8.0

Released - December 30, 2018
 * Further improved server stability.
 * Further reduced Ship of the Damned spawns by 20%
 * Ship of the Damned now are allowed to "Wander" away from shore if they find themselves close to shore
 * Ship of the Damned targeting ranges now are reduced by the type of ship (down to 30% for rafts (which means they will now attack rafts - but you have to get pretty darn close to them!) and 0% for dinghies)
 * -LowMemoryMode now disables the background movies for lighter memory footprint
 * Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp.
 * Ships near shore do not attract cyclones anymore
 * Vultures should now more easily harvest corpses
 * Ships that players are based on do not use staggered updates now (resolving the issue of the choppy spyglass rotation when in the crow's nest, for example)
 * Can no longer weapon-charge or dodge when encumbered.
 * Fixed erroneous reference to chalcedony instead of flint base
 * Added Ingots/Alloys and Organic Paste to the list of resources allowed in the ship repair box
 * Tripled gathering weighting of metal in all the generic rocks for both pick and hatchet damage types
 * Grenades damaged to stone multiplied by 3x
 * Changed Human Crew character carry inv max weight from 1000 to 60.
 * Switched damage weightings around so the pick tool is preferred from metal/crystal/gem/salts and hatchet for wood/coal/stone, etc. No adjustments have been made to yield changes, just tools have been adjusted.
 * Fixed an issue with treasure bottle's spawning (there will now be more of them and more reliably spawned) and increased the quality of loot found in treasures.