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We're Getting Mutants in the MCU - The Loop
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Released - January 4, 2019
- Default resource and taming speeds have been increased to 2x as the baseline.
- Reduced min damage and min percentage on
Flame Arrow buff by 33%.
- Reduced max damage done on
Flame Arrow projectile hit to 50.
- Increased gravity on
Flame Arrow 20% to make it less ranged.
- Increased firegel cost of
Flame Arrow by 100%.
- Added durability consumption to
Flame Arrow and
Arrow (1 dura per shot, 40 shots per
Bow repair).
- Change
Bow durability from 50 to 40.
- Fixed a bug which allowed
Mortar to have rapid fire.
- Fixed an issue where upkeep timer on PVE Claimflags was not correctly updating.
- Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved.
- Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term.
- Fixed inland water
Buoy's being invisible and fixed
Buoys, so they no longer prevent resource respawn.
- Prevent ship collision damage from occurring when caused by other player ships on PVE servers.
- Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged.
- Reduced deepwater aggressive creature frequency and targeting range.
- Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks.
- Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%.
- Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%.
- Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use.
- Increased the base carry Weight of all ships by +40%