Farming

Overview
To grow crops farmers must use a or a. To build these one needs the Basic Farming skill. The plots must be irrigated either by pipes or rain and have in them.

Crops are grown from seeds which require particular types of soil and Biome. For example, is a crop that can grow in mild and warm climates but not cold biomes.

Crops can be used for Cooking or Taming.

Crop Plots
s and s do not have an inventory. All interaction is via mouse-over Use commands. See below for details.

Seeds
Seeds are acquired by harvesting wild plants. Plants vary greatly in appearance and location. The Seeds page lists the known seed types and provides links to each seed's page on this wiki.

Biomes & Soil Types
Each Seed type requires a certain type of soil, which is a product of the current biome and the surface on which a crop plot is placed. For example, Tropical Grass is generated by placing a crop plot on grass in a tropical biome. The seed's inventory tooltip lists compatible soil types.

In game terms, biome refers to the environmental characteristics of a region. Each zone/server in the ATLAS world has a specified biome that is used to determine weather, plant types, animal types and other factors for that zone. The wiki Map shows the biomes for the official ATLAS world. Maps on unofficial servers may be highly customized, including island-specific biomes.

The soil sub-type depends on where the plot is placed. Plots may be placed on open ground, underwater or on a Floor (, or ). Crop plots may not be placed on the nor the. Prior to placement, the player is notified of both the soil type and the current biome. Placing a crop plot on a, or  will set the soil type to Thatch, Wood or Rock respectively. For other soil types, plots must be placed on natural surfaces. Types include: Dirt, Flesh, Grass, Ice, Leaves, Rock, Sand, Snow & Water. Terrain boundaries are quite small so several different soil types can often be found in a small area.

As can be seen in the illustration below, the biome is "Eastern Tropics". Placement on a thus creates Tropical Rock type soil.



Water
and must be supplied with adequate water to support plant growth. In areas that experience rainfall,when exposed to the sky rain should provide sufficient water for most needs. In arid regions, or if rainfall is infrequent, crops may be irrigated using a drawing water from a lake or river (not the ocean) or fed by a. / placed in water require no further irrigation.

Fertilizing
Crop plots must be supplied with adequate to support plant growth. Players may craft in their inventory by combining Feces with Thatch. Fertilizer is consumed over time and must be replaced. Plants without will eventually die. To add to a  or, a player must have  in their inventory, look at the  / and press the Use.

Planting
To add a seedling to a  or, the player must have a seed in their inventory, look at a crop plot that already contains fertilizer, and press Use. The player will then be prompted to select which seed to plant.

Growth
Once irrigated, fertilized and seeded, a /, will begin to grow the plant. There are four stages of growth: Seedling, Midling, Growthling and Fruitling. Once a plant has reached Fruitling, the plot will begin to produce.

Tilling
Fertile /s, may be tilled using a. After equipping a shovel, left-clicking on the /, will initiate a timer mini-game as used when digging for water or reloading pistols. Soil may be tilled three times for a small bonus in productivity (5% per success). It is worth noting, as of a recent update they have increased the % gains for each tilling. With max rank Soil Tilling, you are able to achieve up to 48% growth rate at 16% per successful attempt.

Harvesting
The / may be harvested by looking at the plot and pressing the Use. If the players have fertilizer or seeds in their inventory, it may be necessary to use the radial menu (Hold ) to harvest.