Movement Speed

Movement Speed
Movement Speed defines how fast a Character is moving. The Speed at which a Character is moving on land can be displayed by using the Console commands ShowDebug Physics (ShowDebug reset for turning off).

When to heavy loaded (85% of maxWeight) the player becomes Encumbered, and can not Sprint/Run/Jump anymore.

There is a Baseline Movement Speed of ~8% of maxSpeed, it is applied when nearly fully loaded, or overloaded.

Positive effects (faster)
Equilibrium -- +10% (tested not working on 19.21)

Creme Brulee -- +10%

Armor crafted from Blueprints before Patch 18.84 with SpeedMultiplier and +SpeedMultiplier, this is now set to x0.% on all old Blueprints.

Negative effects (slower)
Weight -- -0% .. -92% -- Weight slows down the Movement Speed to: 1- (CurrentWeight/MaxWeight)^5



Movement Speed vs. percentage MaxWeight, without ~8% Baseline Movement Speed.

Armor -- Each armor has its own slowdown,             no Armor 100%, Cloth 95%, Hide 90%, Fur 85%, Plate 80%. With Advanced Armor Articulation form Armory tree: no Armor 100%, Cloth 97.2%, Hide 94.4%, Fur 91.8%, Plate 89%.

Status Effects: Crouching Prone Injured Hypothermia Freezing Slowed By Cold ...

Tested Movement Speed
For nerds only!

Armor and Buffs
Tested different Armors with the Buffs to Movement Speed 19.21. Reported Values are Speed2D from Console commands ShowDebug Physics.
 * CB = Creme Brulee
 * aaa = Advanced Armor Articulation form Armory
 * W = Walking
 * R = Running
 * Weight 113.7/352, Fur had a weight modifier, so maxWeight 366.8 for Fur (minimal impact).

Equilibrium on / off did not change the Numbers (Bug?), did not relog --> wip.

Weight test
Tested Movement Speed at different Weights 19.21. Reported Values Speed2D from Console commands ShowDebug Physics.
 * Hide Armor with Advanced Armor Articulation no Equilibrium, doesnt matter for percentages anyway, only for maxSpeed.
 * maxWeight 352
 * W = Walking
 * R = Running
 * C = W calculated with (1 -(weight/352)^5)*465
 * % = currentWeight/ maxWeight *100
 * n/a = not available due to Encumbered

Bonus
Bear 123 walking, 600 - 1542 Sprinting

While Encumbered the Upswing (  ↑ scroll down) is shorty reported with 400.