User:Vorath99/sandbox

=WIP S4=

Artifact chamber\caves
Artifact Altar 1: F5 3.79/15.66 2: G5 16.16/13.07 3: G7 14.38/-14.36 4: F7 -2.04/-19.28 5: E7 -15.89/-13.15 6: 7: E5 -13.46/14.92 SW Island 8: E5 -22.94/22.22 NW Island

Essence Locations 1: 2: 3: 4: E6 -21.63/-6.84 5: G7 22.40/-23.30 6: 7: 8:

Resources

 * Grid updates - Done


 * WIP individual resource pages
 * Coal - (peat missing)?
 * Wood - Ironwood H11 only/dark wood missing - confirmed by Nami, CM
 * Sugar - Resin missing?
 * Salt - Done, req iodine verification?


 * Coal - Done
 * Anthracite  •  Graphite  •  Lignite  •  Nitre  •   Peat  •  Sulfur
 * Flint - Done
 * Agate  •  Basalt  •  Chalcedony  •  Chert  •  Obsidian  •  Radiolarite
 * Stone - Done
 * Coquina  •  Granite  •  Limestone  •  Marble  •  Sandstone  •  Slate
 * Metal - done
 * Cobalt  •  Copper  •  Iridium  •  Iron  •  Silver  •  Tin
 * Crystal -Done - pearl missing/ocean bottom only
 * Amethyst  •  Calcite  •  Herkimer  •  Quartz  •  Pearl  •  Tellurite
 * Gem - Done
 * Diamond  •  Emerald  •  Garnet  •  Opal  •  Ruby  •  Sunstone
 * Salt - Done, req iodine verification
 * Flake Salt  •  Iodine  •  Kala Namak  •  Pink Salt  •  Rock Salt • Sea Salt
 * Fiber - Done
 * Bamboo  •  Cotton  •  Hemp  •  Jute  •  Seaweed  •  Silk  •  Straw
 * Thatch - Done
 * Bark  •  Fronds  •  Reeds  •  Roots  •  Rushes  •  Twigs
 * Wood - confirmed the last two are not available as resource spawns and must be purchased from a merchant/vendor
 * Agedwood   •  Darkwood  •  Ironwood  •  Lightwood   •  Softwood   •  Strongwood   •  Wetwood
 * Sugar - Resin missing?
 * Gum  •  Honey  •  Nectar  •  Resin  •  Saps  •  Sugars  •  Sugar Cane  •  Syrup
 * Coral - Done
 * Brain Coral  •  Fire Coral
 * Oil - Done
 * Blubber  •  Crude Oil  •  Fish Oil  •  Mineral Oil  •  Naptha  •  Shale Oil
 * Mythos - Done - updated with Yeli's, hydra, gorgon, drake, elementals.
 * Mythos

Consumables
Completed


 * Berries - Done
 * Acai •  Acerolla  •  Arctic Raspberry  •  Bilberry  •  Blackberry  • Elderberry  •  Lignonberry  •  Schisandra  •  Sea Grapes  •  Strawberry
 * Cooking Herbs - Done
 * Cilantro •  Garlic  •  Green Algae  •  Mint  •  Oregano  •  Parsley  •  Rosemary  •  Thyme
 * Medicinal Herbs - Done
 * Aloe •  Basil  •  Chamomile  •  Licorice  •  Poppy  •  Spirulina  •  Turmeric  •  Yarrow
 * Fruits	- Done
 * Cocoa •  Coconut  •  Lime  •  Olive
 * Wild Vegetables - Done
 * Wild Beans •  Wild Beet  •  Wild Cactus  •  Wild Carrot  •  Celery  •  Wild Chickpeas  •  Wild Chili  •  Wild Greens  •  Wild Maize  •  Wild Onion  •  Wild Pepper  •  Wild Potato •  Wild Rice  •  Wild Turnip  •  Wheatgrass

