Released - January 19, 2019
- New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-gamedays, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old).
- Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel)
- Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.
- Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!
- Summoning the Kraken now only require the first 8 Power Stones (Ghostship powerstone is no longer necessary)
- Fixed the bug that was preventing recruiting new Crew in Freeports
- Reduced the total time for unclaiming enemy claim flags, the max is now 4 hours, with 15 minutes when at 100 flags.
- Vultures no longer target low-health wild creature
- Reduced Wolf spawn frequency
- Reduced Wolf natural targeting range
- Reduced Wolf notify neighbor range.
- Reduced Wolf hp and damage
- Fixed land creatures AI's not getting aggro properly if attacked from a a ship
- Stop Allies being able to Capture other Allied teritories
- Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!
- Improved door ticking performance
- Added cheat
DestroyAllNonSaddlePlayerStructures
- Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values.
- +50% tame damage resistance
- Shark and Jellyfish targeting/neighbor ranges reduced 30%
- Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths
- Crop plots are now prevented from being placed on ships and are destroyed if they were on ships.
- Ocean creatures can no longer be Alpha.
- Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.
- Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard.
- Fixed Merchant Ship showing as Raft with company ID 0 when looking at it.
- Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.)
- Fixed Pillars being build-able on PVE islands.
- Fixed Fog event not appearing for players using low settings.
- Fixed Chicken hurt SFX.
- Added new Large Cannon SFX.
- Fixed Parrot hurt SFX.
- Fixed players not getting aggro when attacking whilst based on a ship.
- Added Streamer stealth mode option.
- Fixed Monkey hurt SFX.
- Fixed a bug causing Map Markers to draw at incorrect locations on the map UI.
- Fixed skill description error, "mythical" changed to "legendary."
- Fixed flotsam items spoiling when reeled in with grappling hook.
- Fixed client crash when transitioning with sextant buff.
- Fixed a Song not referencing the correct song buff.
- Fixed a bug making it so that the Raft could be repaired for free.
- Increased Flame Arrow durability cost to 4 durability consumed per shot.
- Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.)
- Reduced Flame Arrow max damage per second from 10 to 5.
- Reduced Flame Arrow damage to mythical creatures by 75%.
- Reduced Kraken health by 60%.
- Reduced Kraken Minion AoD Ships ship Health 50%.
- Reduced Kraken damage by 50%.
- Reduced Wild Dragon damage by 40%
- Reduced Wild Dragon health be 40%
- Reduced Wild Dragon targeting range by 66%.
- Fixed Dragon not returning to its spawn area.
- Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now.
- Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.)
- Fixed Cloth Gloves clipping into hands in FPV.
- Fixed Dreadlocks not shrinking correctly with hats.
- Fixed LtOrderSeat collision bug.
- Improved death collision to human corpses.
- Fixed female emotes playing male voices.
- Fixed female player characters using male sleep SFX.
- Added ability to place top hat on certain creatures.
- Fixed Gorgon "Remove Snake" text.
- Corrected Repair box inventory name to read "Ship Resources Box."
- Removed Elephant having weight reduction for Wood.
- Fixed treasure guards despawning instantly on stasis.
- Fixed Giant snake lock on and player ability to damage it using melee attacks.
- Fixed Monkeys dropping human poop.
- Fixed Client Crash when rendering ocean harvestables.
- Reduced Greek Fire range by 40%.
- Increased Greek Fire crafting costs by adding 6 firegel per ammo.
- Fixed Cow death harvest component giving the same amount of prime as a Bulls.
- Reduced trample damage for all applicable creatures.
- Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).
- Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.
- Fixed newly tamed creatures being hungry despite being fed during taming.
- Increased Dolphin follow ship range by 33%, and reduced interval by 20%.
- Fixed Bola'ed HUD to better indicate where to feed creature during taming.
- Removed "Giant" prefix from creatures' descriptive name that use it.
- Changed "Giant Snake" descriptive name to "Cobra".
- Fixed incorrect sounds being used by Lion and Tiger animations.
- Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased.
- Reduced attack and AI ranges for Cave Bear, based on its smaller size.
- Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier.
- Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory.
- Fixed ability of players to feed through walls of taming pens and not get attacked.
- Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.
- Prevents multi use feeding from the root, putting themselves in harm's way.
- Improved Waking Tame Feeding sockets on Cow and Razortooth.
- Improved bola socket on Crow
- Updated Vulture AI controller to aim lower when targeting corpses.
- Fixed various creature spawn issues.
- Fixed players being able to bola certain alpha creatures (now you cannot.)
- Updated Dolphin to prevent health bars appearing when they follow players.
- Improved torpor animations of Razortooth and Ostrich.
- Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.
- Reduced max wander height on flyers.
- Improved server list efficiency for a better experience.
- Fixed Greek Fire SFX.
- Fixed player on fire SFX.
- Fixed inability to repair door frames in certain constructions.
- Added some additional server configs:
Game.ini:
[/script/shootergame.shootergamemode]
EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags)
bDontUseClaimFlags=false (this will disable claim flags)
bUseStaticCharacterAge=false (this will disable dynamic aging)
TreasureGoldMultiplier=1.0