Server Configuration

Server Configuration Settings for unofficial server owners. --Aethyrea (talk) 04:51, 20 March 2019 (UTC)

Most of these INI and Configuration settings are shared with Ark: Survival Evolved.

Most options can be specified on the command line when launching the server or in the server's configuration files. Options that must be specified on the command line are noted below.

Trade
BaseTradeIncomeGoldAmount = 10; Base amount of gold a Trade Route generates per server it travels through, as the crow flies

TradeIncomeGoldIntracompanyScalar = 0.5f; Multiplier for trading within the company

TradeIncomeGoldAllyScalar = 0.5f; Multiplier for trading with allies

TradeMarketCoolDown = 300.0f; Delay between starting a new shipment if one has begun

TradeRouteShipmentMaxWeight = 1500.0f; Combined weight of all resources in a trade, shared between both shipments

TradeRoutesMaxPerMarket = 5; Max number of trade routes each market may have

MaxAllowedTradeShipsOnServer = 5; Max number of -real- ships allowed on a server before they queue up

VirtualShipFactorServerMax = 8; used to balance rate of real v virtual ships

VirtualShipFactorVirtualDecay = 0.8f; same

VirtualShipFactorRealGrowth = 0.5f; same

VirtualShipDelayInSeconds = 60.0f; How long it takes a virtual ship to travel through a server ;

Control Points
ContolPointLandClaimTime = 1500; how many seconds it takes to claim a Sea Fort from neutral

ControlMaxClaimTaxRate = 30; Maximum percent out of a hundred that a Sea Fort can tax a ship using it

ControlPointCostLimit = 100; Total amount of build points a Sea Fort may have on it for defenses

ControlPointAggressionDecayTime = 60; How long a Sea Fort remains aggro at someone who attacked

ControlDestroyedDefensiveStructureAutoPlacementDelay = 600; How long it takes for the Sea Fort to start rebuilding

ControlPointNeutralStructureAutoPlacementDelay = 120; Delay between each rebuild step