NPCs

 * Mammals
 * Bat •  Bear  •  Cat  •  Cow  •  Dolphin  •  Elephant  •  Giraffe  •  Horse  •  Lion  •  Monkey  •  Olfend  •  Pig  •  Rabbit  •  Rhino  •  Sheep  •  Tiger  •  **Whale (Blue Whale, Sperm Whale)  •  Wolf
 * Birds
 * Chicken •  Crow  •  Ostrich  •  Parrot  •  Penguin  •  Seagull  •  Vulture
 * Fish
 * Anglerfish •  Catfish  •  Eel  •  Manta ray  •  Marlin  •  Sea Bass  •  Shark  •  Tuna
 * Invertebrates
 * Ant •  Bee  •  Giant Crab  •  Jellyfish  •  Scorpion  •  Spider  •  Squid
 * Reptiles - Some done
 * Cobra •  Crocodile  •  Giant Tortugar  •  Rattlesnake  •  Razortooth  •  Shieldhorn  •  Turtle
 * Monsters - Done - Req Ice Cave locations.
 * Cyclops •  Drake  •  Fire Elemental  •  Gorgon  •  Hydra  •  Kraken  •  Leatherwing  •  Mermaid  •  Rock Elemental  •  Abominable Snowman  •  Yeti
 * Humans
 * Army of the Damned •  Commodities Vendor  •  Cosmetics Vendor  •  Crew Recruiter  •  Crewmember  •  Ferryman  •  Shipyardsman

=Nav templates WIP=

PTR3
v1/v2 [September 2019] Wild Pirate Encampments
 * Wild Pirate Encampments (WPE) are collections of enemy NPC characters, defensive fleets, and fortifications which inhabit claimable islands. They have varying weapons (melee and ranged), defenses (various cannons/turret types), and live in pre-built forts. They’ll also have AI ships representing all 4 classes (Sloop through to Galleon) patrolling the shoreline of their islands. The placement of Encampments will be randomized along the islands, and they can also include inland encampments without ships. You’ll have to explore an island to discover all the encampments which inhabit it, and the number can vary based on the island size, with larger islands having bigger and more Encampments.

In order to claim an island, Pathfinders must destroy the WPE that currently live on it. This includes their patrolling ships and any enemy NPC within range of the Encampment center. Players will be able to use the Encampment claimflag to reveal nearby enemy NPCs. After claiming an Encampment, all Encampment will be structures transferred to the new settlement owner. Once defeated, an Encampment will never respawn. However, if the Encampment has not been fully defeated, it will reset to full strength if sufficient time has transpired without it being rendered.

Please note that

Encampments will only spawn (and can respawn) on unsettled islands when no players/tames/structures are nearby at all, over a long period of time. An island can only have Claim Flags placed on it when no Encampments are present on the island, indicated on the HUD when the system is enabled. This will be available to play on single player and non-dedicated at the moment.

=Wip= =Skill Tree - Updates=
 * 1) sometime.

Skill Pages, Add PTR section for update/additions

Quests

 * Ghost Hunter - For all Treasures that YOU dig up, boosts the quantity of gold by 20% for everyone involved
 * Earned after Completing Ghost Hunter
 * Skill Stat Bonuses:
 * Treasures You Dig Gold Boost 20%

--
 * Veteran Explorer
 * Earned after completing Veteran Explorer.
 * Skill Stat Bonuses:
 * Encumbered Speed Bonus: +250.0%

--
 * Into the Ice!
 * Head deep into a polar Ice Dungeon to discover what lies beneath...
 * Harvest Boost

--

Skills

 * Torpedo Studies
 * Earned after completing 'Into the Ice!'. Gives access to crafting the Torpedo Launcher and Torpedo.

=New Feats=
 * Harvest Boost
 * Earned after completing 'Into the Ice!' - Completing Ice Dungeon
 * Grants Feats:
 * Harvest Boost.

--
 * Instant Equip
 * Earned after completing 'Master Cartographer'
 * Grants Feats:
 * Instant Equip

ISO Blackwood

 * 1) move to Blackwood page.

Coords
Test

Ice Dungeon

 * An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away.

Sunken Treasure
Randomly spawned NPC shipwrecks, listed as Sunken treasure when viewed above the water as debris.

Dive down and locate the Treasure Chest in the wreck, Loot will be similar to opening Flotsam crates on the surface but with greater rewards.

Items found:
 * Randomly spawned amounts of Gold, Crafted Food items, Music sheets, Structure Blueprints.

Beware of Sharks, and if the wreck is deep water you may need to use a Diving Platform/Suit, or increase the skills for Swimming, Hypothermal survival etc.

Power Stones
The White Power Stone (8) Region O7 Unlocks - Dance Feat - Swashbuckler

Map Updates
7/2020 map update with 11x11 grid

7/2020 map update with 11x11 grid

Known Locations
X = Not present here