15.1

Released - January 19, 2019
 * New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-gamedays, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old).
 * Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel)
 * Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.
 * Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!
 * Summoning the Kraken now only require the first 8 Power Stones (Ghostship powerstone is no longer necessary)
 * Fixed the bug that was preventing recruiting new Crew in Freeports
 * Reduced the total time for unclaiming enemy claim flags, the max is now 4 hours, with 15 minutes when at 100 flags.
 * Vultures no longer target low-health wild creature
 * Reduced Wolf spawn frequency
 * Reduced Wolf natural targeting range
 * Reduced Wolf notify neighbor range.
 * Reduced Wolf hp and damage
 * Fixed land creatures AI's not getting aggro properly if attacked from a a ship
 * Stop Allies being able to Capture other Allied teritories
 * Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!
 * Improved door ticking performance
 * Added cheat
 * Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values.
 * +50% tame damage resistance
 * Shark and Jellyfish targeting/neighbor ranges reduced 30%
 * Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths
 * Crop plots are now prevented from being placed on ships and are destroyed if they were on ships.
 * Ocean creatures can no longer be Alpha.
 * Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.
 * Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard.
 * Fixed Merchant Ship showing as Raft with company ID 0 when looking at it.
 * Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.)
 * Fixed Pillars being build-able on PVE islands.
 * Fixed Fog event not appearing for players using low settings.
 * Fixed Chicken hurt SFX.
 * Added new Large Cannon SFX.
 * Fixed Parrot hurt SFX.
 * Fixed players not getting aggro when attacking whilst based on a ship.
 * Added Streamer stealth mode option.
 * Fixed Monkey hurt SFX.
 * Fixed a bug causing Map Markers to draw at incorrect locations on the map UI.
 * Fixed skill description error, "mythical" changed to "legendary."
 * Fixed flotsam items spoiling when reeled in with grappling hook.
 * Fixed client crash when transitioning with sextant buff.
 * Fixed a Song not referencing the correct song buff.
 * Fixed a bug making it so that the Raft could be repaired for free.
 * Increased Flame Arrow durability cost to 4 durability consumed per shot.
 * Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.)
 * Reduced Flame Arrow max damage per second from 10 to 5.
 * Reduced Flame Arrow damage to mythical creatures by 75%.
 * Reduced Kraken health by 60%.
 * Reduced Kraken Minion AoD Ships ship Health 50%.
 * Reduced Kraken damage by 50%.
 * Reduced Wild Dragon damage by 40%
 * Reduced Wild Dragon health be 40%
 * Reduced Wild Dragon targeting range by 66%.
 * Fixed Dragon not returning to its spawn area.
 * Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now.
 * Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.)
 * Fixed Cloth Gloves clipping into hands in FPV.
 * Fixed Dreadlocks not shrinking correctly with hats.
 * Fixed LtOrderSeat collision bug.
 * Improved death collision to human corpses.
 * Fixed female emotes playing male voices.
 * Fixed female player characters using male sleep SFX.
 * Added ability to place top hat on certain creatures.
 * Fixed Gorgon "Remove Snake" text.
 * Corrected Repair box inventory name to read "Ship Resources Box."
 * Removed Elephant having weight reduction for Wood.
 * Fixed treasure guards despawning instantly on stasis.
 * Fixed Giant snake lock on and player ability to damage it using melee attacks.
 * Fixed Monkeys dropping human poop.
 * Fixed Client Crash when rendering ocean harvestables.
 * Reduced Greek Fire range by 40%.
 * Increased Greek Fire crafting costs by adding 6 firegel per ammo.
 * Fixed Cow death harvest component giving the same amount of prime as a Bulls.
 * Reduced trample damage for all applicable creatures.
 * Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).
 * Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.
 * Fixed newly tamed creatures being hungry despite being fed during taming.
 * Increased Dolphin follow ship range by 33%, and reduced interval by 20%.
 * Fixed Bola'ed HUD to better indicate where to feed creature during taming.
 * Removed "Giant" prefix from creatures' descriptive name that use it.
 * Changed "Giant Snake" descriptive name to "Cobra".
 * Fixed incorrect sounds being used by Lion and Tiger animations.
 * Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased.
 * Reduced attack and AI ranges for Cave Bear, based on its smaller size.
 * Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier.
 * Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory.
 * Fixed ability of players to feed through walls of taming pens and not get attacked.
 * Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.
 * Prevents multi use feeding from the root, putting themselves in harm's way.
 * Improved Waking Tame Feeding sockets on Cow and Razortooth.
 * Improved bola socket on Crow
 * Updated Vulture AI controller to aim lower when targeting corpses.
 * Fixed various creature spawn issues.
 * Fixed players being able to bola certain alpha creatures (now you cannot.)
 * Updated Dolphin to prevent health bars appearing when they follow players.
 * Improved torpor animations of Razortooth and Ostrich.
 * Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.
 * Reduced max wander height on flyers.
 * Improved server list efficiency for a better experience.
 * Fixed Greek Fire SFX.
 * Fixed player on fire SFX.
 * Fixed inability to repair door frames in certain constructions.
 * Added some additional server configs: