18.73

Released - February 12, 2019
 * Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:
 * Limited to 1 carryable stack per person.
 * Stack size will remain at 10
 * You will not be able to store them in creature inventories, however, legacy ones will remain there.
 * They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
 * You will not be able to equip them into your hotbar, they must be placed from within the inventory.
 * There will be a restriction to how many can be put down at a time within a certain radius.
 * Reduced Explosive Barrel damage by approximately 20%
 * Reduced Explosive Barrel explosive radius by approximately 20%
 * Diving Suit will make wild underwater creatures ignore you unless you attack them
 * Alcohol will no longer spoil
 * Cooking Recipes spoil time increased to 10 hours
 * Spoiling time increase bonus on Preserving Bag has been increased
 * Increased Grenade damage by approximately 50%
 * Decreased crafting costs for Grenades by approximately 20%
 * Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
 * Diving Attachment now has the same health as the Dinghy Hangar
 * Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
 * Cannister shot range increased by approximately 20%
 * Cannister shot damage increased by approximately 10%
 * Spike shot explosion timer is now 30 seconds instead of 20 seconds
 * Spike shot now reloads approximately 10% quicker
 * Spike shot range increased by approximately 15%