Color codes

Color codes are hexadecimal numbers that computers use to represent a color. ATLAS only uses a small set of color codes (compared to the vast number of colors possible), and here is the full list of colors used to define dyes and creature colors in the game.

Creature Colors and Codes
A creature has up to 6 color-regions (numbered 0 to 5). To set region r to the creature-color with the id c, look at the creature and execute the following in the console command: setTargetDinoColor r c Not all creatures are able to have all colors. Possible colors vary by color region, type of animal, and in some cases, by the biome the animal spawns in. Each color region typically has 10-25 options for possible colors. All data here was obtained directly from the ATLAS devkit, and the colors with ID 0-55 are common to the colors in ARK, with 56-61 being ATLAS-specific colors. You can find these colors in the devkit at game/PrimalEarth/CoreBlueprints/PrimalGameData_BP. Using Excel for converting the RGB data was created.

Dye Names and Codes
All dye colors below are ATLAS-specific, and they do not have in-game IDs like the creature colors above. These can be found in the devkit in game/PrimalEarth/CoreBlueprints/Items/Primal_ItemDye_XXXX where XXXX changes for each dye. Because these are different than the actual name of the dye in some cases, they are also in the table below.