Template talk:Discovery Zones

How are the latitude and longitudes calculated to and from the game? — Preceding unsigned comment added by Gotrek65 (talk • contribs) at. Please sign your posts with

Would it make sense to change the x grid to map letters instead of numbers so that it is more intuitive? — Preceding unsigned comment added by WindyPenguin40776 (talk • contribs) at. Please sign your posts with
 * Is there even a point to the grid_x and grid_y columns since the map column is already there? --DevlinOnline (talk) 23:12, 8 February 2019 (UTC)

Coordinates
As for translating between map-units and coordinates, this is pretty straight forward. You're handed the gridSize, coordsScaling and all the coordinates in the ServerGrid.json file. However, I haven't seen anyone figure out the discoZones yet. The long/lat for the discoZones all point toward the absolute center of their respective region. You'll notice how all the discoveries for one region are duplicates; islands excluded. Have a look at [https://maps.devzupa.be/en/atlas/85/atlas/#! this map] for example and you'll see all the discoZones stacked in the center of the region. Vemsvims (talk) 01:33, 27 January 2019 (UTC) Check out ToCoords if you want to easily translate to in-game coords here on the wiki. Vemsvims (talk) 18:05, 27 January 2019 (UTC)

Layout Redesign Suggestion
I think this page is a great start, but in order to make it more user-friendly, perhaps it should be laid out differently? Maybe instead it could display the list as: This would then tell you up front which grid it is in, what island it is located on, and the in-game coordinates for where to find it (or to place a marker on it in-game to find it later). --DevlinOnline (talk) 23:12, 8 February 2019 (UTC)