Food



The in-game food icon.

The in-game nutrition bar. The colors are: Yellow (A), Purple(B), Orange(C) and Blue(D). Food is categorized in four nutrition categories.

Nutrition
In addition to a Food stat, ATLAS introduces a Nutrition mechanic that separately tracks vitamins A, B, C & D.


 * Vitamin - Vegetables
 * Vitamin - Meats
 * Vitamin - Fruit & Berries
 * Vitamin - Fish & Dairy

Eating too little of a particular vitamin will result in Vitamin Deficiency. Eating too much of a particular vitamin will result in Vitamin Surplus. Both deficiency and surplus result in detrimental effects including shaky vision, torpor (unconsciousness) and eventually, death.

Conversely, if a balanced diet is maintained for 30 minutes, keeping all vitamins within 20% of each other, the player will receive the Equilibrium buff, providing bonuses to speed, melee damage and Fortitude. The key will show you detailed information about your current nutrition state including the time remaining before the buff is achieved. If the balance is not maintained, the buff is lost and the timer reset.

Three Vitamin Depletion Rate skills can be learned that reduce the rate of vitamin depletion by 10%, 20% & 30%. Equilibrium is particularly hard to maintain at sea as vitamins deplete faster than when on land. As ships gain XP, levels invested in the Sturdiness attribute will reduce the rate of vitamin depletion for those on board.

Cooked meat and meals produced with the cooking skills give more Food and vitamins than raw resources do. However, during early access, meals produced with the cooking skills are not well balanced. Although they restore substantial amounts of the Food stat, the vitamins provided are not sufficient to achieve Equilibrium. For now, it's better to eat raw fruits, vegetables and cooked meat & fish.

Note:



Common Food and Vitamin Values
Different Food has different Values for Food restore and Vitamin restore.

For Vitamine Level below 50, Vitamins are raised by 1 Unit, above they only provide 0,5 Unit. For below 100 more Food Level is gained, above 100 the Food gain can be reduced, but  is also reduced.

Common Units are:

8F (8F) 5V - Cooked Meat / Fish (so one piece restores 8 Food, 8 Food when FL above 100 and 5 Vitamin Units)

5F (0.5F) 15V - Cooked Prime Meat / Fish

1.5F (0.1F) 1V - Berry, Lime

1F (0F) 1V - Vegetables, Cooking Herbs, Medicinal Herb, Fruits with some outliners

5F (0.2) 5V - Potato, Celery, Cocoa, Turnip, Cactus, Olives, Beans ...

3F (0.5F) 3V - Egg

8W (8W) 5V - Milk

Basic Food Rotations for Maintaing Leveled Vitamins
To eat Vitamin neutral there are diffent Rotations depending on the Food Level.

Low on Food, but good on Vitamine:

1 Cooked Meat, 1 Cooked Fish, 1 Potato or 5 Cooking Herbs etc., 5 Berry this x times until Food is restored = 28.5F 5V

Good on Food, but low on Vitamine:

1 Cooked Prime Meat, 3 Milk, 1 Potato or 5 Cooking Herbs etc., 15 Berry = 24W 42.5F (1.6F) 15V -- Milk can be replaced by Cooked Prime Fish

Intentionally Dumping Food Level
When sailing, often the Vitamin Level is low, but is still high. To get the Vitamin Level up again it can be required to reduce the FL, when not having the right Food. FL is consumed when refills, the slower it refills the higher the food consumption (standing > Crouching > Prone). When you are Hot, the water level is consumed instead of FL, more information.

So to reduce FL, on sea it can be (best) done by using feats. Blocking was used for it but it has been patched out. Others slow methods are shouting, upswing, dancing... Regenerate while standing, walking (not on Steering Wheel though).

Nutrition Table for Farming
For advanced cooking it is required to grow you own plants. You can do this by building Small Crop Plot or Large Crop Plot.

Each seed needs to be planted in soil that suits its needs, the description on Seeds will list either the soils it will grow in, or the soils you cannot use for planting.


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