Ships

A Pathfinder is nothing without a Ship. Ships are how you ply the seas to travel, fight, and explore the world of ATLAS.

Ships Stats & Leveling
Similar to your Pathfinder, your ship has its own level and stats. Ships gain experience from sailing around the seas.

leveling-up a ship allows the following stats to be increased:
 * Weight - Adds more maximum weight capacity to ship, while reducing the weight affect on its speed.
 * Resistance - Increase the damage resistance of all the structures on the ship.
 * Sturdiness - Reduces sinking rates, reduces rate of offshore item spoiling, and character vitals depletion.
 * Damage - Increases the damage of cannons and any other ship mounted weapons.
 * Extra crew - Increases the total number of passengers allowed on the ship before it begins to sink. (Passenger count includes: Crewmember, Pathfinders, Tames on board)
 * Extra beds - Allow additional beds onboard, improves crew anchored automatic hull repairing speed, and reduces overall crew payment amount over time.

Obtaining a ship
New Pathfinders start on islands in freeport regions the Shipyardsman found near the dock sells both s and s for Resources which can be readily gathered around the island. Otherwise new ships require a Shipyard to be laid down and crafted.

Crafting Guide

 * 1) You will need to create a shipyard to build a ship, and you unlock the ability to do this via the Seamanship tree (Survivalism Tree > Construction & Mercantilism Tree > Seamanship Tree). It currently takes 11 skill points to get to (and unlock) the first shipbuilding node in the Seamanship tree (Basics of Sailing).
 * 2) * Look for a place with underwater shelf, and hang it off the shelf, it is possible to build a shipyard in a place that is too shallow for your boat to leave once finished, and this is a very sad discovery to make.
 * 3) Construct a skeleton from the shipyard, put resources in the shipyard itself and use the appropriate blueprint, don't worry the inventory of the shipyard is not publicly accessible.
 * 4) Build a smithy and a loom. It is advisable to be small structure near by to house these. The loom is a larger structure so plan your space.
 * 5) Construct the appropriate components from the table below. This is done at the Smithy.
 * 6) These are more like normal building components than resources as you don't need all of them at once to start building. They are all peaceable.
 * 7) * If you are missing a plank (side wall of ship), water will come in and it will sink.
 * 8) ** Some planks can be replaced with Gunports.
 * 9) *** This can be done after you are done, so if you don't plan have cannons at the start you can swap them out later.
 * 10) * Decks are like foundations to build on/off.
 * 11) ** The bottom deck will be solid, the rest will be frames to be filled in.
 * 12) Build wooden construction components such as walls, ceilings, stairs, and roofs.
 * 13) * Everything weighs something on a ship. Look at the deck to see your current weight
 * 14) * You can place cannons on any deck, so you can build platforms at the front and rear to place cannons that face those directions.
 * 15) * You can also place things like a smithy and chests, but this should be done last to ensure you can place your sails and such first.
 * 16) * Be sure not block access to the outer hull planks from inside the ship, you want to be able to hit everything with a repair hammer.
 * 17) Choose and build your sails from the Loom. The sail includes it's mast and is worth a certain number of points.
 * 18) * It will force you to place your sails along the spine of the ship.
 * 19) * The mast extends through all decks, so plan accordingly.
 * 20) * The rigging (ropes on the side) do not seem to interfere with most placements(like ladders).
 * 21) * If you want to reach the crows nest, you will have to place your own ladders (rope or wood).
 * 22) Build and place the Ship Steering Wheel from the Smithy.
 * 23) * 1st person visibility is not important as long as the wheel is placed in the open, you will drive the boat from a far 3rd person perspective.
 * 24) It is advisable to place extra Rope Ladder s to get on and off the ship. There is one automatic one hanging off the back that you can't see while buildingL.
 * 25) * Ladders can be stacked, these can make them easier to reach from the water.
 * 26) * You can use these to reach the crows nest
 * 27) * You can hang rope ladders off anything, that doesn't necessarily mean they will be climbable in the end.
 * 28) Build and place cannons (optional)
 * 29) * Cannons have a narrow firing arc, you might want to play with this before placing non gunport cannons.
 * 30) * Gunport cannons will snap in place
 * 31) * Gunport cannons weigh less than deck cannons
 * 32) Place and other structures you think you might need, but keep in mind weight. This includes the weight of the inventories once stocked. Remember not to block access to the planks (All Optional)
 * , If you die you want to be able get back your boat
 * , Sailing takes a long time, you don't want to die of thirst
 * , Convenient for doing a store all after looting crates at sea to filter you blueprints
 * , Stores resources for repairs bay hammer/crew. Stores payment for crew. Doesn't let you store anything else like armor or weapons.
 * , Stores food to feed a npc crew.
 * , Allows you to place lanterns, it's hard to read a map in the dark
 * , To store things.
 * , You can fish for food while sailing.
 * , Allows you to build and deploy dinghys/submarines
 * , Anything put in it has it's weight greatly reduced, but even having it empty slows down your ship.

To start building a ship, you need to first build a shipyard (be sure to place the shipyard entirely in water even if the placement system allows you to place it half in), and then construct a ship frame from that shipyard (it works exactly like the other crafting stations, just deposit your resources and click on the frame you want to craft).

