | |||||||
7 | A7 | B7 | J7 | K7 | |||||||
8 | A8 | B8 | C8 | J8 | K8 | ||||||
9 | A9 | B9 | C9 | H9 | I9 | J9 | K9 | ||||
10 | A10 | B10 | C10 | D10 | E10 | F10 | G10 | H10 | I10 | J10 | K10 |
11 | A11 | B11 | C11 | D11 | E11 | F11 | G11 | H11 | I11 | J11 | K11 |
Peace & Combat Phase[ | ]
Every island has a combat and peace phase. The time at which each island has it's combat phase can be changed once a week by holding e on your Claim Flag.
While an island is in peace phase, enemy players can't do any damage to the governing company's structures on the island.
In the combat phase, other players may try to conquer your island, by placing their Claim Flag near the already existing Claim Flag. Because of this, you should always try to protect the claiming radius of your flag.
Island Points[ | ]
Each Company in ATLAS has a number of Island Points that scales with the number of members. The exact numbers are different on PVE and PVP servers. A company with 36 members on NA-PVE has 115 Island Points.
On the player's inventory atlas, unclaimed settlements show the required points as a number in square brackets, e.g. [57].
Companies can claim as many settlements as they have available Island Points. For example, the sample company has claimed a 57 point and 15 point island. They have used 72 of their 115 island points, leaving 43 points available for further claims.
Upkeep[ | ]
In addition to the required Island Points, settlements require a periodic payment of Gold Coins. The upkeep cost scales with the size of the settlement. Costs are sometimes different on PVE and PVP server, but not always.
Examples:
- A 15 point settlement on NA PVE in K11 costs 76 gold every 12 hours.
- A 15 point settlement on EU PVP in O12 costs 76 gold every 12 hours.
- A 45 point settlement on NA PVE costs: ------> 275 gold every 12 hours.
- A 57 point island on NA PVE in E10 costs ~369 gold every 12 hours.
Gold Coins must be placed in the Claim Flag inventory. If the stored gold runs out, the company will lose the claim of the island and all of the earned taxes within the Claim Flag. It will get easier to claim for others, because enemy players don't need to place their flag within the radius of an already expired flag.
Crew Resource Usage[ | ]
A setting in the flag allows the owners to allow the flag to pay and feed for crew anchored at the island. Claimed islands will show this information in the top right near the settlement name.
Example: Settlement: Best Island ++ (Company Name)
- - - Claim Flag resources are not shared.
- + - Claim Flag resources are for the island owner company only.
- ++ - Claim Flag resources are for the island owner company and allies.
- +++ - Claim Flag resources are for the island owner company, allies, and others.
Claiming and Contesting[ | ]
f1 is the default key to use the feat to place a Claim Flag. Place your Claim Flag on an island, or on a enemy ship. If the island is already claimed by someone else, place it within the radius of an already existing Claim Flag to contest it. Place the Claim Flag when it glows green. If it is red you will contest another claimed area. It will take 1 hour to claim an unclaimed island, but 2 hours if it is already claimed, the enemy claim flag inventory will be lost after claiming. Claiming a Sloop will take 12 hours, while a Raft will take around 6 hours to take over.
Possible HUD Information[ | ]
HUD | Note |
---|---|
Can't place Territory Claim Flag: You cannot place a Claim Flag within this Region | For example in Golden Age Ruin, Freeport. |
Can't place Territory Claim Flag: You cannot place a Claim Flag within a Lawless Region | You can not claim a Lawless Region. |
Can't place Territory Claim Flag: Can't Place on Floor | You need to place a Claim Flag on the ground or a ship. |
Placement here will contest (Company name of current claim) | If you place a claim flag here, you will be trying to claim land in which another Company has already claimed. |
Can't place Territory Claim Flag: Can only claim an enemy Ship | You are trying to claim a ship you already own. |
Can't place Territory Claim Flag: You must be on the Ship you wish to Claim | You need to actually be on the ship you are trying to claim. (PvP) |
Can't place Territory Claim Flag: Other nearby Company's PvE Claim Flag has has recent upkeep. | The company that owns this claim is upkeeping it. You can only contest in PvE if the upkeep has run out. |
Other Company PvE Claim Flag Upkeep expires in 00:00:00:00. | You need to wait until the upkeep timer has completely counted down. |
Can't place Territory Claim Flag: Feet must be on the ground, swimming or graplet to place this | You can't claim while gliding, falling, or jumping. |
Can't place Territory Claim Flag: You cannot make claims at this time | You need to dismount. |
"Place Claim Flag activated' | Shows you have placed your claim flag and successfully activated it. |
Contesting Claims[ | ]
Should anyone walk into your contested area of effect, your claim will be disputed, while the contested claim will not. This will cause the time required to steal the territory to start increasing at a very rapid rate. The person interrupting your contest claim does not need to be part of the contested company, so random passers-by can accidentally reset the timer back to full in the time it takes to run through.
Even an unconscious/logged out member may be able to contest if it is unknown if it can still claim over it even if they have been inactive after the 3 days of inactivity.
Removing A Territory Claim[ | ]
To remove your claim from a territory, simply demolish the territory claim flag. This will instantly change the island's status from "claimed" to "unclaimed." Demolishing your flag will create an item cache containing all items that were previously stored in your claim flag. This cache will decay over time. Additionally, if you have constructed a bank, demolishing the flag will render your bank useless unless you were to reclaim the island.
Flag Color[ | ]
Claim Flag Icon Color | Notes |
---|---|
Your claim flags have a green icon | Claim Flags belonging to your allies that do not permit you to build |
Your claim flags have a blue icon , or purple | They do belong to your allies and allow you to build. |
Your claim flags have a red icon | Claim Flags which belong to your enemies and do not allow you to build |
Your claim flags have a yellow icon | They belong to your enemies and enable you to build within them. |
Claim Flag Coloring[ | ]
Anyone who has tried to convert a picture in Ark knows the easy way how to get a Claim Flag in ATLAS .
You need a picture with 256x256 Pixels.
The finished picture should be uploaded to a pnt converter or you can save the picture with your Program as a .pnt file.
You can also use the ARKpnt converter.
If you use the converter you need to download and save the file. For example, <Name>_ClaimingFlag_IslandSettlement_C.png
In the game directory "\steamapps\common\ATLAS\ShooterGame\Saved\MyPaintings"
If everything went well, you should choose the painting when you use the brush to paint the flag.
Gallery[ | ]
Patch History[ | ]
Patch | Notes |
---|---|
18.73 | They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself |
18.57 | Company Claim Flags cannot be personally owned anymore. |
18.60 | Fixed an exploit which allowed players to place multiple claim flags at once. |
18.15 |
|
17.1 | Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players. |
16.33 |
|
15.1 |
[/script/shootergame.shootergamemode] EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags) bDontUseClaimFlags=false (this will disable claim flags) bUseStaticCharacterAge=false (this will disable dynamic aging) TreasureGoldMultiplier=1.0 |
10.8 | Claim Flag Settings have now been enabled |
10.42 | * Claim Flags now have settings which allow other companies or players to build within them, with the specified tax rate applied to them.
|
10.42 | Fixed some bugs related to Sea Claims, Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has. |
10 | client for server performance reasons. To always have the latest number, you can relog or re-enter stasis range of the Claim Flag.
Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live. |
9.31 | Fix for PVP/PVE Claim flags not updating properly, should be it now guys! |
7.0 | PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect. |
6.7 | Fix for claim flags on PVP servers |
6.1 |
|
|