Armor

Armor protects pathfinders from both the elements and nature's beasts both two legged and four. Equipping armor decreases player movement speed, with heavier armors having a more drastic effect.


 * Cloth: Provides a small amount of protection from attacks and provides to mitigate the heat.
 * Hide: More protective than cloth but less restrictive than plate. Provides some protection against the cold but makes the heat harder to endure.
 * Fur: Lined with extra insulation. Fur armor protects the wearer against the bitter cold. Don't wear in the desert! Loses all in water (the other armors' insulation stats are unaffected by water). Don't wear while swimming in cold water!
 * Plate: The most protective armor. Noticeable reduction in movement speed.