Note: For ships beyond the Raft and Dinghy, you will also need a Smithy and a Loom to craft the planks, decks, and sails, as well as some of the structures you may want to install on the ship.

Once you have a frame crafted, you'll need to craft a deck and some planks. When attempting to place them on the frame, you'll see the locations that the part can snap to.

When all of your decks and planks are placed, you can craft wooden walls, ceilings, doors, etc. to place on the ship to build your cabins and compartments. These will take on special ship-styled appearances once placed.

The max ship level depends on the shipyard quality level. Ship quality is about 10% less than shipyard quality (it seems) as of march 2019 patch. Ship quality increases maximum level by about 1 Lvl per 10%.

Total number of visible characters on the Ship's Name Plate on the Stern of the ship is 18 max characters.

Sails
Which sails are added effect the amount of weight that can be carried, the speed, and maneuverability of the ship. Each hull class will have a different allowable number of masts and sail points.


 * Handling Sails - Allows more extreme angles much better to catch a shifting wind, further the sail turns, and opens & closes much faster than other sails of the same size.
 * Speed Sails - Provide a speed bonus. Approximately 60% faster than other sails of the same size.
 * Weight Sails - Increases the carrying capacity of the ship. Bonus depends on sail size, Small: 1000, Medium: 2500, Large: 4000.

Artillery
Ships can be armed to defend from hostile Pathfinders, hunt Whales, or fight Ship of the Damned. If you are inclined to piracy cannons are required tool of the trade.

NOTE: When sailing unarmed ships you should avoid ships of the damned at sea.

Sinking
Ships will start sinking when hull planks are either leaking or missing, or the ship is loaded with too many weight, passengers or beds. When sinking, ships lose health and water rises inside the ship, which slows it down depending on the amount. Because of an anti-griefer-patch a fully anchored ship won't sink by stat sinking, but still by leaking/missing planks. If your ship sunk you can still loot it with a diving attachment until it despawns.

Decay
Ships will passively take damage to all Hull Planks. The decay rate will be much higher if a ship is not anchored, anchored in a Freeport region, or at sea sailing.

Leaks
Planks on low health will leak. When this happens the ship slowly drains water. If the plank is completely destroyed it will fill up much quicker. Without action the ship is doomed. Missing planks can't be replaced immediately after their destruction.

Stat Sinking
Ships will begin to sink if the weight onboard (Note: This includes weight carried in inventory by any players onboard), number of passengers, or the number of beds exceed the number allowed by the ship's stats.

Countermeasures
A and enough Resources can be used to repair any damage. It is also a good idea to bring a few extra Planks to replace any that are destroyed by damage.

A  lowers the water inside your ship. To do so you will need to go as low as needed in your ship. The filled bucket must be emptied through an open gunport, or over the railing of your ship. You can fill your bucket completely by the QTE, or taking two swings.

Having stat points in sturdiness and/or the crew education perks, reduces the speed at which your ship sinks.

(It seems either an [not fully]anchored, a not/slow moving, or a ship close to a island, sinks slower than a fast moving ship) (This need confirmation)

Hud Info
When your ships starts sinking, you will be informed of the reason in a red text below your ships stats.

The state of your ship is expressed by its hp stat. The less hp the more water is inside, removing water raises it's hp. If you removed all reasons for sinking, the ship will regenerate hp and lose water. If it reaches zero the ship is lost, any bed gets destroyed and the ship will sink on the ground of the sea with or without you. You can still find it for some time when you go diving, it looks similar to a sunken treasure above the water.

If your planks are leaking/missing, a water/red symbol appears at every plank that is causing a problem.

If you have too many weigth, passengers, or beds, the ship weight symbol flashes yellow.

If you are in a valid position to empty your bucket there is a red hand symbol on the left side of the screen.

If you are fully anchored the anchor symbol is green.

Controls


Ship Spawn Commands
 cheat ssf tank 1 0 0

cheat ssf zephyr 1 0 0

cheat ssf dinghy 1 0 0

cheat ssf raft 1 0 0

cheat ssf sloop 1 0 0

cheat ssf schooner 1 0 0

cheat ssf brigantine 1 0 0

cheat ssf galleon 1 0 0

Cheat gfi  

cheat ssf  

cheat gfi sail_small 15 0 0

cheat gfi sail_small_weight 15 0 0

cheat gfi sail_small_accel 15 0 0

cheat gfi sail_medium 15 0 0

cheat gfi sail_medium_weight 15 0 0

cheat gfi sail_medium_accel 15 0 0

cheat gfi sail_large 15 0 0

cheat gfi sail_large_weight 15 0 0

cheat gfi sail_large_accel 15 0 0

Decks:

cheat gfi ship_deck_wood_small 15 0 0

cheat gfi ship_deck_wood_medium 15 0 0

cheat gfi ship_deck_wood_large 150 0 0

Planks:

cheat gfi Ship_Plank_Wood_small 15 0 0

cheat gfi Ship_Plank_Wood_medium 15 0 0

cheat gfi Ship_Plank_Wood_large 150 0 0

cheat gfi Ship_Gunport_Wood_medium 15 0 0

cheat gfi Ship_Gunport_Wood_large 150 0 0