Melee Damage

Overview
 is a stat in. defines how hard a character can hits other objects / player with a Melee Weapon.

also defines how fast a character can gather resources. The higher the the more resources are gained in one hit. Resource nodes have a fixed amount of resources, so it requires fewer hits to empty them.

Math
For hiting a Training Dummy, which should have no Damage Mitigration the formula is:

(Base Weapon Damage) * (Weapon Damage/100%) * (100% + SUM(Melee Damage Multiplier))/100%


 * Base Weapon Damage: Different Tools and Melee Weapons have different Base Weapon Damage (like 49 for a Metal Pick).


 * Weapon Damage: It is a Parameter on the Weapon / Tool, which is 100% when normal crafted. For Blueprints crafted ones it will be (way) above 100%.


 * Melee Damage Multiplier: Is gained by Buffs, otherwise it is 0%.

Base Weapon Damage for Tools

 * Does Weapon Damage for Tools increase the harvest amount? (Please verify) => No

Others
Other Player, Animals, and SotD, etc. will have Damage Mitigation (Armor, etc.), this was not tested yet.

Other Buffs, like Alcohol or skills will alter this value.