100.7

Released - April 17th, 2019


 * Possible fix for falling through structures on respawn/fast travel/server load
 * Fix for creatures over spawning when wandering out of spawn areas.
 * Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.
 * Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.
 * Eliminated some D3D (Direct 3d) hung crashes
 * Adjusted mythical shipyard crafting requirements so they can be crafted at smithy
 * Maximum tax on PvP is now 30%
 * Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball
 * Water Reservoirs now hold 12,000 water and Barrels hold 4,000.
 * Whale health has been increased by 20% and gold reduced by 35%
 * Ballista reload time has been increased
 * Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on).
 * Medkit spoil timer increased to 12 hrs
 * Increase durability of grappling hook by 2x
 * Increase earthworm spoil time to 1 hour
 * Increase the stasis range of Mermaid so they're easier to find
 * No cooldown on placing cannons in PvE
 * Reduced creature harvesting for berries
 * Ramshackle sloop weight capacity has been reduced to 1200
 * Raft weight capacity has been increased to 1600