In-game speed testing

Overview
Important note: the display on the buff showing your ship's speed in knots is totally wrong. During testing on game v208.21 the sextant reported speeds averaging about 10 knots. Testing showed, however, the ship's actual travel as in the following chart: That was using the in-game map marker system to judge distance. Hopefully it is accurate.

How to perform in-game speed testing:
Mark off a racetrack and time the sprint a few times. Then:


 * Make a spreadsheet in your preferred app.
 * Switch this page to visual editing mode by clicking "edit" next to your prefered subheading below.
 * Copy the cells into memory then tap to exit this page's editing mode.
 * Paste the formulas into the section of your spreadsheet starting with cell A1.

Spreadsheet Using the Convert Function
Thereafter replace the Xs with the race distance in meters and time in seconds and your results will pop right up.

Things to consider

 * You can set the decimal format so the output only displays integers to increase readability. (How to in:Excel, Google, OpenOffice.)


 * If you are testing a mount that doesn't start off at full sprint speed, give them some extra distance to get up to speed and start timing as they cross your racetrack's starting line.
 * You can mark your track with s, s or s if you like, but placing map markers and activating one while you have a buff will give you a target icon and a range-to-target reading.

Ship Speeds
The chart above shows the 😱horrific😱 inaccuracy of the on-screen ship speed display when using a buff.