Released - December 30, 2018

  • Further improved server stability.
  • Further reduced Ship of the Damned spawns by 20%
  • Ship of the Damned now are allowed to "Wander" away from shore if they find themselves close to shore
  • Ship of the Damned targeting ranges now are reduced by the type of ship (down to 30% for rafts (which means they will now attack rafts - but you have to get pretty darn close to them!) and 0% for dinghies)
  • -LowMemoryMode now disables the background movies for lighter memory footprint
  • Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp.
  • Ships near shore do not attract cyclones anymore
  • Vultures should now more easily harvest corpses
  • Ships that players are based on do not use staggered updates now (resolving the issue of the choppy spyglass rotation when in the crow's nest, for example)
  • Can no longer weapon-charge or dodge when encumbered.
  • Fixed erroneous reference to chalcedony instead of flint base
  • Added Ingots/Alloys and Organic Paste to the list of resources allowed in the ship repair box
  • Tripled gathering weighting of metal in all the generic rocks for both pick and hatchet damage types
  • Grenades damaged to stone multiplied by 3x
  • Changed Human Crew character carry inv max weight from 1000 to 60.
  • Switched damage weightings around so the pick tool is preferred from metal/crystal/gem/salts and hatchet for wood/coal/stone, etc. No adjustments have been made to yield changes, just tools have been adjusted.
  • Fixed an issue with treasure bottle's spawning (there will now be more of them and more reliably spawned) and increased the quality of loot found in treasures.