9.2

Released - January 4, 2019
 * Default resource and taming speeds have been increased to 2x as the baseline.
 * Reduced min damage and min percentage on buff by 33%.
 * Reduced max damage done on projectile hit to 50.
 * Increased gravity on 20% to make it less ranged.
 * Increased firegel cost of by 100%.
 * Added durability consumption to and  (1 dura per shot, 40 shots per  repair).
 * Change durability from 50 to 40.
 * Fixed a bug which allowed to have rapid fire.
 * Fixed an issue where upkeep timer on PVE Claimflags was not correctly updating.
 * Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved.
 * Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term.
 * Fixed inland water 's being invisible and fixed s, so they no longer prevent resource respawn.
 * Prevent ship collision damage from occurring when caused by other player ships on PVE servers.
 * Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged.
 * Reduced deepwater aggressive creature frequency and targeting range.
 * Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks.
 * Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%.
 * Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%.
 * Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use. 
 * Increased the base carry Weight of all ships by +40%