ATLAS Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Report a bad ad
Useful pages
Item IDs
Map
NPCs
Resources
Ships
Taming
ATLAS links
Official site
Discord
Facebook
Reddit
Steam
Twitch
Twitter
YouTube
Wiki links
Wiki Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
ATLAS Wiki
2,358
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Report a bad ad
Useful pages
Item IDs
Map
NPCs
Resources
Ships
Taming
ATLAS links
Official site
Discord
Facebook
Reddit
Steam
Twitch
Twitter
YouTube
Wiki links
Wiki Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
15.1
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
15.1
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Released''' - January 19, 2019 * New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-gamedays, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old). * Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel) * Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended. * Defeating the [[Kraken]] now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%! * Summoning the [[Kraken]] now only require the first 8 [[Power Stone]]s (Ghostship powerstone is no longer necessary) * Fixed the bug that was preventing recruiting new Crew in Freeports * Reduced the total time for unclaiming enemy [[claim flag]]s, the max is now 4 hours, with 15 minutes when at 100 flags. * [[Vulture]]s no longer target low-health wild creature * Reduced [[Wolf]] spawn frequency * Reduced Wolf natural targeting range * Reduced Wolf notify neighbor range. * Reduced Wolf hp and damage * Fixed land creatures AI's not getting aggro properly if attacked from a a ship * Stop Allies being able to Capture other Allied teritories * Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim! * Improved door ticking performance * Added cheat <code>DestroyAllNonSaddlePlayerStructures</code> * Reduced default [[Gold Coin|gold]] from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values. * +50% [[Taming|tame]] damage resistance * [[Shark]] and [[Jellyfish]] targeting/neighbor ranges reduced 30% * [[Diving Attachment|Diving suit]] adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths * Crop plots are now prevented from being placed on ships and are destroyed if they were on ships. * Ocean creatures can no longer be Alpha. * Fixed [[Whale]] AI to target the ship or player more, rather than the point the player touches the ship. * Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard. * Fixed [[Merchant Ship]] showing as Raft with company ID 0 when looking at it. * Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.) * Fixed Pillars being build-able on PVE islands. * Fixed Fog event not appearing for players using low settings. * Fixed [[Chicken]] hurt SFX. * Added new Large [[Cannon]] SFX. * Fixed [[Parrot]] hurt SFX. * Fixed players not getting aggro when attacking whilst based on a ship. * Added Streamer stealth mode option. * Fixed [[Monkey]] hurt SFX. * Fixed a bug causing Map Markers to draw at incorrect locations on the map UI. * Fixed skill description error, "mythical" changed to "legendary." * Fixed [[flotsam]] items spoiling when reeled in with grappling hook. * Fixed client crash when transitioning with sextant buff. * Fixed a Song not referencing the correct song buff. * Fixed a bug making it so that the [[Raft]] could be repaired for free. * Increased Flame Arrow durability cost to 4 durability consumed per shot. * Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.) * Reduced Flame Arrow max damage per second from 10 to 5. * Reduced Flame Arrow damage to mythical creatures by 75%. * Reduced [[Kraken]] health by 60%. * Reduced Kraken Minion AoD Ships ship Health 50%. * Reduced Kraken damage by 50%. * Reduced Wild [[Dragon]] damage by 40% * Reduced Wild Dragon health be 40% * Reduced Wild Dragon targeting range by 66%. * Fixed Dragon not returning to its spawn area. * Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now. * Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.) * Fixed Cloth Gloves clipping into hands in FPV. * Fixed Dreadlocks not shrinking correctly with hats. * Fixed LtOrderSeat collision bug. * Improved death collision to human corpses. * Fixed female emotes playing male voices. * Fixed female player characters using male sleep SFX. * Added ability to place top hat on certain creatures. * Fixed Gorgon "Remove Snake" text. * Corrected Repair box inventory name to read "Ship Resources Box." * Removed [[Elephant]] having weight reduction for Wood. * Fixed treasure guards despawning instantly on stasis. * Fixed Giant snake lock on and player ability to damage it using melee attacks. * Fixed [[Monkey]]s dropping human poop. * Fixed Client Crash when rendering ocean harvestables. * Reduced Greek Fire range by 40%. * Increased Greek Fire crafting costs by adding 6 firegel per ammo. * Fixed [[Cow]] death harvest component giving the same amount of prime as a Bulls. * Reduced trample damage for all applicable creatures. * Updated [[Pig]] force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130). * Reduced [[Lion]] grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses. * Fixed newly tamed creatures being hungry despite being fed during taming. * Increased [[Dolphin]] follow ship range by 33%, and reduced interval by 20%. * Fixed Bola'ed HUD to better indicate where to feed creature during taming. * Removed "Giant" prefix from creatures' descriptive name that use it. * Changed "Giant Snake" descriptive name to "[[Cobra]]". * Fixed incorrect sounds being used by [[Lion]] and [[Tiger]] animations. * Fixed incorrect [[Bear]] attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased. * Reduced attack and AI ranges for Cave Bear, based on its smaller size. * Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier. * Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory. * Fixed ability of players to feed through walls of [[taming]] pens and not get attacked. * Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures. * Prevents multi use feeding from the root, putting themselves in harm's way. * Improved Waking Tame Feeding sockets on [[Cow]] and [[Razortooth]]. * Improved bola socket on [[Crow]] * Updated Vulture AI controller to aim lower when targeting corpses. * Fixed various creature spawn issues. * Fixed players being able to [[bola]] certain alpha creatures (now you cannot.) * Updated [[Dolphin]] to prevent health bars appearing when they follow players. * Improved torpor animations of [[Razortooth]] and [[Ostrich]]. * Increased [[Ostrich]] melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes. * Reduced max wander height on flyers. * Improved server list efficiency for a better experience. * Fixed Greek Fire SFX. * Fixed player on fire SFX. * Fixed inability to repair door frames in certain constructions. * Added some additional server configs: <code>Game.ini:<br/> [/script/shootergame.shootergamemode]<br/> EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags)<br/> bDontUseClaimFlags=false (this will disable claim flags)<br/> bUseStaticCharacterAge=false (this will disable dynamic aging)<br/> TreasureGoldMultiplier=1.0</code><br/> <noinclude> {{Nav patch notes}} [[Category:Patch notes]] </noinclude>
Summary:
Please note that all contributions to the ATLAS Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
541.07
(
edit
)
558.0
(
edit
)
560.3
(
edit
)
Template:*
(
view source
)
Template:Currentversion
(
view source
)
Template:Extension DPL
(
view source
)
Template:Nav patch notes
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Transclude
(
view source
)
This page is a member of a hidden category:
Category:Pages using DynamicPageList3 parser function
Follow on IG
TikTok
Join Fan Lab