Ice Box

Overview
is a utility structure with high insulation used for generating ice in cold areas, for cooling warm areas and is usable as a water supply.

Area Cooling
The has an “active” mode that will drain ice and reduce the surrounding temperature (reverse fire). It consumes less ice if indoors.

Ice Production
The will produce  while in cold regions when not in its activated area cooling mode. is produced at the rate of 1 every 30 real minutes (estimated but nearly accurate).

Although 32° degrees F (0° C) is technically freezing, the will not produce  until the ambient temperature is equal or less than 31° degrees F. (-.5° C). When producing there is a displayed multiplier on the pop-up tool tip. The multiplier is how much faster than the base speed of production it is currently producing at. Generally, as a rule-of-thumb, the multiplier increases by one full point for every degree below the maximum production temperature. This means that utilizing an in the  Regions is usually more beneficial than perhaps a  Region. Also, the effects of Cold Fronts and Heat Waves will benefit or compromise production based on which one is active and what time of the day.

An can be placed in any region but will NOT produce ice in an  Region.

Ice Info
The generated by the  decays relatively quickly if not in insulated storage. can be consumed to reduce temperature and half the negative effects of armor weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags than in regular inventory (but not as long as in the . It is relatively heavy.

Patch Notes
V315.4

- Icebox thermal insulation increased by 33%

V315.21

- The rate at which ice is consumed in an icebox has been increased by 10%

- Icebox insulation distance increased by 20%

- Ambient temperature required to make ice has increased to 32F

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